Ben Eath: The Surf Ace by Afal
Ben Eath is a Hunk Surfer that loves to hang around the beach. BUT ONE DAY: he's confronted by another Hunk who's even Hunkier than he is. Do what you can to defeat Hunk Hogan and impress The Babes in "Ben Eath: The Surf Ace"!
How to play:
- Use arrow keys to move
- Press Space bar during conversations
How to play:
- Use arrow keys to move
- Press Space bar during conversations
| Windows | http://andwhathave.eu/~afal/surfing_ace.exe |
| Source | http://andwhathave.eu/~afal/surfing_ace.gmz |
| Windows + Source (Alternative if the other links are not working) | http://afal.itch.io/ben-eath-the-surf-ace |
| Web (HTML5) | http://andwhathave.eu/~afal/surfing_ace/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=27397 |
Ratings
| Coolness | 75% | 2 |
| Overall | 3.05 | 693 |
| Audio | 3.35 | 213 |
| Fun | 3.29 | 340 |
| Graphics | 2.35 | 1064 |
| Humor | 4.21 | 12 |
| Innovation | 2.44 | 1005 |
| Mood | 3.09 | 464 |
| Theme | 3.59 | 275 |
fyi: the game locked up on me when I talked to the girls twice in a row (tried to skip the first convo started the second and locked up)
No rating so far, will do it later!
Funny adventure which was short enough for a Ludum Dare. Good jokes.
I also like the music, really something different.
One of those games that really makes you think.
"Why the heck do you give me tanning lotion?"
"Adventure game logic."
great effort
Simply the best "interpretation" of the theme until now.
HAHAHA OH MY GOD THIS MUSIC.
Well, I'm happy to see someone programming in the same engine as myself (like, really, I didn't see any other game in GM:S until now). First of all, I think you noticed that Gaem maker isn't the best engine for programming adventures, next time I would suggest you to test coding in AGS or similars.
Second, the gameplay is pretty bad even for 48 hours, you could made the dialogs trigger by button pressing + collision and not just the latter. The design is pretty disorganized, for example, I gave the bucket to the kid without even knowing he wanted it (I spoke to him first time AFTER getting it) that could happen with any character as they are scattered along the beach without anything limiting the player to talk them, this freedom can make the players confused if they don't follow the order of actions you had in mind.
Besides that, I laughed a lot with the bechdel test part and the ending was just fantastic, it would be nice to see a longer and well-polished remake of this one, you have potential.
Congratulations for participating.
Sides.... In orbit...
Also, that title. Genius.
FYI your game was featured on this blog post:
(9 Gems from Ludum Dare 29)
http://alexdantas.net/stuff/posts/9-gems-from-ludum-dare-29/
Thanks a lot for making this awesome entry :)
Catchy song.
Creative use of the theme.
Man, you must make the next chapter of the game! I wonder what will happen next with Ben Eath!
I only have beef with the giant hitboxes around some characters that triggers a conversation when I don't want one, and how I can't hold Space to skip through parts of the dialog. But that's just a minor nitpick. As for the game itself, the fetch quest is actually pretty fun and even thought-provoking at times, especially with that "twist ending" (wink wink).
This really brought a smile to my face. Nice job! :)
- Make it so that you press a button if you want to talk to a person
- A skip button for dialogue so that anything you've read before can be skipped easily.
- Make it so that if you have an item that someone needs then you select it from some form of menu. (some people pick up the bucket way before talking to the kid with the smashed sandcastle, and it doesn't make that sense that you'd go straight to them without any knowledge why they'd need a bucket)
I feel like making a polished version of this game once the compo is over, if only to fix those issues.