Ama by mrbungle
Your father is sick. Dive for pearls and sell them at market to pay for the medicine that will save him.
This is an HTML5 game that runs in browser. We recommend using Google Chrome. It is somewhat playable on mobile devices but the sound doesn't always work and you may experience slowdown on particular models.
Paul (mrbungle) and Rich (Fazz) made this. Adam did music and sound (www.adamrustidge.com).
We hope you enjoy it!
This is an HTML5 game that runs in browser. We recommend using Google Chrome. It is somewhat playable on mobile devices but the sound doesn't always work and you may experience slowdown on particular models.
Paul (mrbungle) and Rich (Fazz) made this. Adam did music and sound (www.adamrustidge.com).
We hope you enjoy it!
| Web - Fullscreen Embed | http://www.playmycode.com/play/embed/fazz/ama |
| Web - Normal | http://www.playmycode.com/play/game/fazz/ama |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=4895 |
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.22 | 363 |
| Audio(Jam) | 3.34 | 246 |
| Fun(Jam) | 2.85 | 452 |
| Graphics(Jam) | 3.21 | 440 |
| Humor(Jam) | 1.92 | 598 |
| Innovation(Jam) | 2.69 | 514 |
| Mood(Jam) | 3.73 | 106 |
| Theme(Jam) | 3.50 | 198 |
GOOD WORK!
All around nice game for the timeframe, however it lacks a bit of excitement
The levels were somewhat challenging, which definitely isn't a bad thing in itself, but combined with how slowly your character moved and the fact that you get stuck on walls made it very tedious to start over. After three attempts I didn't feel much motivation to try again, which is a shame because I'd like to see the future levels.
Look into something called the "Seperating Axis Theorem" or SAT. It's very useful for game collision, and there are several very well documented tutorials and implementations. It makes it easy to make entities "slide" along the boundaries of others, which would've made navigating the levels much less tedious.
The story is a heart-breaking one, but very effectively told with the help of the graphics, music, and general ambiance. I assume there might be a happy ending if you beat the game, so maybe I will come back and try again.
Overall, this was a pretty interesting entry. Good job guys.
The game looks good tho ):)
@NiceAlexanderAS unfortunately playmycode (the IDE we used) is in beta and there are some Mozilla Firefox implementation issues we have no influence over. We recommended everyone use Chrome if possible. Sorry for the inconvenience.
@Penguincat we are not using any anti-aliasing, the image blur is due to opengl texture parameters that we do not have access to. They are hardcoded to glTexParameteri(..GL_NEAREST) not the more suitable GL_LINEAR. We chose the IDE for convenience and speed, slight image blur is an unfortunate drawback.
@Fritzendugan "Separating Axis Theorem" is a really good suggestion, thanks! If we develop this game further CD is definitely something we will readdress!
The graphics are nice, although the square tiles could certainly be improved. The collision is an issue as already mentioned. The audio fits the game very well, also the story was a nice addition.
This could well be extended with fish, jellyfish, squids and maybe different kind of treasures.
I had fun playing this game!
Gameplay is a little simple, but I wouldn't say that's a problem.
Some post-compo suggestions:
- Prevent getting "stuck" on corners.
- More "swimmy" motion; something like Aquaria's but simpler.
- More to explore: Sea creatures, special treasures, what have you. Lots of room for that sort of thing.
Great job!
@thaaks Correct, you can complete 2 fully oxygenated dive phases within a single day cycle. A dive can last up to 2 minutes and the sun has finished setting after 3 minutes. If you surface and it's night, the level ends.