In Hiding by Sheepolution
Hiding in the basement, waiting for her husband to return, is a woman with her 2 children. She was instructed by her husband to remain silent. But the children are young, and need food and love. Can you take care of your children, while making sure not to be found?
Controls
-Right mouse to open menu
-Left mouse to do action of menu
Controls
-Right mouse to open menu
-Left mouse to do action of menu
Ratings
| Coolness | 57% | 3 |
| Overall | 3.90 | 65 |
| Audio | 3.60 | 118 |
| Fun | 3.22 | 385 |
| Graphics | 3.47 | 354 |
| Humor | 2.19 | 734 |
| Innovation | 3.89 | 100 |
| Mood | 4.51 | 6 |
| Theme | 4.06 | 35 |
Very tense, great concept!
Dude, your stuff is always epic, you have such a way of making awesome narrative. I can't believe you got me so emotinoally invested in such a small play area. With the lights out, I got that feeling I get playing Amnesia, but I'm really bad at games like this, I hide forever. My damn kid though.
This game is really awesome man, I'm gonna play it a few more times and see what I can find. Nice one. You should definitely win mood btw.
Great game though! I'll explore it more when I'm feeling a bit braver. ;)
Thanks for all the feedback! I'm very happy to read that the mood does its job!
@Sestren:
Hmm.. no idea what that could be. One thing I can think of is to download Löve 0.9.0 on http://love2d.org and download the .love file.
I liked how you used the theme. Though it's in the usual sense, you really focused the gameplay around it. The sfx really helped with the immersion. Also, the simple graphics felt nice. =D
One of the best takes on the theme I've played so far!
Great work!
Probably the most solid entry I've played thus far, good job.
Wait, that might not work with this wording.
Thanks! I wasn't directly inspired by Gods Will Be Watching, but I agree it has some similarities.
I tried several times but did not manage to finish it...
I just love how tense this is. You had me listening to all sounds very closely, waiting to turn the light off the second I hear those footsteps again.
This is truly amazing! Great job! :D
The main beat is the hardbeat. The other sounds are footsteps of you and the man.
For example, I would have liked more feedback about the effect that my actions had, especially feeding and hugging. Also more feedback on the effect of the noise we were making. But I bet more feedback and clearer mechanics would have reduced the significance of the mood.
It's cool that you aren't actually given the details of the story; the player has to imagine what's going on. But a sense of progression could have helped. For example, a carefully crafted interest curve could do wonders.
http://marvinhawkins.wordpress.com/2011/07/12/a-word-on-interest-curves/
The minimalistic audio worked really well to convoy what was happening, although I could've done with a bit more. On the other hand, the visual audio cues were PERFECT. I've never quite seen anything like that.
I also quite like the serious topic the game is alluding too - something that's really hard to tackle in 48 hours.
Gameplay-wise, it was a bit too simple for me (maybe because I've seen people play it before, although I never watched anyone beat it), but as an experience it still worked out really well.
So, all in all: Fantastic job!
PS: I love your logo.
A viewer on twitch said I should say "I couldn't even win when I choked the baby :(" Which is true.
Though you'll inevitably screw up the first couple times, once you understand what to do there is no real challenge to the gameplay. Fetch food, alternate between hugging and feeding. At first I turned the light on and off, but eventually I noticed that it takes less steps if you just keep the light off. Once you get into the pattern that allows you not to get caught, it's just a matter of repeating it again and again and again without any variation. The people searching for you also keep doing the exact same things, which makes no sense and only adds to the repetitiveness. I finished the game, but only out of sheer coincidence - by the end I was so bored I just turned on the light again and decided if I didn't get the good ending before I'm found I'd just stop playing.
I didn't like how you didn't get any context to the situation at any point in the game. I know imagination is the strongest context and blah blah blah, but you could also just give people a blank screen and tell them to imagine something exciting happening. I understand I'm in hiding, but why am I in hiding? And how does the husband returning solve any of it? (Wouldn't he just be executed/deported/whatever terrible fate awaits us as well?) Why would I meekly wait in a basement if people are trying to find me and I have no reason to believe this situation will end even if the husband returns? I at least wanted to reach the ending in hopes that it would explain at least *something* about the situation, but no such thing.
The sound eventually felt very grating as well; there's no variation in the sound and the sounds aren't pleasant to listen to for long stretches of time.
The only thing i can recommend is probably more sound fx.
Good job.
Had the same issue someone else mentioned not being able to extract the zip. I used the Windows explorer to open it and copied the files that way and it worked. Recommend using 7zip to zip up your files from here on out. :p
If it weren't, you'd be dead by now.