UprightPath - Temple Depths by uprightpath

[raw]
made by uprightpath for LD29 (COMPO)
NOTE: Removed web version due to issues!

Temple Depths is a platformer where the player is attempting to find the gold dragon idol then get out!

When you start you're confronted with a menu with two buttons: Play and Restart. This is essentially the pause menu. Clicking 'Play' resumes the game. Clicking 'Restart' restarts the game.

When you finish the current levels it restarts at the first.

Controls:
Z: Jumps (Down + Jump drops off ladders/ropes)
X: Drops a Rope
C: Drops a bomb (No levels feature them!)
Left: Moves left
Right: Moves right
Up: Climbs Ropes/Ladders
Down: Descends Ropes/Ladders
Esc: Pause Menu

Ratings

Coolness 39% 1718
Overall 3.04 702
Fun 2.76 780
Graphics 2.82 777
Innovation 2.57 925
Mood 2.40 1041
Theme 2.63 991

Feedback

atombrot
28. Apr 2014 · 02:14 UTC
Nice idea for a puzzle platformer. Very short, but I can imagine it be fun with some more levels and making use of the ropes and bombs for the puzzles.
The controls are a bit akward for me, because I have Z and Y switched on my layout.
ultramailman
28. Apr 2014 · 02:53 UTC
Pretty short, but the rope feature is nice.
Suese
28. Apr 2014 · 04:54 UTC
Doesn't run.
titoboss
28. Apr 2014 · 06:59 UTC
Dosen't run too with windows 8.
Flam
28. Apr 2014 · 07:01 UTC
Cool idea with the rope, it makes possibilities for a great range of puzzles. Overall it was well done, but I missed audio.
lief
28. Apr 2014 · 08:15 UTC
Welcome to he Temple Depths.

Don't make me click play with mouse when I'm using keyboard :)

Nice rope. Finished. Nice hat.
Jonochrome
29. Apr 2014 · 14:07 UTC
The aesthetic pleasantly reminds me of Chip's Challenge.
🎤 uprightpath
29. Apr 2014 · 15:10 UTC
It'd probably help if I knew what Chip's challenge is! xD
archaeometrician
30. Apr 2014 · 00:15 UTC
Nice puzzle game ! Challenging !
Oddly Shaped Pixels
30. Apr 2014 · 08:40 UTC
Great concept, really well put but damn that message at the beginning of each level is killing the fun! Put it only on the first (or first 2 levels), then the player understands that the goal of each level is always the same. And if your game is keyboard controlled, having to switch to mouse only to kill that window is really tedious... Aside from that, great little game!
kikaz
01. May 2014 · 17:44 UTC
same bad points as Oddly Shaped Pixels, nethertheless, good little game ! need more levels (or an editor)