The Legend of the Thunder Fish by BMacIntosh

[raw]
made by BMacIntosh for LD29 (JAM)
Controls: WASD+mouse

A game about life as a submarine fisherman. Make your living catching fish in the great blue sea, interact with friendly townsfolk, and explore the unknown.

An HTML5 game using ThreeJS.

Made in 48 hours by Brian MacIntosh and Justin Britch.
Music thanks to NGXMusical.


-4/29/14 Fixed a physics problem

Ratings

Coolness 82% 2
Overall(Jam) 3.39 252
Audio(Jam) 3.18 317
Fun(Jam) 3.42 146
Graphics(Jam) 3.07 487
Humor(Jam) 2.70 320
Innovation(Jam) 3.30 242
Mood(Jam) 3.43 212
Theme(Jam) 3.84 63

Feedback

ky533541
28. Apr 2014 · 06:59 UTC
Great visuals, looks really polished. Nice work!
Mihael Medan
28. Apr 2014 · 07:04 UTC
Can't figure out how to actually catch a fish? I figured it had something to do with that harpoon but couldn't figure out how to fire it. So I was just colliding with fish. Other than that, I really like the light effect, sounds are good. I like it! :)
dartsdev
28. Apr 2014 · 07:19 UTC
Nice game. Fun playing over and over again. Issue on death with reset but good otherwise.
GagaPete
28. Apr 2014 · 10:25 UTC
Nice game, awesome music.
kasarun
28. Apr 2014 · 19:08 UTC
I really enjoyed it. It just need a few minor adjustment (submarine hitbox, and automatic reload)
Lolshouse Dev Team
29. Apr 2014 · 03:28 UTC
This game is perhaps the most realistic adaptation of the 1995 film 'Waterworld' currently available on the PC.

The stark philosophical premise of humanity living in a world submerged by ecological ruin permeates this game. Its ideas, its story, surround the contrast of human attempts to continue life in this desolate ocean. They float by on scraps, making a living from a single man in his submersible. It is poignant, and horrific.
Jyrkface
29. Apr 2014 · 17:34 UTC
All I'm seeing is a black screen with $0 at the top?
Tweak
29. Apr 2014 · 17:44 UTC
Once I turned that music on, this game was a fun trip!
BallpointPress
29. Apr 2014 · 17:59 UTC
You win man. I thought this was cool for the first few minutes... then I figured out how to fish. Great work!
davidwparker
29. Apr 2014 · 23:10 UTC
Neat little game- any reason you decided to use Three.js to make a 2d game?
Gwinnell
29. Apr 2014 · 23:26 UTC
Oh man, it's pretty dark down the bottom... GIANT SHARK! I like how the submarine has different sprites dictating health rather than a health bar! The music - once untoggled - was funny, but fitting.
🎤 BMacIntosh
30. Apr 2014 · 01:03 UTC
Great to hear, all!

@davidwparker: I used ThreeJS because it's more efficient than drawing 2D with so many images (especially if they need to rotate), it is much easier to manage the visual depth of things, and it let me do some fun tricks with changing the UV coordinates of the planes (like the parallax particles and the waves).
HybridMind
30. Apr 2014 · 01:49 UTC
This game was really cool. A bit hard down at the deeper levels but it kept me engaged for quite some time. It did take me a bit to figure out that I could reel the harpoon back in and hold more than one fish at a time though! :D Nice job creating a strange little water world system.
MintArcade
30. Apr 2014 · 01:52 UTC
Really enjoying this game. Idea is original to. Very well polished.
pancakecity
30. Apr 2014 · 20:05 UTC
I liked the harpoon mechanics
starpixie
01. May 2014 · 05:43 UTC
Fun game. Never figured out how to upgrade the town or show that I killed the shark. Ended up going into the endless depths to be alone :).
blockbot
01. May 2014 · 14:23 UTC
Loving this mechanic, I am also a sucker for fishing games. Those damn aggressive tuna!
SecondDimension
01. May 2014 · 16:54 UTC
Nice fishing mechanic and solid game play, good work in 48 hours. Game should start with music on as default, the music adds a lot and I thought at first it didn't have any.
LTyrosine
02. May 2014 · 00:29 UTC
I've been playing for the last 20 minutes and liked it a lot. Greate game.
jujule
03. May 2014 · 21:59 UTC
Very moody thanks to the good musics. I like the hook mechanic and that the gameplay has 2 alternate sides. Nice work.
PaperBlurt
04. May 2014 · 18:10 UTC
I wanna be a submarine fisherman now!
Tomski
05. May 2014 · 16:25 UTC
Good fun to play, the town stuff is a great touch too, overall a very nice polished game, well done!
Cambrian_Man
06. May 2014 · 05:28 UTC
The harpoon mechanics work really well. Would be cool to see this expanded on after the jam.
ZYXer
06. May 2014 · 14:37 UTC
Great game! Funny little background story, comfortable physics, fun gameplay and great music. I'm just not sure what happend when I gave money to the town folk.
demonshanker2
06. May 2014 · 14:38 UTC
I like the idea of coming back to town for selling fish and getting repairs. Cool that its in HTML5!
gre
11. May 2014 · 16:07 UTC
Nice concept. I like the moral aspect of the game.
The gameplay in the water is quite good, but the gameplay in the platform could be improved.
berryhermans
16. May 2014 · 16:20 UTC
Wow, you have the EXACT same concept as we have. Only you worked it out a lot better! Loved it!
KuGrou
17. May 2014 · 07:54 UTC
While probably not intended, I liked how I was able to maintain the momentum from the knock-back when hit by a fish or shark. It allowed a way to sacrifice some ship health to make a quick escape to the surface, and could even be used the other way to quickly reach deeper areas.