Foundation by riv_roy

[raw]
made by riv_roy for LD29 (JAM)
Explode the derelict structures.

WASD / Arrow keys to movem
Mouse to Aim
Left Click for Explosions!

Made by
Tim Rurkowski (@Trurkowski)
and
Mark Swick (@Riv_Roy)

Ratings

Coolness 53% 3
Overall(Jam) 2.90 548
Audio(Jam) 3.12 354
Fun(Jam) 2.79 480
Graphics(Jam) 2.82 578
Humor(Jam) 2.38 446
Innovation(Jam) 3.04 356
Mood(Jam) 2.79 530
Theme(Jam) 3.36 271

Feedback

torcado194
29. Apr 2014 · 03:39 UTC
hm. interesting idea! I thought this was going to be complicated and annoying, but it was quite fun! though the boss was quite a disappointment haha, but the music was awesome! And wow that end cutscene took foreevverrrrr... also praise helix.
micdoodle8
29. Apr 2014 · 03:48 UTC
Nice job. I like the music, but it wasn't really clear where you were supposed to go.
TomCooper3D
29. Apr 2014 · 03:51 UTC
it takes soooo long to respawn after you die. its suprisingly addictive tho and i ended up beating the whole thing! great level design and music GG
Jellycakes
29. Apr 2014 · 05:03 UTC
Really sweet, mechanics were pretty solid. The music was great, and the ending was greater (I like turtles). Nice job guys!
Hempuli
29. Apr 2014 · 14:54 UTC
The movement felt a tad unnatural, but I liked the bomb-throwing mechanic. I hope you'll work with this conept more in the future :)
DaanVanYperen
30. Apr 2014 · 18:45 UTC
Nifty looking background! Plus explosions.
Garris
01. May 2014 · 05:08 UTC
Neat little game. Explosives as a weapon in games is an idea I really into. The controls felt a little mushy, but it wasn't too difficult to get the hang of them. Your tilesets are really interesting to look at. Good work!
LemmingSurvivor
01. May 2014 · 05:25 UTC
Playing this with a touchpad was something.

The monster things tended to blend a bit with their surroundings; I'd often get hit before I noticed they were even there. Some animation of any sort would help make them pop out more. (A 2-3 frame loop, some kind of particle effect, anything really.)

Overall, physics could use some more work, but it otherwise played well. Good job!
Crefossus
03. May 2014 · 04:12 UTC
I like the level design for the 3rd level where you throw the dynamite down the passageway and baiting the flower into the hole.


Just needs to polish up and finish everything (animations sounds etc). The core gameplay mechanic works but needs a little tweaking to be more exciting.
hanoth
03. May 2014 · 15:20 UTC
Interesting concept, and nice game. I think it would be even better if you worked on the jump mechanics a bit.
GreatBigJerk
03. May 2014 · 15:40 UTC
It doesn't do anything for me. I get stuck on trying to press any key, mashing every key on the keyboard results in nothing :(
M4rw4
07. May 2014 · 09:57 UTC
Nice game, idea and soundtrack.. it needs more declaration before starting the game :)
littleball
12. May 2014 · 21:37 UTC
It felt like the explosions were not that powerful, but other than that a great little game. Well done!
oxysoft
17. May 2014 · 01:25 UTC
Bad physics but the idea was pretty cool. Would of made a great game if the execution was a bit better. Music was cool too