Jelly Hugs by Snild
Being a jellyfish isn't easy. You go where the sea takes you, which will often separate you from your friends.
Some jellyfish need more love than others, but no one likes too much of a good thing. Help them hug the exact number of friends they want!
Written by Snild Dolkow and Ali Utku Selen at the Ludum Dare 29 event hosted by Sony Mobile in Lund, Sweden (thanks for a great weekend!).
Android source code is available at https://github.com/auselen/graph-bender
Based on game mechanics from Havel-Hakimi by Jacopo Notarstefano: http://jacquerie.github.io/hh/
Some jellyfish need more love than others, but no one likes too much of a good thing. Help them hug the exact number of friends they want!
Written by Snild Dolkow and Ali Utku Selen at the Ludum Dare 29 event hosted by Sony Mobile in Lund, Sweden (thanks for a great weekend!).
Android source code is available at https://github.com/auselen/graph-bender
Based on game mechanics from Havel-Hakimi by Jacopo Notarstefano: http://jacquerie.github.io/hh/
Ratings
| Coolness | 42% | 1651 |
| Overall(Jam) | 3.48 | 191 |
| Fun(Jam) | 3.52 | 106 |
| Graphics(Jam) | 3.22 | 437 |
| Humor(Jam) | 3.11 | 179 |
| Innovation(Jam) | 3.74 | 80 |
| Mood(Jam) | 3.05 | 379 |
| Theme(Jam) | 2.91 | 497 |
Rate more games so more people will see this!
I played on a 10-inch tablet, so I didn't have problems with them being troo close together.
Nice game! Simple but very effective and surprisingly fun game mechanics. I love it!
Seems like there might be a rather fool-proof "algorithm" for solving the levels, which sort of lowers the replay value once you figure it out. I beat it in 160 seconds. I hope that's decent. :)
It'd be nice with some sounds btw!
For those requesting a video, here: https://www.youtube.com/watch?v=QGXTolEvlEE (also added it to the links at the top).
And some credit-where-credit-is-due: The game mechanic is from Havel-Hakimi by Jacopo Notarstefano. It can be played here: http://jacquerie.github.io/hh/
@Jiddo:
Hey man! Yeah, there is a fool-proof algorithm for solving the levels (which are randomized, BTW). Figuring that algorithm out (and failing to address certain cases in my first hypothesis) was part of the fun of the game for me. :)
Best score: 246