{"author_link":"\/author\/stencyltuo\/","author_name":"StencylTuo","author_uid":"36095","comments":[{"author_name":"StencylTuo","author_uid":"36095","time":"Apr 28, 2014 @ 12:10am","epoch":1398643500,"text":"If the submission is missing anything, please let me know. This is my first time entering.\r<br\/>\r<br\/>Also, as a heads up, the game was made with Stencyl (www.stencyl.com), so the source code is non-standard, but it's still in that zip."},{"author_name":"Figglewatts","author_uid":"18833","time":"Apr 29, 2014 @ 4:52pm","epoch":1398790020,"text":"Fun little game! Could have used some audio though."},{"author_name":"kmakai","author_uid":"28426","time":"Apr 29, 2014 @ 5:03pm","epoch":1398790680,"text":"Wow, I played this for a really long time, my hands hurt now. Great job taking a simple concept and making it addictive!"},{"author_name":"Raiyumi","author_uid":"25829","time":"Apr 29, 2014 @ 5:17pm","epoch":1398791520,"text":"It's an interesting concept. I'd like to see it more fleshed out."},{"author_name":"Moosefly","author_uid":"25343","time":"Apr 29, 2014 @ 5:28pm","epoch":1398792180,"text":"Mini-mines indeed, impressive feat of engineering! Was expecting a Missile Commander-esque game from the screenshot and you didn't disappoint! Faced a steep difficulty wall but after overcoming it the game got way too easy so I max(x)ed out the upgrades and just let it idle. Managed to survive for 5 rounds even without the mouses lasers and bombs :D.\r<br\/>\r<br\/>A little audio would've added a lot, as others have already mentioned.\r<br\/>\r<br\/>Anssi@MooseflyGames"},{"author_name":"BauhausGamesSyndicate","author_uid":"36902","time":"Apr 29, 2014 @ 5:50pm","epoch":1398793500,"text":"Game idea is nice and the many types of enemys also. Balancing was okay.\r<br\/>\r<br\/>Negative critique part ;-):\r<br\/>Sorry I did really not like the graphics style and mood. Next time try using a setting e.g. robots attacking a town and not colored squares and circles. Also the little dots really looked cheap.\r<br\/>The laser (?) and in general the visual feedback was very confusing (the dots appearing everywhere). Hard to explain what confused me.\r<br\/>\r<br\/>Don't understand my feedback that I did not liked your game but I somehow have to explain why I did not like the visuals. :-)"},{"author_name":"StencylTuo","author_uid":"36095","time":"Apr 29, 2014 @ 6:17pm","epoch":1398795120,"text":"@Figglewatts: Thanks. Trust me, my music capabilities are an absolute zero. It would probably have made the game worse, not better :P.\r<br\/>\r<br\/>@kmakai: Thanks, I'm glad you liked it. Did you have the entire screen filled up with mines in the end?\r<br\/>\r<br\/>@Raiyumi: Thanks, I'm not sure if I'll flesh it out in the end though; then again, I wasn't expecting such decent feedback, so it's a possibility (especially if I can figure out a way to balance it so that it's not such an &quot;all-or-nothing&quot; style (either die first round or last many).\r<br\/>\r<br\/>@Moosefly: Thanks, I was going for a reversed missile command game from the start; initially it was going to be done with turrets, but then the mini-mines just seemed to work better with it. Balancing is definitely a struggle for me in my games. \r<br\/>\r<br\/>@Bauhaus: Your comment about balancing is a bit surprising to me; I'm glad you thought it was okay though. Graphics are definitely a weakness for me; I can only do decent graphics if I have time, which the LD does not afford. I like your idea of robots (was originally going to do different magma-elemental-type creatures but decided to go for something easier to create in such a short time)."},{"author_name":"Jonapulse","author_uid":"20270","time":"Apr 30, 2014 @ 3:44am","epoch":1398829140,"text":"That was fun.  It was clunky to get used to, but once I got the rules it was interesting and the abilities were fun."},{"author_name":"PixelFeet","author_uid":"34877","time":"Apr 30, 2014 @ 3:49am","epoch":1398829440,"text":"Not bad. It takes some getting used to, I think, but once you do it's pretty fun. Audio definitely would have helped a lot, even if it were just some sound effects, but real life does have a tendency to get in the way at the best of times."},{"author_name":"StencylTuo","author_uid":"36095","time":"Apr 30, 2014 @ 4:01am","epoch":1398830160,"text":"@Jonapulse: Yeah, it's got a steep learning curve. It's something I'm working on overall as a developer. I'm glad you liked the abilities.\r<br\/>\r<br\/>@PixelFeet: If I had known that we'd get an extra hour to submit (finished an hour early thinking the 48 meant submitted within 48 hours), I might have tried throwing together something... still, I'm so horrible with sounds, it may have only made it worse :P."