Beneath the surface by Vawx

[raw]
made by Vawx for LD29 (JAM)
Third time doing the Jam and I feel better about my abilities each time. I figured that with UE4 out, I might as well have a final goodbye to UDK and use that for this entry.

Timelapse: https://www.youtube.com/watch?v=PhoISgUEePc

Controls:

LEFT CLICK: Move to location of mouse cursor.
LEFT SHIFT + LEFT CLICK: Fire weapons.
F: Flashlight.

Ratings

Coolness 14% 2090
Overall(Jam) 2.80 597
Audio(Jam) 2.67 516
Fun(Jam) 2.67 542
Graphics(Jam) 3.73 232
Innovation(Jam) 2.13 715
Theme(Jam) 2.40 666

Feedback

GlowingSnail
28. Apr 2014 路 19:31 UTC
172 megabytes, 50 minute download for a Ludum Dare entry? That must be why you have so few comments and rating.
CupcakeMedia
28. Apr 2014 路 19:34 UTC
Agreed. While having a lot of graphical assets is cool, the faster we can plug and play, the more likely we are to play it.

Also, I can't really download 172 mb through the browser, my connection is unstable. :(
馃帳 Vawx
28. Apr 2014 路 19:53 UTC
Complaining is a great way to support this community. Good stuff.
Gaeel
28. Apr 2014 路 20:09 UTC
I don't understand why enemies were shooting NEXT to me, instead of AT me, or why they would IMMEDIATELY respawn at the same location.

Also, it's not very clear what hitpoints are, nor what I'm supposed to be doing.

Game looks good, the control system imposes a nice idea of choosing between mobility and aggressivity, but since the optimal strategy is to stand still and fire at a cluster of respawn points, it feels a little wasted
馃帳 Vawx
28. Apr 2014 路 20:13 UTC
Standing still is definitely a strategy though the spawning system is designed to spawn more as you stay alive, meaning that if you stay still long enough, you will be forced to move by being overwhelmed.

Thanks for the constructive feedback.
jtpup0
28. Apr 2014 路 20:21 UTC
Very pretty, I like the main character robot.. shooting felt awkward and having the robots shoot each other was entertaining.. needs a goal or something though other than that nice game
lajos
02. May 2014 路 01:54 UTC
Enemies don't seem to be able to hit the player. You have all sorts of fancy rendering and fx, but I'd suggest using a smaller engine and concentrating on the basic mechanics.
Dietrich Epp
03. May 2014 路 20:45 UTC
Sorry, not going to play games that make me enter my password :-(
drnick
03. May 2014 路 21:44 UTC
I second what has been said about relaxing on graphics and engine and focusing on gameplay and story, as I think this milks more from games as an art form and LD should be about making art with games as a medium. However, I certainly picked your game from the others on the rating menu based on GFX, and I believe you are getting a lot of five starts in graphics, so I think you might be going for the top few in GFX. It's a legitimate goal, if it's yours, even though not the preferred by the community.
Hyoga-3D
06. May 2014 路 12:07 UTC
The enemies didn't kill me, and is very strange having to press 2 buttons to shoot, also I felt of the ground once, but congrats for making the game on UDK.