Run, Run, Robot by kirbytails7
Run! Run! Run! Don't stop running, or you will explode!
Deploy the RUNR robot into the underground passage, and help it navigate deeper and deeper. But be careful! Your input to RUNR will be delayed the further beneath the surface it goes.
Instructions in game. Coded in Javascript with a personal engine (it's bad, but if you want to see it you can view the source in browser). Audio with Garageband and BFXR. Art with Paint.NET.
Stages are randomly generated from a set of pre-defined chunks, so try playing a few times if you'd like!
Have fun! Please let me know if something doesn't work, and I'll try to fix it.
Deploy the RUNR robot into the underground passage, and help it navigate deeper and deeper. But be careful! Your input to RUNR will be delayed the further beneath the surface it goes.
Instructions in game. Coded in Javascript with a personal engine (it's bad, but if you want to see it you can view the source in browser). Audio with Garageband and BFXR. Art with Paint.NET.
Stages are randomly generated from a set of pre-defined chunks, so try playing a few times if you'd like!
Have fun! Please let me know if something doesn't work, and I'll try to fix it.
| Web | http://sketchhousegames.com/RunRunRobot/play.html |
| Timelapse | https://www.youtube.com/watch?v=bWAlxXZ_8EM |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=4767 |
Ratings
| Coolness | 87% | 2 |
| Overall | 3.38 | 360 |
| Audio | 3.64 | 103 |
| Fun | 3.47 | 220 |
| Graphics | 3.11 | 600 |
| Humor | 2.56 | 463 |
| Innovation | 3.07 | 555 |
| Mood | 2.92 | 619 |
| Theme | 3.09 | 707 |
@madhoe: Did you notice any particular details when it killed you, things like how you were falling? I'll take a look and see if it needs tuning.
The jump sound was a bit obtrusive, and I believe on the 3rd level (0.1 delay) I hit the blue wall and died.
I ran into the bug where I crashed from nothing right after a wall jump. It was after I jumped from the last wall in the wall-jump chain, about to return to normal running.
Hope that helps with the debugging.
@theholychicken: Hmm...Okay, thanks. I think it's just a collision bug. I noticed occasionally that landing directly on the corner of a block counted as running into it.
Had a weird glitch after a number of tries where the level generator seemed to go bonkers. Moved down to level 2 while wall-jumping and exploded. Then exploded again on the next try as I jumped to avoid an incoming obstacle.
Otherwise, it was quite fun. Music had a lot to do with it. Would have been awesome if the overall pace fit its rhythm.
Yeah, I unfortunately waited until the last few hours to do music, so I had to roll with what I came up with. I'll try to match the pace to the rhythm if I take this further. Glad you like it, though!
Love this! The music is great, and the signal-delay is a brilliant way to ramp up difficulty. Also love how the game starts with the robot alrady running :)
Anyway, my first guess would be that some flag got messed up or something when resetting after dieing (I think I died on level 2 the previous game), and the triggers stopped fully following the geometry.
Looks like I was the only one to get that though, so probably not too big of an issue.