Herbert Crawler by Ronin748

[raw]
made by Ronin748 for LD29 (JAM)
Archaeologist doctor Herbert falls through the collapsing ceiling of an underground dungeon to discover the ancient remnants of some long-lost civilization. What will he find beneath the surface as he descends deeper?

So this is my first Ludum Dare entry and there was just not enough time for me to finish the game. There's only one level but I got most of the mechanics done. I could maybe do a post LD thing at some point and add more levels. The game is coded in C++ with SDL.

Controls:
WASD to move
Arrows to attack with item in hotbar
E use item in hotbar
Q inventory, drag to move to hotbar, right click to equip armour
Lshift sprint
Esc pause

Tools used: Visual Studio 2012, Photoshop CC, Sublime Text 2, sfxr

Ratings

Coolness 100% 1
Overall(Jam) 3.12 431
Audio(Jam) 2.28 597
Fun(Jam) 2.82 461
Graphics(Jam) 3.68 251
Humor(Jam) 2.45 414
Innovation(Jam) 2.46 615
Mood(Jam) 2.98 426
Theme(Jam) 3.03 440

Feedback

gikdew
28. Apr 2014 · 23:17 UTC
The visuals look beautiful, really enjoy playing your little game! I ended up playing for a while!
Robert
28. Apr 2014 · 23:18 UTC
Dosent Start for me because of MSVCP110D.dll
eerongal
28. Apr 2014 · 23:39 UTC
Same error message as Robert, MSVCP110D.dll missing.
jellyfishlion
28. Apr 2014 · 23:40 UTC
I downloaded the zip file and extracted it onto my desktop then tried to run the application, but I got the same error as Robert (missing dll file). It looks like a cool game though! :)
hexabeast
28. Apr 2014 · 23:41 UTC
It dors not work with me...
Jason Lay
28. Apr 2014 · 23:41 UTC
I like the visual style, although it did appear a little dark on my monitor. The controls took some getting used to. The game exited on me when I got killed though, not sure if that's a feature or a bug.
MidCry
28. Apr 2014 · 23:55 UTC
really good looking game ... Congratulations
Griz
29. Apr 2014 · 00:09 UTC
In the first playthrough for some reason I got randomly teleported outside of the map bounds. Luckily that hasn't stopped me from trying the game for the second time. The mood and the gameplay is nice, while I don't like the small contrast in the background tiles, as it makes them look blunt.
Ron74_
29. Apr 2014 · 03:53 UTC
Some of these bugs are features that were left in by accident. The ladders going down were supposed to take you to the next level but there are no other maps. I will look into the dll problems later today but it seems like a Visual Studio thing.
Ron74_
29. Apr 2014 · 05:17 UTC
Mended some bugs
Ron74_
29. Apr 2014 · 05:25 UTC
I included the dll. Is anyone still getting the errors?
mtinkerhess
29. Apr 2014 · 05:43 UTC
I get "The application was unable to start correctly (0xc000007b). Click OK to close the application."
Ron74_
29. Apr 2014 · 05:57 UTC
I downloaded the wrong version of the dll. It should work now.
stephan_h
29. Apr 2014 · 06:26 UTC
Lovely game.
Liked the mood of this and the presentation.
Some ambient music would have been great. I am not so sure if the sounds matched the presentation.

Great first entry. And even impressive, considering you used C++.
Candyhandy
29. Apr 2014 · 06:27 UTC
I love the graphics.
Mstrp2ez
29. Apr 2014 · 06:29 UTC
Cool game, but only one level? After i got the equipment there was nothing else to do. Graphics were nice, sweet animations.
coquinounet
29. Apr 2014 · 09:33 UTC
Can't play, same error as other
Stepperz
29. Apr 2014 · 09:36 UTC
Awesome Graphics. I Enjoyed playing :)
Ron74_
29. Apr 2014 · 13:44 UTC
I got access to a computer without Visual Studio installed and was able to test the game. Turns out there was another dll I had to include.
kbm
29. Apr 2014 · 14:31 UTC
Really liked the graphics!
TeamAlpha
29. Apr 2014 · 14:56 UTC
Great graphics and the sound effects really fit the style! The attack controls felt a little bit clunky at first, though, and background music would improve the immersion a lot. I don't know if you plan to continue developing the game after LD, but maybe use the coins and diamonds as currencies for gear and perks? Just a suggestion. =D Would love to play more levels!
Figglewatts
29. Apr 2014 · 16:18 UTC
Graphics are really good. Nice work.
UltimateWalrus
29. Apr 2014 · 17:19 UTC
It's a nice start but it seems a little unfinished. As far as I could tell there's nothing to do once you kill one skeleton, open one door, and get some treasure.
skymen
29. Apr 2014 · 18:31 UTC
Good visuals and sound effects, but with some musics and tutorials, it would be better
Khaldrin
29. Apr 2014 · 18:53 UTC
Even though you did not finish the game, I think it is a very solid first contribution. The movements are fluid and the controls are responsive. The graphics are nicely done, too. Keep up the good work :)
morganbengtsson
29. Apr 2014 · 20:06 UTC
I like the graphics style. A bit hard to know what to do, and keep motivation up. Some goal.
TheGreenTie
29. Apr 2014 · 20:10 UTC
Took me a while to figure out how to open the door.
CaiusTSM
29. Apr 2014 · 20:24 UTC
Graphics are great, but could use some music ;)
Moosefly
29. Apr 2014 · 20:39 UTC
Not much of a game in this state, but the framework seems to be there. The graphics are really nice, but the game is really too dark like Jason Lay mentioned. The dark does compliment your lighting though :P.

Anssi@MooseflyGames
terraco
30. Apr 2014 · 06:42 UTC
Looks really cool.
Ron74_
30. Apr 2014 · 15:15 UTC
Damage sound was played when you die instead of damage. That's now mended.
Techblogogy
30. Apr 2014 · 16:59 UTC
God, that pixel art is great :)
Thorig
02. May 2014 · 06:14 UTC
Not sure about why the mouse must be used to select an item to use. Nice little game.
Oddly Shaped Pixels
05. May 2014 · 09:18 UTC
Nice art! Attacks definitely need some animation and feedback and controls are just unintuitive. You should get rid of the mouse interactions.
Agecaf
05. May 2014 · 10:28 UTC
A little bit short, but what was made was well made. I liked the graphics, and the movements are smooth, but the inventory system was a bit unclear.
csanyk
10. May 2014 · 04:18 UTC
It has potential, but needs a lot of polish. Better animations, and better controls, for sure. I wasn't clear how to do things even after reading the instructions a few times.
ThingoStudios
10. May 2014 · 19:50 UTC
The guy sort of looks like the eleventh Doctor. Coincidence?
Robinerd
10. May 2014 · 21:59 UTC
I'll drop this comment here as well to make sure you see it:

Nice work, the art looks great! Next time I would suggest you to use one or several finished frameworks/engines to speed-up the process. You would want to spend very little time on the engine code and just get the core gameplay up as fast as possible, preferrably something playable already on the first day if possible. Then you can add more content and mechanics as well as polishing everything. Sounds simple enough, but it takes a lot of practice, and it’s very easy to get stuck for too long on some details.

I hope you had fun and learnt a lot even though you couldn’t finish it all, just try again next time and most of all, have fun! Greetings from Sweden and good luck next time!