Asteroid Tycoon by BadgerPriest
ASTEROID TYCOON is a game about fast-paced autonomous asteroid mining. Experience first-hand the thrill of controlling a fleet of mining robots to extract resources from 5 asteroids for Asteroid Tycoon corporation!
Corporate doesn't have much faith in you though, so you have to start out with some pretty junky bots. Prove yourself by digging deeper to unlock new bots and upgrades. The deeper you dig in each asteroid, the cooler rewards you get.
Controls: Click a type of robot to build (or type the first letter), then click a target square for it to mine towards (upgraded bots become more precise). If a robot successfully reaches its destination, it begins performing its default action: exploring, digging, or harvesting, depending on the type of robot. You can also drag the spaceship to change the spawn location for robots. More features present themselves as the game continues.
Asteroid Tycoon was made by Alex Nisnevich (code, concept, SFX), Dmitry Mazin (interface, code, music), Greg Shuflin (code), Jimmy Hack (art, code), Jordan Arnesen (art, game design), Natasha Hull-Richter (code), and Tikhon Jelvis (code). Technologies used include EaselJS, Underscore, Pickle, and bfxr.
Corporate doesn't have much faith in you though, so you have to start out with some pretty junky bots. Prove yourself by digging deeper to unlock new bots and upgrades. The deeper you dig in each asteroid, the cooler rewards you get.
Controls: Click a type of robot to build (or type the first letter), then click a target square for it to mine towards (upgraded bots become more precise). If a robot successfully reaches its destination, it begins performing its default action: exploring, digging, or harvesting, depending on the type of robot. You can also drag the spaceship to change the spawn location for robots. More features present themselves as the game continues.
Asteroid Tycoon was made by Alex Nisnevich (code, concept, SFX), Dmitry Mazin (interface, code, music), Greg Shuflin (code), Jimmy Hack (art, code), Jordan Arnesen (art, game design), Natasha Hull-Richter (code), and Tikhon Jelvis (code). Technologies used include EaselJS, Underscore, Pickle, and bfxr.
| Web (HTML5) | http://asteroidtycoon.com/ |
| Postmortem | http://www.ludumdare.com/compo/2014/05/07/asteroid-tycoon-postmortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3353 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.47 | 197 |
| Audio(Jam) | 2.51 | 553 |
| Fun(Jam) | 3.36 | 166 |
| Graphics(Jam) | 3.17 | 455 |
| Humor(Jam) | 3.28 | 132 |
| Innovation(Jam) | 3.35 | 216 |
| Mood(Jam) | 3.37 | 230 |
| Theme(Jam) | 3.53 | 183 |
I like some of the texts, the humor works for me.
It's a great premise, but gameplay really falls short to be honest.
Really fun and addicting game :)
This music loop was a bit annoying though.
Also i don't really get the feeling of progression and not all the unlockables became available. Overall it was fun to play cause i kept on playing for like half an hour haha, but i think you can make something more out of this game!
The really bad part is the music. It's simply repetitively obnoxious. I muted my browser and listened to Beethoven instead.
Good job
This would be a good mobile game!
The graphics could be better, but this is workable in post compo. I loved it from start where memos shows how much the mining company hates me hahaha amazing.
Otherwise quite good.
I agree that you should make us aware of the other planet asap. At first I was like "Ok this is so easy..."
Great great entry !