Fistula Foragers by local minimum
In Fistula Foragers you manuver Epitelial Explorer One down the cavities of the fur-skin you dermites live on to salvage the miau-pow energy sources that drives your society.
Many features had to be cut short, but it's a rocket, dive through generated fistulae for now...
First try using Phaser, and real javascripting... I've got a generator issue that makes the game not work on Chromium but I'll try to fix that tomorrow.
--- UPDATE ---
I dove down the bug fistula that caused the game not to work in Chrom/e/ium/ and fished out the iterator lurking in the bottom. Now game should be fully compatible with most browsers. Let me know if it's not.
--- WRITE COMMENT & I'LL PLAY YOUR GAME ---
I know this turned out very bare, but I'd happily take any constructive feedback. In fact I'll even take a simple 'Played it, now play mine!' and that's your ticket to me playing your game (as long as I don't have to install annoying things, have a Mac or Phone, need to be many people).
I think LD48 is 1/3rd making game fun, 1/3rd seeing many takes on the same problem and learning from their mistakes, 1/3rd learning from peoples reactions to my games. Voting doesn't count as a reaction, voting is that extra 12% that shows you really mean something, because who ever settled for just 100%?
Many features had to be cut short, but it's a rocket, dive through generated fistulae for now...
First try using Phaser, and real javascripting... I've got a generator issue that makes the game not work on Chromium but I'll try to fix that tomorrow.
--- UPDATE ---
I dove down the bug fistula that caused the game not to work in Chrom/e/ium/ and fished out the iterator lurking in the bottom. Now game should be fully compatible with most browsers. Let me know if it's not.
--- WRITE COMMENT & I'LL PLAY YOUR GAME ---
I know this turned out very bare, but I'd happily take any constructive feedback. In fact I'll even take a simple 'Played it, now play mine!' and that's your ticket to me playing your game (as long as I don't have to install annoying things, have a Mac or Phone, need to be many people).
I think LD48 is 1/3rd making game fun, 1/3rd seeing many takes on the same problem and learning from their mistakes, 1/3rd learning from peoples reactions to my games. Voting doesn't count as a reaction, voting is that extra 12% that shows you really mean something, because who ever settled for just 100%?
Ratings
| Coolness | 74% | 3 |
| Overall | 2.31 | 1203 |
| Audio | 1.48 | 1029 |
| Fun | 2.29 | 1112 |
| Graphics | 2.45 | 1018 |
| Humor | 1.94 | 901 |
| Innovation | 2.32 | 1070 |
| Mood | 2.08 | 1158 |
| Theme | 3.02 | 771 |
I thought the controls felt a bit floaty, but thats what makes it challenging. Really didn't know what I was doing at first but eventually figured it out. Wish there was an ending screen.
@tripleVisionGames: the bottom of the fistula/tunnel has a yellow thing to be picked up to the surface.
@borrismoose: yes it is randomly generated using a field, some noise and a general direction. Haven't fully nailed the generation yet.
@recursor: animations, enemies and more I unfortunately had to cut (uploaded 6min to deadline), but I'm working on a v1.1 that will have all of that.
I guess you got a lot of troubles with Phaser because the new version was just released, broke backward compatibility and was leaving a lot tutorials in old version. But the most important thing is that you could make it playable and submitted in time. Hope I can try v1.1 soon.
@BoaHeck_ArtGent, music is definitely one thing I will add for my updated version.
Solid gameplay, neat graphics (I really like seeing real-life textures make an appearance in LD games). I think you've got a solid foundation here and I'm looking forward to seeing the 1GAM version of this. Great work!
Maybe making the edges harmful would have been an idea, because here I didn't really understood why I died, or what I could have done to go further.
Sorry for the long comment. Cheers.
But enough of that, first I read your comment as a critique of the ever common way controls affect the main protagonist (in my case the ship). And I thought that, but for an other game, could be interesting. If you only affected the walls of the level and the ship kept sinking along whatever path it decided. Somewhat like dungeon keeper (or what it is called) but fighting for the ship rather than against it.