UnderTheLibrary by Delca
EDIT: the game now works with IE (100% tested on IE 10.0.15), and should work on Safari and Opera too. Sorry for the inconvenience, and have fun playing it!
IMPORTANT NOTE: It seems like the game will not work on anything besides Chrome or Firefox because of the use a non-standard function. As porting to others 'platforms' is allowed past the submission time, I will have an updated version up by tomorrow I think. Thanks for checking my game anyway, and please come back later ;-) .
In UnderTheLibrary (yes, camelCase is mandatory), you play as a humanoid robot thrown in the basement of a library.
Your ultimate goal is to find a way back to the surface (because let's be honest: being trapped underground is a little bit scary).
On your way, you may find books with some interesting content inside. Collecting them all will yield absolutely nothing.
Controls:
Arrows keys: walk / move on a book ladder
Up arrow: jump
Enter: confirm dialog
IMPORTANT NOTE: It seems like the game will not work on anything besides Chrome or Firefox because of the use a non-standard function. As porting to others 'platforms' is allowed past the submission time, I will have an updated version up by tomorrow I think. Thanks for checking my game anyway, and please come back later ;-) .
In UnderTheLibrary (yes, camelCase is mandatory), you play as a humanoid robot thrown in the basement of a library.
Your ultimate goal is to find a way back to the surface (because let's be honest: being trapped underground is a little bit scary).
On your way, you may find books with some interesting content inside. Collecting them all will yield absolutely nothing.
Controls:
Arrows keys: walk / move on a book ladder
Up arrow: jump
Enter: confirm dialog
| Web (all browser) | http://delca.github.io/UnderTheLibrary/nocrash |
| Web (original) (no IE/Safari/Opera) | http://delca.github.io/UnderTheLibrary/ |
| Source | https://github.com/Delca/UnderTheLibrary |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=24934 |
Ratings
| Coolness | 96% | 2 |
| Overall | 3.46 | 289 |
| Audio | 3.24 | 263 |
| Fun | 3.24 | 376 |
| Graphics | 3.74 | 222 |
| Humor | 3.05 | 225 |
| Innovation | 2.60 | 899 |
| Mood | 3.44 | 236 |
| Theme | 3.42 | 417 |
Gameplay is not bad and fun to see a game taking place in a library.
@Seyroth: I used JavaScript and Phaser as my game engine (and that was because I lost So much time with collision code the first time too T_T)
Great job, this is a very well-rounded 48 hour entry!
Bonus points for the TPP reference! :D
About the audio: I actually forgot to test it again (had some music on while testing), and it seems to not work in IE either. I may look at it, but it seems to be something in the Phaser engine...
For the books, at least one is put on the way to the end, and at least one other is really hidden (try searching for rats).
Possible ideas for improvement: R to reload from the last checkpoint. Also the first checkpoint where you learn to use book ladders sends you back before you read the text, which is a little annoying since you can't just skip the text outright. None of the others I ran into seemed to have that problem though. You could have made another puzzle to solve as you antigrav'd out. :)
The jump behaviour is a bit odd.
I liked the game
(some collision bug)
The rest is good :)