Moletube by johnhackworth
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Achtung!
Some people seems to experiment some lag issues with the game... It's STRONGLY recomended to use Chrome to play it, since the performance of the other major browser would not be as nice at it should rendering all those entities ...
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The former mining city of Moletown is slowly becoming the jewel of the northern Moleland.
Moles from all over the world are arriving to the city thanks to its sprawling industry. The city has grow too much in the last years, and now is too large. Moletownies has to walk too to arrive from home to work, and their life is becoming less happy than it should.
Moletown needs you!
Moletown needs a mass transist system!
Moletown needs a monorail!
Err, no, Moletown needs an efficient underground network ... Build a underground network to help moletownies to go from their homes to their workplaces and back, and keep them happy!
Achtung!
Some people seems to experiment some lag issues with the game... It's STRONGLY recomended to use Chrome to play it, since the performance of the other major browser would not be as nice at it should rendering all those entities ...
-------------
The former mining city of Moletown is slowly becoming the jewel of the northern Moleland.
Moles from all over the world are arriving to the city thanks to its sprawling industry. The city has grow too much in the last years, and now is too large. Moletownies has to walk too to arrive from home to work, and their life is becoming less happy than it should.
Moletown needs you!
Moletown needs a mass transist system!
Moletown needs a monorail!
Err, no, Moletown needs an efficient underground network ... Build a underground network to help moletownies to go from their homes to their workplaces and back, and keep them happy!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.92 | 812 |
| Audio | 1.80 | 958 |
| Fun | 2.48 | 991 |
| Graphics | 3.17 | 551 |
| Humor | 2.33 | 629 |
| Innovation | 3.32 | 384 |
| Mood | 2.41 | 1036 |
| Theme | 3.49 | 354 |
I hope I can compile some native versions soon to avoid the problem
thanks!
Ambitious project for 48 hours and love the art.
I think I got it down, but I didn't find any speed up the pace at which the game runs so I don't know if I got any revenue unfortunately. There was no clear indication that my lines were in operation either.
Some dudes stopped walking, don't know if they simply were too upset. Clicking on those to the left side made their info come outside the screen.
I think this could become a fun game, but for me there was a bit too much troubleshooting to even get to playing. Unfortunately.
It runs perfectly fine for me in Chrome (Mac Os X), but didn't run at all in Firefox.
The line creating does seem to be a bit bugged. It created some random lines which I didn't want to and didn't create other lines that I DID want to make (always telling me a station can only have 2 lines - even when I still only had used 1 line on the entire map)...
Consider the following, if you decide to build an extended edition:
-Ability to remove stations and lines.
-Ability to see worker traffic paths, either by clicking on a building to see all in&out traffic (as in SimCity4) or by showing the paths of all current workers.
-Another possibility is to show average in&out amounts based on city blocks/areas on the map as an overlay of sorts (0 apartments, 25 workplaces in this area)
-Workers should seek nearby stations on a known radius (they might already do this but it's not explained/show anywhere)
-Ability to pause the game (just to be able to click on those bloody moles!)
Basically more useful and easy to understand information for the player as well as interface improvements.