Tunnel Runner by Alucard Jay
Tunnel Runner
A basic racing game against the clock. Dodge and weave your way through ever increasingly treacherous tunnels, all in the hope that you will make it out alive ....
CONTROLS :
Navigate the menu with the mouse.
Select your input device in the OPTIONS menu (QWERTY, AZERTY, xBox360 controller)
The Vertical Axis can also be toggled in game (inverted or normal) with the Y key.
QWERTY :
Pitch - W and S
Roll - A and D
Yaw - Q and E
Accelerate - , (comma)
Decelerate - . (period/fullstop)
Shoot - Space or Left Mouse Button
AZERTY :
Pitch - Z and S
Roll - Q and D
Yaw - A and E
Accelerate - ; (semicolon)
Decelerate - : (colon)
Shoot - Space or Left Mouse Button
xBox 360 Controller:
Pitch - LeftStick Vertical
Roll - LeftStick Horizontal
Yaw - Left Bumper and Right Bumper
Accelerate - Right Trigger
Decelerate - Left Trigger
Shoot - A Button
The highest score is saved via Unitys PlayerPrefs system.
CREDITS :
Here's to all the free assets I used from the Unity Asset Store, many thanks.
Spaceship : SC _ CGPitbull : https://www.assetstore.unity3d.com/#/content/11711
Rebel Probe : Tiger Shark Studios : https://www.assetstore.unity3d.com/#/content/3549
Rock Texture : Unitys Terrain Assets : https://www.assetstore.unity3d.com/#/content/6
Explosion and Afterburner : Unitys Standard Assets (beta) : https://kharma.unity3d.com/#/content/14474
Thoughts from the author :
5 hours in to this Ludum Dare and I abandoned my first project after realizing I would not achieve anything like my vision, let alone a playable game within the timeframe. So I made this game. I wanted more features in this game.
The original story was "you are monitoring several planetary excavation sites, with the main role of rescuing the occupants of various outposts when they became under siege".
This game is actually just the first part, navigating the tunnels to the underground mining facility, where there you would have a skirmish with various other craft and even alien life forms. Even more, I was going to swap to a first person shooter where you searched the facility for survivors and cleared out any intruders. Then flying the rescued back to the orbital monitoring station.
Yet another idea too grand for my capabilities within the competition timeframe. (note to self ; practice using Blender before wasting 5 hours during the competition constructing various basic cylinders).
The main thing I wanted to accomplish was creating a procedurally generated level. And while there are many flaws with the matching of pieces, I'm quite happy that the idea behind the method worked. All the tunnel surfaces are modified with perlin noise, and my next step is to work out how to make the pieces seamlessly tessellate. There are problems with Unity and inward facing meshes that have a lot of detail when not set to convex, and collisions sometimes show it.
Thank you for reading, and I hope you have fun playing this little game. Enjoy! =]
Jay Kay (Alucard Jay)
A basic racing game against the clock. Dodge and weave your way through ever increasingly treacherous tunnels, all in the hope that you will make it out alive ....
CONTROLS :
Navigate the menu with the mouse.
Select your input device in the OPTIONS menu (QWERTY, AZERTY, xBox360 controller)
The Vertical Axis can also be toggled in game (inverted or normal) with the Y key.
QWERTY :
Pitch - W and S
Roll - A and D
Yaw - Q and E
Accelerate - , (comma)
Decelerate - . (period/fullstop)
Shoot - Space or Left Mouse Button
AZERTY :
Pitch - Z and S
Roll - Q and D
Yaw - A and E
Accelerate - ; (semicolon)
Decelerate - : (colon)
Shoot - Space or Left Mouse Button
xBox 360 Controller:
Pitch - LeftStick Vertical
Roll - LeftStick Horizontal
Yaw - Left Bumper and Right Bumper
Accelerate - Right Trigger
Decelerate - Left Trigger
Shoot - A Button
The highest score is saved via Unitys PlayerPrefs system.
CREDITS :
Here's to all the free assets I used from the Unity Asset Store, many thanks.
Spaceship : SC _ CGPitbull : https://www.assetstore.unity3d.com/#/content/11711
Rebel Probe : Tiger Shark Studios : https://www.assetstore.unity3d.com/#/content/3549
Rock Texture : Unitys Terrain Assets : https://www.assetstore.unity3d.com/#/content/6
Explosion and Afterburner : Unitys Standard Assets (beta) : https://kharma.unity3d.com/#/content/14474
Thoughts from the author :
5 hours in to this Ludum Dare and I abandoned my first project after realizing I would not achieve anything like my vision, let alone a playable game within the timeframe. So I made this game. I wanted more features in this game.
The original story was "you are monitoring several planetary excavation sites, with the main role of rescuing the occupants of various outposts when they became under siege".
This game is actually just the first part, navigating the tunnels to the underground mining facility, where there you would have a skirmish with various other craft and even alien life forms. Even more, I was going to swap to a first person shooter where you searched the facility for survivors and cleared out any intruders. Then flying the rescued back to the orbital monitoring station.
Yet another idea too grand for my capabilities within the competition timeframe. (note to self ; practice using Blender before wasting 5 hours during the competition constructing various basic cylinders).
The main thing I wanted to accomplish was creating a procedurally generated level. And while there are many flaws with the matching of pieces, I'm quite happy that the idea behind the method worked. All the tunnel surfaces are modified with perlin noise, and my next step is to work out how to make the pieces seamlessly tessellate. There are problems with Unity and inward facing meshes that have a lot of detail when not set to convex, and collisions sometimes show it.
Thank you for reading, and I hope you have fun playing this little game. Enjoy! =]
Jay Kay (Alucard Jay)
Ratings
| Coolness | 71% | 3 |
| Overall | 3.27 | 459 |
| Audio | 2.37 | 753 |
| Fun | 2.95 | 618 |
| Graphics | 3.78 | 202 |
| Humor | 2.00 | 849 |
| Innovation | 2.88 | 690 |
| Mood | 3.16 | 406 |
| Theme | 3.41 | 424 |
...it actually reminds me of my own game Vertical Void. The tunnel-part, it has no spaceship. Yours is better in that regard ;P
Since you passively accelerate, the game gets more difficult over time but with the "slow down" button I can control my ship easily regardless of how far I have progressed.
It also would be cool if I bounced off of walls (toward the forward direction) instead of being destroyed and respawning. This bounce could damage the ship, and 3 hits would destroy it.
It would also be cool if in some places the cave becomes more like a cavern than a tunnel, so that I have a choice of where to go to avoid something instead of just "which way does the path turn next"