Shootmarine by elmoGames
Obey your commanders orders and kill the enemy kraken and Navy plane.
The game features 2 movement layers (on the surface & underwater) and multiple gameplay paths
Controls:
WASD - Move
Left Control - Shoot
Return - Restart
Space - Dive
Move up underwater - Surface
The game features 2 movement layers (on the surface & underwater) and multiple gameplay paths
Controls:
WASD - Move
Left Control - Shoot
Return - Restart
Space - Dive
Move up underwater - Surface
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 2.74 | 621 |
| Audio(Jam) | 2.33 | 583 |
| Fun(Jam) | 2.44 | 618 |
| Graphics(Jam) | 3.30 | 404 |
| Humor(Jam) | 2.22 | 508 |
| Innovation(Jam) | 2.68 | 519 |
| Mood(Jam) | 2.56 | 619 |
| Theme(Jam) | 3.48 | 210 |
I would say the controls were a bit wonky for me though. Moving with WASD and having to shoot with left control put my pinky in an awkward position. Also, surfacing by moving up, but then diving by pressing space bar confused me a little bit!
I really like the idea of kind of game (Shoot 'em up? Bullet hell?) with two separate screens. And the oxygen tank is a cool way to force you to move up into the surface, though I didn't see any motivators for moving back down into the water. Definitely cool though :D
But it is extremely hard, I'm getting killed right after 10 seconds...
Anyway, the game has a good graphical theme, with cool enemies. Good job.
Unfortunately its a bit hard to play with just one life and the key for shooting is not well placed. I am familiar with playing WASD with the left hand, but pressing CRTL in higher frequence was bit more difficult then. Furthermore when I hit it more often, it does not shoot every time. I think a little bit of cooldown is okay, but I did not understand the underlying period of time.
I like the idea very much, but it was very difficult to play, when I take into account how fast the enemies move and in how many directions they can shoot.