The Legend of the Thunder Fish by BMacIntosh
Controls: WASD+mouse
A game about life as a submarine fisherman. Make your living catching fish in the great blue sea, interact with friendly townsfolk, and explore the unknown.
An HTML5 game using ThreeJS.
Made in 48 hours by Brian MacIntosh and Justin Britch.
Music thanks to NGXMusical.
-4/29/14 Fixed a physics problem
A game about life as a submarine fisherman. Make your living catching fish in the great blue sea, interact with friendly townsfolk, and explore the unknown.
An HTML5 game using ThreeJS.
Made in 48 hours by Brian MacIntosh and Justin Britch.
Music thanks to NGXMusical.
-4/29/14 Fixed a physics problem
| Web | http://brianmacintosh.com/projects/ld29/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15030 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.39 | 252 |
| Audio(Jam) | 3.18 | 317 |
| Fun(Jam) | 3.42 | 146 |
| Graphics(Jam) | 3.07 | 487 |
| Humor(Jam) | 2.70 | 320 |
| Innovation(Jam) | 3.30 | 242 |
| Mood(Jam) | 3.43 | 212 |
| Theme(Jam) | 3.84 | 63 |
The stark philosophical premise of humanity living in a world submerged by ecological ruin permeates this game. Its ideas, its story, surround the contrast of human attempts to continue life in this desolate ocean. They float by on scraps, making a living from a single man in his submersible. It is poignant, and horrific.
@davidwparker: I used ThreeJS because it's more efficient than drawing 2D with so many images (especially if they need to rotate), it is much easier to manage the visual depth of things, and it let me do some fun tricks with changing the UV coordinates of the planes (like the parallax particles and the waves).
The gameplay in the water is quite good, but the gameplay in the platform could be improved.