Mountain King by capnramses
Anton Gerdelan (code, pix) @capnramses
Tom Snively (music loops) @tomsnively
Logic is written in JavaScript. Tiles are randomly distributed.
Rendering is done with raw WebGL and simple GLSL shaders
that offset texture coordinates to select the correct
animation frame or tile within a sprite sheet.
Resolution is 512x512 so that it fits most devices
including laptops at x768 resolution.
Tom Snively (music loops) @tomsnively
Logic is written in JavaScript. Tiles are randomly distributed.
Rendering is done with raw WebGL and simple GLSL shaders
that offset texture coordinates to select the correct
animation frame or tile within a sprite sheet.
Resolution is 512x512 so that it fits most devices
including laptops at x768 resolution.
| Web (webgl) | http://antongerdelan.net/mountain_king/ |
| Source | http://antongerdelan.net/mountain_king/mountain_king.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30024 |
Ratings
| Coolness | 40% | 1692 |
| Overall(Jam) | 3.25 | 348 |
| Audio(Jam) | 3.54 | 159 |
| Fun(Jam) | 3.42 | 146 |
| Graphics(Jam) | 3.04 | 499 |
| Humor(Jam) | 3.06 | 195 |
| Innovation(Jam) | 2.54 | 589 |
| Mood(Jam) | 3.00 | 398 |
| Theme(Jam) | 3.38 | 260 |
Me likes.
This could be expanded into so many things: new monsters, new treasures, new type of entrances (or drop from hole but no ladder up), experience points, powerups, faster reload bonuses, ammo, new guns...
(also: this game has one of the best player character move animation I've seen in the history of ld48. The reload anim is very good too)