Deep breath by vitor.navarro

[raw]
made by vitor.navarro for LD29 (COMPO)
The girl is lost deeply in her mind as if she has drowned lost forever, try to recover her memories and wake up back to her life.

Comments on development time: unfortunately it wasn't possible for me spent more than 8 hours, so there is no music and lots of desired gameplay concepts (including more levels and adjustments) were not made.

Event: Ludum Dare #29 Theme: Beneath the Surface Time spent: 8 hours
Tools used:
* Phaser
* Sketchbook Pro
* Gimp
* Sublime Text 2
* Python Simple Http Server

Ratings

Coolness 33% 1823
Overall 1.87 1271
Fun 1.33 1262
Graphics 2.43 1032
Innovation 2.05 1186
Mood 2.47 990
Theme 2.70 958

Feedback

StrykerKKD
28. Apr 2014 路 09:09 UTC
The girl is too slow to play this game.
馃帳 vitor.navarro
28. Apr 2014 路 13:49 UTC
I'm gonna adjust her speed and acceleration after LD finishes for a complete game. Thanks for the feedback ;)
lorniebear
28. Apr 2014 路 15:43 UTC
It's a shame that it was not finished: I can see potential
icereci
28. Apr 2014 路 15:45 UTC
Girls floating speed creepy(It is good). But the level is too big to move on that speed. you can keep the speed same and, generate smaller levels with some obstacles.
Agreon
28. Apr 2014 路 16:00 UTC
The girl is way to slow. it bores me after seconds :/
Mental Atrophy
28. Apr 2014 路 16:54 UTC
There's not a lot going on her, but at least you got something done on time for the compo--that's meaningful in and of itself.
pancakecity
28. Apr 2014 路 19:25 UTC
Nice idea!
Cawrtz
28. Apr 2014 路 20:07 UTC
It's not so bad for a game made in only 8 hours, but the girl is too slow.
stigmawall
29. Apr 2014 路 00:05 UTC
Sloooooow mooooootiooooooon!
Making her fly faster, the idea is good.
Jo茫o Kucera
29. Apr 2014 路 00:15 UTC
Nice, but the girl is pretty slow.
pedro.thiers
29. Apr 2014 路 05:07 UTC
the girl is slow, but I actually find that interesting. I was wondering if you could keep that as a feature and design your levels to make THAT part of the fun
馃帳 vitor.navarro
06. May 2014 路 17:43 UTC
Thank you all for the comments. I'm very excited about the exposed ideas and I'll try to improve the game. Thx again folks.
Raiyumi
17. May 2014 路 17:57 UTC
Not bad for 8 hours. I think making her a bit faster would be better.
end3r
18. May 2014 路 12:01 UTC
Controls could be a little bit more adjusted so you don't have to wait so much to move the player, but the game itself is ok.