{"author_link":"\/author\/pirate-rob\/","author_name":"pirate-rob","author_uid":"12069","comments":[{"author_name":"uprightpath","author_uid":"10562","time":"Apr 28, 2014 @ 4:05am","epoch":1398657600,"text":"Hard to play!\r<br\/>\r<br\/>A better explanation of the various key commands would be VERY useful (Like that you can use WASD to turn on engines and the like)."},{"author_name":"pirate-rob","author_uid":"12069","time":"Apr 28, 2014 @ 1:35pm","epoch":1398691800,"text":"Yeah, I forgot to explain how to rotate objects in build mode. But I never really intended people use WSAD because it causes losts of confusion when controlling the Ruin. Use at your own risk :P"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Apr 29, 2014 @ 11:40am","epoch":1398771300,"text":"I didnt get quite past the tutorial, but it seems like a pretty cool game! I included your game in part 1 of my Ludum Dare compilation video series, if you'd like to check it out! http:\/\/youtu.be\/2Ja__FAtoAQ"},{"author_name":"barkergames","author_uid":"17604","time":"Apr 29, 2014 @ 1:51pm","epoch":1398779160,"text":"It takes a bit to understand how to play but once you do, it's very addicting! This is the only game so far that I have played that held my attention for longer than 10 mins. Then all of a sudden it was 2 hours later.\r<br\/>\r<br\/>Great job, I would love to play a post compo version!\r<br\/>\r<br\/>It was highly lacking in giving the user info, I didn't understand what the pumps were until my last 5 mins of playing. You should put names on the items that you can build so we know what they are\/do.\r<br\/>\r<br\/>I loved how you could take over other ships by boarding them.\r<br\/>\r<br\/>Only problem I could see was when you took over a large ship then your build menu covered part of the ship, so you couldn't modify the top :(\r<br\/>\r<br\/>I'm amazed at how much you got done in 48 hours!\r<br\/>\r<br\/>Great job, by far my favorite so far :)"},{"author_name":"andymar","author_uid":"37086","time":"May 2, 2014 @ 4:19pm","epoch":1399047240,"text":"Great music and concept of the game. Enjoyed playing."},{"author_name":"TheMarvellousTeam","author_uid":"35118","time":"May 5, 2014 @ 11:51am","epoch":1399290360,"text":"I liked the concept, It's hard to play though. Especially hunting other ruins."},{"author_name":"BlazingFanfish","author_uid":"29162","time":"May 5, 2014 @ 1:26pm","epoch":1399296060,"text":"You need to tell people how to operate those machines. Aside from that, almost everything is great. I spend some time to understand what I can do, and then it's time to attack another ruins. Great game! :)"},{"author_name":"pirate-rob","author_uid":"12069","time":"May 5, 2014 @ 3:15pm","epoch":1399302600,"text":"It tells you in the tutorial how to operate things? Which machine are you talking about?\r<br\/>Thanks everyone ^^"},{"author_name":"klianc09","author_uid":"20290","time":"May 11, 2014 @ 5:50pm","epoch":1399830300,"text":"It appears to be really great game, but I just couldn't get into it because of the already mentioned control and usability problems. \r<br\/>\r<br\/>It even took me a while until I understood how to use a switch. (Move a worker nearby, and THEN click on the switch). And the way switches work, makes it sometimes hard to open and close the doors you want when building something more complex.\r<br\/>Names + Descriptions in the shop would have really helped. As one can't memorize everything from one front-loaded tutorial. Tooltips would help with this.\r<br\/>Sadly I couldn't build a large ship, because gathering resources was quite tedious, for example having to micro-manage my crew to disassemble one of that large ships. I wish there was a simple &quot;harvest all&quot; button, which would make all the workers automatically disassemble the whole ship.\r<br\/>I quit after my ship got stuck inside another ship.\r<br\/>And yes, using WASD to move can sometimes be confusing.\r<br\/>\r<br\/>All in all it's not a bad game, but all those small things add up, to hinder me from enjoying it."}],"images":["ld29\/12069-833601dd6eeca6460fb62800d101cd88.jpg","ld29\/12069-fa201ad1b551ffc86db86f271a45500a.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/download\/70no1chu2te0hak\/SubmaRuins_Bugfix.zip","text":"Windows"},{"url":"http:\/\/www.mediafire.com\/download\/ve26k6vijftb64e\/SubmaRuins_1.1.zip","text":"Post-Compo"}],"metadata":{"g_key":"19633","g_author":"12069","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19662","g_title":"SubmaRuins","g_status":"UCHK1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/12069-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/12069-shot1.png-eq-900-500.jpg"],"text":"This is a game about ruins. Moving slowly under the ocean. Blasting the heck out of each other with cannons.\r\n\r\nHope you have fun!\r\nInfluenced heavily by Ftl.\r\nMusic from abundant-music.com.\r\n\r\nInitial Bugfix ChangeLog:\r\nHopefully fixed link objects from breaking.\r\nAligned the tutorial ruin so it's better to build on.\r\nFixed alignment circles not appearing.\r\nHeavily upgraded ship optimization i.e. fixed lag.\r\nFixed pump also acting as a lever.\r\nFixed bubble rocks not spawning on certain ships.\r\nMade tutorial text white so you can actually read it.\r\nFixed lever's not properly toggling doors.\r\nFixed workers refusing to enter broken structures.\r\n\r\nVersion 1.1:\r\nV1.1:\r\n- Bugfixes\r\n- Doubled the health of plant walls (100->200)\r\n- Tripled the health of metal walls (100->300)\r\n- Made humans construct faster\r\n- Made humans reduce cooldown on cannons faster\r\n- Made Craman destroy things faster\r\n- Nerfed Cannon damage by half (100->50)\r\n- New drill bomb weapon (3 scrap)\r\n-- Attaches to ships\r\n-- Short range, slows down after a while\r\n-- Does 20 contact damage\r\n-- Does 30 damage a second while attached\r\n-- Explodes after some time\r\n-- Does 200~ damage at epicenter\r\n- Added building help icons\r\n- Added building panning\r\n- Fixed AI so jobs aren't taken by everyone\r\n- Fixed AI so levers are correctly pulled when needed\r\n- Eelan added\r\n-- 75Hp\r\n-- Move faster in water than out\r\n-- Drowns in too much air\r\n-- Electrocutes enemies in water if there are no non-eel allies nearby\r\n-- Strengthens engines\r\n- Added fan\r\n-- Replaces bubble rock in functionality\r\n-- Reduces water, provides lift\r\n-- Hurts workers\r\n- Pulsors now damage blocks\/workers in front of them when on\r\n- All worker types now have different attacks\r\n- Jellyfish workers(name undecided) added\r\n-- 25Hp\r\n-- Requires water to swim in\r\n-- Breathes in water, can't get killed by suffocation\r\n-- Regens health\r\n-- Can't use medaby\r\n-- Attacks with stun clouds (1 minute stun)\r\n- Radar now displays stations as larger blips\r\n- Added tanks\r\n-- Can be open or closed as long as a worker is around or in it\r\n-- Fills with water when closed\r\n-- Main usage is too keep eelan and Jellyfish alive in air ruins\r\n- Starting ruin can be selected\r\n- Friendly ruins will attack if fired upon by other friendlies \r\n(ie you can no longer sink allies with out consequence)\r\n- Packs of Eelan boarders may be found occasionally\r\n-- Will swim to nearest solid block and enter the ruin, destroying the block\r\n-- Can be shot with cannons\r\n- Added grates which let water in\r\n-- Can be open and closed using a lever","title":"SubmaRuins"}