Run, Run, Robot by kirbytails7

[raw]
made by kirbytails7 for LD29 (COMPO)
Run! Run! Run! Don't stop running, or you will explode!

Deploy the RUNR robot into the underground passage, and help it navigate deeper and deeper. But be careful! Your input to RUNR will be delayed the further beneath the surface it goes.

Instructions in game. Coded in Javascript with a personal engine (it's bad, but if you want to see it you can view the source in browser). Audio with Garageband and BFXR. Art with Paint.NET.

Stages are randomly generated from a set of pre-defined chunks, so try playing a few times if you'd like!

Have fun! Please let me know if something doesn't work, and I'll try to fix it.

Ratings

Coolness 87% 2
Overall 3.38 360
Audio 3.64 103
Fun 3.47 220
Graphics 3.11 600
Humor 2.56 463
Innovation 3.07 555
Mood 2.92 619
Theme 3.09 707

Feedback

terraco
28. Apr 2014 路 06:51 UTC
Neat idea. A bit of elbow grease and polish could make this into a nice mobile game.
madhoe
28. Apr 2014 路 06:58 UTC
Nice. Really like the idea of signal delay, especially in endless runner games like this. Sometimes wall-jumping kills me, when it appears I should have lived.
馃帳 kirbytails7
28. Apr 2014 路 07:33 UTC
@terraco: Thanks. That's the current plan, if people like the game.
@madhoe: Did you notice any particular details when it killed you, things like how you were falling? I'll take a look and see if it needs tuning.
madhoe
28. Apr 2014 路 08:08 UTC
@kirbytails7 Actually sorry for generalizing :P, but it only happened once. I remember there was significant space between the platform and the character.
Aske
28. Apr 2014 路 18:24 UTC
First game until now with GREAT audio :)
馃帳 kirbytails7
29. Apr 2014 路 04:12 UTC
=) Glad you like it!
SecularBaron
29. Apr 2014 路 12:56 UTC
Fun runner-like game. Kept me trying again and again.
matt_j
29. Apr 2014 路 19:14 UTC
Simple and polished! Has potential.
Artless
30. Apr 2014 路 05:18 UTC
This game definitely has some hot guitar lixx in it. Your foray into the endless runner genre is promising.
gwa
30. Apr 2014 路 05:24 UTC
Nice one :) I like these runners games.
Raiyumi
30. Apr 2014 路 05:28 UTC
Nice idea! I haven't thought of signal delays before. Simple fun too!

The jump sound was a bit obtrusive, and I believe on the 3rd level (0.1 delay) I hit the blue wall and died.
馃帳 kirbytails7
30. Apr 2014 路 05:41 UTC
@Raiyumi: Yeah, I think I should have turned the sound effects down a bit. The stages are randomly generated, so I don't know for sure what blue wall you hit, but you can only hit the blue walls and not explode if you're jumping.
Dietrich Epp
30. Apr 2014 路 06:44 UTC
I love the music, and it's fun to play, but I'm not fond of starting way back at the beginning when I crash into a wall.
camlang
30. Apr 2014 路 17:32 UTC
Nice simple runner!
Baknik
01. May 2014 路 03:49 UTC
Best music yet.
theholychicken
01. May 2014 路 03:50 UTC
Nice idea with signal delay and wall jumps!
I ran into the bug where I crashed from nothing right after a wall jump. It was after I jumped from the last wall in the wall-jump chain, about to return to normal running.
Hope that helps with the debugging.
馃帳 kirbytails7
01. May 2014 路 04:03 UTC
@Dietrich Epp: I thought about respawning at the same floor, but since there isn't an end to the game it wouldn't really make sense.
@theholychicken: Hmm...Okay, thanks. I think it's just a collision bug. I noticed occasionally that landing directly on the corner of a block counted as running into it.
Yword
01. May 2014 路 05:36 UTC
Very cool music! The extra mechanics are very good!
triforcespark
01. May 2014 路 08:32 UTC
Too difficult for me (I don't play Flappy Bird that much lol) but I admire your skill in programming, art, and music.
pyrogames
02. May 2014 路 05:35 UTC
Pretty difficult, but one of the most fun games I've seen yet. I love the walking animation, but the death screen takes just a bit too long to fade out
CluelessGames
03. May 2014 路 03:29 UTC
Good job, good endless runner unfair with some bugs :)
ThingoStudios
03. May 2014 路 03:30 UTC
A really clever idea, even though I died before the signal delay could kick in nine times out of ten. The music is definitely the highlight here.
馃帳 kirbytails7
03. May 2014 路 03:32 UTC
Thanks! I think I should put up an easier version since most people seem to not be getting far (although it's post-compo, so that doesn't affect judging). I seem to have a problem of making my games too hard...
Balloonsfor600
03. May 2014 路 14:56 UTC
I like the concept of the signal delay. It's tough to bet far enough to see it happen though (maybe I'm just terrible). Nice work!
Kate Kligman
03. May 2014 路 19:48 UTC
The first generated level I played reminded me of level 2-1 in Super Mario. :) Fun game, a little bare, but could fill out nicely with some polish. Would like to see more.
Cosine
03. May 2014 路 22:46 UTC
Really fun, really hard! The idea of delays seems really really cool.
LemmingSurvivor
06. May 2014 路 14:46 UTC
Going left? What heresy is this!?

Had a weird glitch after a number of tries where the level generator seemed to go bonkers. Moved down to level 2 while wall-jumping and exploded. Then exploded again on the next try as I jumped to avoid an incoming obstacle.

Otherwise, it was quite fun. Music had a lot to do with it. Would have been awesome if the overall pace fit its rhythm.
馃帳 kirbytails7
07. May 2014 路 05:37 UTC
@Lemming: So you were wall-jumping while changing to level 2? If so...well, that shouldn't be possible, so I'll have to investigate. Thanks.
Yeah, I unfortunately waited until the last few hours to do music, so I had to roll with what I came up with. I'll try to match the pace to the rhythm if I take this further. Glad you like it, though!
matthias_zarzecki
07. May 2014 路 15:49 UTC
Ohh, this is flappy-bird-level of hard ;P

Love this! The music is great, and the signal-delay is a brilliant way to ramp up difficulty. Also love how the game starts with the robot alrady running :)
CogComp
07. May 2014 路 19:12 UTC
Addictive music and an addictive game! Nice job!
LemmingSurvivor
08. May 2014 路 20:41 UTC
@kirbytails: Basically, I randomly warped to what looked like the start of level 2 for one frame, only to immediately die. For all I know, it could be an entirely unrelated glitch.

Anyway, my first guess would be that some flag got messed up or something when resetting after dieing (I think I died on level 2 the previous game), and the triggers stopped fully following the geometry.

Looks like I was the only one to get that though, so probably not too big of an issue.
馃帳 kirbytails7
10. May 2014 路 06:14 UTC
Huh, maybe something gets messed up after changing to level 2 a second time...I guess I might have actually not tried it. Not sure. Thanks for the info, though.
csanyk
10. May 2014 路 15:41 UTC
Not bad, would have liked checkpoints and a slightly more forgiving death detector.
kikaz
16. May 2014 路 04:49 UTC
Too hazardous in wall jumping phases, but nice except that, cool music and nice animation, good job !
vigrid
19. May 2014 路 00:58 UTC
Make it a phone game, please! I like the idea of signal delay - a simple way to make the game progressively harder.