},{"author_name":"Artless","author_uid":"35362","time":"Apr 30, 2014 @ 4:14am","epoch":1398830940,"text":"I think you need to put in a final wave of some sort. To test the players defense grid after they are feeling comfortable. I played this for a solid 20 minutes!"},{"author_name":"SecondDimension","author_uid":"14838","time":"Apr 30, 2014 @ 10:11am","epoch":1398852360,"text":"Nice concept and twist on missile commander.\r<br\/>\r<br\/>I think a basic and simple graphics style can work really well with this kind of game but I thought yours looked a little too basic. A little more time making it look better would have really helped. I did not really like the little dots you created to stop the tunnels but the bombs were quite satisfying.\r<br\/>\r<br\/>Shame there was no music or sound, would have helped with the atmosphere.\r<br\/>\r<br\/>Overall a good attempt but needs to be fleshed out."},{"author_name":"anvoz","author_uid":"30146","time":"Apr 30, 2014 @ 1:26pm","epoch":1398864060,"text":"Interesting idea, good take on the theme. I was playing it until my laptop got so hot. Don't know why people always expect better graphics and sound on a solo entry made in 2 days. However, you can't improve graphic for the 1-pixel mines. Maybe the game should begin with larger mines, 3-5 pixels in size."},{"author_name":"StencylTuo","author_uid":"36095","time":"Apr 30, 2014 @ 2:16pm","epoch":1398867060,"text":"@Artless: Originally the smileys were the final wave. However, the difficulty jump was too extreme, so I lowered their difficulty and raised it for the others. If I had more time, I definitely would have spent it on balancing.\r<br\/>\r<br\/>@SecondDimension: I knew from the start that I was going to have to make sacrifices in order to get the game done in time, and I knew those sacrifices would be graphics and sound as those are my weakest points. The bomb was my very last addition, partially added to have at least one halfway-decent graphic, especially for the screenshots :P.\r<br\/>\r<br\/>@anvoz: Thanks for the understanding on the sound\/graphics. If I do a revamp, I will indeed make larger mines; I was going to do so partway through, but the way I was going to do it was not going to work with the image API I was using as it was going to draw on the tunneled areas too (making the healing ability pointless), and at that time, I didn't have time left to change it."},{"author_name":"Photon","author_uid":"7658","time":"May 2, 2014 @ 8:14pm","epoch":1399061340,"text":"Nice little shake-up on the Missile Command formula! Kind of repetitive, but still does some interesting things with the power-ups and enemies. Good entry!"},{"author_name":"ceosol","author_uid":"34411","time":"May 3, 2014 @ 3:39am","epoch":1399088040,"text":"This was very difficult with a touchpad. I found myself waving my finger back and forth. That worked on the regular guys, but not so much on anything else :)"},{"author_name":"StencylTuo","author_uid":"36095","time":"May 4, 2014 @ 3:35pm","epoch":1399217400,"text":"@Photon: Thanks; I do agree that things get repetitive quickly; I needed to find a way to balance the mini-mines... which I wasn't able to figure out in time for the compo.\r<br\/>\r<br\/>@ceosol: Yeah, I was afraid of laptops for this game. There wasn't much I could do about it though since it needed the mouse to be able to move around freely."},{"author_name":"Sestren","author_uid":"10343","time":"May 18, 2014 @ 3:45am","epoch":1400384400,"text":"Made it to wave 62. Pretty fun at first, although the gameplay did get a bit tedious by the end. Cool entry!"}],"images":["ld29\/36095-f543ddeea91d39f050c8230ca06a69ad.jpg","ld29\/36095-dad0e2b206c8c64952eb1ed4f0c8e4a4.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/jtvf3yud26222an\/Invasion%20From%20Below.zip","text":"Download\/Source"},{"url":"http:\/\/www.kongregate.com\/games\/0_tuo_0\/invasion-from-below","text":"Kongregate"},{"url":"http:\/\/www.newgrounds.com\/portal\/view\/638318","text":"NewGrounds"}],"metadata":{"g_key":"19648","g_author":"36095","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19677","g_title":"Invasion from Below","g_status":"UCHK1","g_place":"953","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36095-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36095-shot1.png-eq-900-500.jpg"],"text":"If you want to see the livestream records of the creation of this game, it's all saved in my livestream (livestream.com\/stencyl).\r\n\r\nThanks for playing :)\r\n\r\n(Sorry about no sound and crappy grpaphics; IRL work takes priority)","title":"Invasion from Below"}