Full Immersion by end3r

[raw]
made by end3r for LD29 (JAM)
Full Immersion - HTML5 (mobile) game created by Enclave Games using Phaser framework and JavaScript language.

Coding: Andrzej "end3r" Mazur.
Graphics: Ewa "efka" Mazur.

Ratings

Coolness 56% 3
Overall(Jam) 2.90 548
Fun(Jam) 2.42 625
Graphics(Jam) 3.84 196
Humor(Jam) 1.95 589
Innovation(Jam) 2.29 671
Mood(Jam) 2.60 608
Theme(Jam) 3.21 344

Feedback

tanner101010
29. Apr 2014 · 00:37 UTC
Very cute art! Thank you for having instructions in the game :) I was hoping to have more control over the little sub guy because dodging the bombs was very difficult without having the ability to going up and down to speed him up.
StrykerKKD
29. Apr 2014 · 13:31 UTC
Nice game,but i think there is a bug, when i retry a level.
After some retry the game became unplayable, because there are mines everywhere.
pancakecity
29. Apr 2014 · 13:40 UTC
This game has a lot of polish! Well done!
Tanner
30. Apr 2014 · 12:23 UTC
Nice graphics, but IMO game isn't well-balanced. It's really hard to avoid obstacles :)
PaperBlurt
03. May 2014 · 09:24 UTC
Felt like a real game if you know what I mean.
I'd like some graphical feedback when hitting mines or collecting stars.

Keep dev it!
Sim00n
03. May 2014 · 14:29 UTC
Replaying is almost impossible because you get bombarded with bombs. Overall I enjoyed the game. Good job.
poxpoxpox
03. May 2014 · 14:31 UTC
Really nice graphics!
Daniel X. Moore
03. May 2014 · 14:42 UTC
The collisions seem to be way way off. It looks like you're using rectangular collisions so that if the transparent corner of the sprites overlap it counts as a hit. Using circular collisions with smaller radii would make the game quite a bit more fun and playable.
TeamFlare
03. May 2014 · 14:43 UTC
nice art
Kevlanche
03. May 2014 · 14:51 UTC
Very good looking game. Probably the best looking game I've played so far (out of ~20). Unfortunately it has a few glitches that make it hard to play. First and foremost; it seems the depth isn't properly reset when you "replay", so you are instantly overrun with mines. Secondly, and this is an issue since you see it as a mobile game, I can't get it to work on my phone (iPhone 4S, iOS 7.0). The menu works, but I can't move the player ingame.
eldog
03. May 2014 · 15:34 UTC
Impressed that you made it work for mobiles too!

Quite hard and unforgiving when you do a reset as the mines come at you immediately, but those are minor tweaks for what is a solid foundation of a game.
psychonull
03. May 2014 · 15:49 UTC
Nice polished graphics overall: menu, hud, instructions and ingame. I just feel the player and the mines are too big. Good job.
DanEEStar
03. May 2014 · 16:51 UTC
Great graphics.
On every restart there were ever more bombs. Was this intentional?
SecondDimension
03. May 2014 · 18:51 UTC
Very nice, polished game. Felt very professional. Found it almost impossible to avoid the mines though, hit boxes seemed a bit big. Some sound would have been nice.
loxo
18. May 2014 · 12:23 UTC
Simple game with great graphics. I would like to see some audio added and improved mine placing. At the moment the mines seem to be too random and often it's not possible to dodge the mines, because there are too many. Retry isn't possible too, because the mines are getting more and more with every retry. Only reloading the game will help.
frogcheese
18. May 2014 · 13:14 UTC
A pretty simple avoidance game, though it seemed a bit bugged to me. My first try worked fine, and I got to around 300m. When I restarted, the counter said that I was at around 3000m before flipping back to zero, and then the game blasted me with a full screen of mines that made it impossible to survive. Subsequent retries were the same until I refreshed the page. As such I can't comment much on the gameplay, but the graphics are really well done.
JoshRespawns
18. May 2014 · 13:31 UTC
cool game
Brodenino
18. May 2014 · 14:27 UTC
The art is quite charming and well polished, and the game seems well adapted to work for mobile. Though like many already said, there exists a few issues with the game that I noticed as well during the play session, such as the collision being a bit off, and the reset counter not resetting properly (and the difficulty).
Maxom
18. May 2014 · 14:27 UTC
Great visual style.
Would like to see some more feedback, when you get hit by a mine.
DavidErosa
19. May 2014 · 13:34 UTC
Nice game, but the controls (keys) felt a bit slow. Also a bit of feedback (shaking!) when colliding with a start would add a ton!