SHOT H2O by hugamer

[raw]
made by hugamer for LD29 (COMPO)
You are a gas bubble in a drink. Your objective is to swallow smaller bubbles and avoid the big ones. My objective was to create multiple levels, but I didn't have time. I could work only 8h in this project.

I have used this assets:

Music: http://www.newgrounds.com/audio/listen/405211
Logo Font: http://www.dafont.com/pt/waterhole.font
Game Font: http://www.dafont.com/pt/bebas-neue.font

Ratings

Coolness 26% 1930
Overall 2.72 989
Fun 2.89 668
Graphics 2.65 879
Innovation 2.61 896
Mood 2.50 973
Theme 2.39 1088

Feedback

ccglp
29. Apr 2014 · 12:09 UTC
Lot of fun, but in one point turns to impossible
TyrusPeace
30. Apr 2014 · 03:27 UTC
It's a cool concept and I like the style, but like the other comment says, a giant bubble that you can't avoid is basically guaranteed after about a minute of play.
Artless
30. Apr 2014 · 03:32 UTC
This idea has a lot of promise! With different enemy types and a little knowledge of where the genre has already been (see Osmos) you could make something great out of this idea!
TeamFlare
30. Apr 2014 · 22:18 UTC
Nice and clean! :)
Newt_
30. Apr 2014 · 22:23 UTC
Really cool! It's a bit easy though, it then it very quickly gets impossible. :)
Sestren
01. May 2014 · 01:03 UTC
I like how it plays, but I agree with ccglp that at some point it just becomes impossible to avoid the super-giant bubbles after about a minute.
🎤 hugamer
04. May 2014 · 18:43 UTC
Thank you guys, I am aware of the giant bubbles, and I am planning on putting more enemies!
SevenKingdomsSurvivors
04. May 2014 · 20:05 UTC
It seems little too easy. Nice graphics!
Cirrial
09. May 2014 · 00:02 UTC
Nice choice of music. Game becomes unwinnable near the end. Neat idea though!
mrjohnson22
09. May 2014 · 03:11 UTC
Even though the game eventually becomes unwinnable, it's still a nice dose of fun. It's nice to see a new take on the "eat the bigger fish" game. The way all bubbles, not just the player, absorb each other is pretty cool, and it's a shame it results in the impossible endgame scenario of giant, unbeatable bubbles in the end. It's obvious you originally wanted to have multiple levels, because then levels could have ended before this scenario could happen. Still, you did a very good job for only a few hours of development time!

PS: As much as I'd like to give you a high Audio score for the fantastic song you picked, Compo entries aren't allowed to use 3rd-party music. :(
romandtom
09. May 2014 · 03:18 UTC
Its slow at the beggining, then becomes impossible and depens on luck.
The main idea is good but you sure have to advance it
zedutchgandalf
10. May 2014 · 09:47 UTC
The difficulty progression is a bit of - it starts out really easy and gets near impossible very quickly.
Great entry, though! Congrats! :)
🎤 hugamer
16. May 2014 · 21:59 UTC
mrjohnson22 thank for your reply on this game! I didn't know put third party audio wasn't allowed. I am not the "sound guy", I feel bad now about it. But thank you anyway.