Ascendence by Diamonde

[raw]
made by Diamonde for LD29 (COMPO)
You seem to be a purple being and you have to escape hell. Ascend the levels and try to reach the surface!
Controllers:
XBox360 - left joystick and A button. (If you find a need for self-destruct you press the X button)
Computer Machine - WASD/Arrows and SPACE/LMB. (Selfdestruct is escape)

The game was made by Diamonde during the Ludum Dare 29 at Sony's hackathon in Lund, Sweden.

Ratings

Coolness 52% 3
Overall 3.21 517
Audio 3.33 218
Fun 2.74 807
Graphics 3.61 288
Humor 1.83 965
Innovation 3.15 487
Mood 3.04 505
Theme 3.37 459

Feedback

donan
28. Apr 2014 · 08:16 UTC
Really original ^^. Love the art and the gameplay.
gabbsson
28. Apr 2014 · 10:46 UTC
Nice and varying art, something I wish I would've had time for! Interesting yet simple puzzles. Good entry!
jsmars
28. Apr 2014 · 10:58 UTC
Really well made! Nice graphics and audio overall. I always like good pixel art! I feel the movement was a bit slow for a game where you need to go forward and back a lot, but other than that great work! :)
Lerc
28. Apr 2014 · 11:01 UTC
Was not expecting to die when walking past the tree. Player motion a little slow, otherwise good effort.
Zyper
28. Apr 2014 · 14:57 UTC
Very good graphics and gameplay, but player moves a little bit too slow.
Somfunambulist
28. Apr 2014 · 21:13 UTC
I really like the little robot guy. If everything moved a little faster it'd be perfect.
BallpointPress
28. Apr 2014 · 21:15 UTC
Stuck pretty early in the game. Used my gamepad. Kept blowing myself up but I'm not sure if that's supposed to achieve anything or if it's meant to be a restart. Nice work.
Robinerd
29. Apr 2014 · 07:55 UTC
I really liked this, very cute and the puzzle design is really clever!
🎤 Diamonde
29. Apr 2014 · 08:36 UTC
BallpointPress: The selfdestruct feature is meant to get you unstuck if a certain bug would appear, and is not part of the gameplay. Sorry for the confusion.
Nnnnneeeedddd
29. Apr 2014 · 18:15 UTC
I couldn't move ;(
Covenant
29. Apr 2014 · 18:15 UTC
Good atmosphere... The character was a bit slow for my taste, and puzzle solving when you don't see the outcome immediately gets a bit boring after a bit, but it was a nice game, congrats!
tankete
29. Apr 2014 · 18:16 UTC
First LD29 I've finished. I liked the art style. Fun!
dusho
29. Apr 2014 · 18:18 UTC
nice puzzle
XrXr
29. Apr 2014 · 18:23 UTC
The art looks pretty good :D the game play is not bad either. Not a big fan of the music though
Ismei
29. Apr 2014 · 18:34 UTC
I liked the look of the game, and the sound.
vilya
29. Apr 2014 · 18:35 UTC
I found it a bit annoying having the doors offscreen when you were triggering them.
Brodenino
02. May 2014 · 12:39 UTC
The industrial-like music set a nice mood for me. Graphics are cool, and the puzzles were simple but tricky. :)
jujule
14. May 2014 · 19:51 UTC
I think the graphics and music set a really good mood (music is good!). Hellish, but not your usual "dark fantasy hell". I liked that.
The gameplay concept is also good but as others have mentioned, not seing the doors open and close as you push the buttons is a frustrating especially since the character walks so slowly.
But to me, it is really something you should keep working on. Good job.
ALobker
14. May 2014 · 19:54 UTC
I had to do the first level like 5 times, but after that managed to complete the game.
Great art for this game!
kristof
16. May 2014 · 09:04 UTC
Very nice art style and music! The gameplay is also very original. The only minor complaint I have is, that you don't see the whole puzzle when solving it. This leeds to a lot of trial and error. But still, a very good entry!