Rat King by woodenrabbit
Beneath the surface there is a nation of mice at war. The grey mice population is running around in fear as the yellow rebellious mice attack them.
Its your job as Rat King to help lead them to safety and fight off the rebellion.
Its your job as Rat King to help lead them to safety and fight off the rebellion.
| Web | http://ratking.herokuapp.com/ |
| Source | http://ratking.herokuapp.com/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=33849 |
Ratings
| Coolness | 55% | 3 |
| Overall | 2.65 | 1048 |
| Audio | 1.86 | 939 |
| Fun | 2.48 | 991 |
| Graphics | 2.74 | 826 |
| Humor | 1.90 | 924 |
| Innovation | 3.17 | 475 |
| Mood | 2.40 | 1041 |
| Theme | 2.27 | 1137 |
I think one thing I would have liked to see is a little clearer obstacles. The obstacles have vague edges and are round, so you think that you would be able to path your way around them, but you can't really. (e.g. run into one of the rocks from the left side, then try to move up or down, it doesn't work very well despite the rock looking like a round surface.) Either the obstacles should be more easily navigated, or they should have harder, more defined edges. Otherwise they can be a bit frustrating the navigate (and by that I mean the bad kind of frustrating :b).
I really like the mechanics of the game though, the crazy rush of having too many yellow mice and watching your gray mice die is really fun! I also absolutely love the way the gray mice congregate, and even though it doesn't make much sense, I really like your little spinning weapon :D!
The rats / mice looked pretty, and I liked the hint at swarm behavior in there - however my actions were, compared to mice randomly moving out of the screen, of such a little importance that I did not really feel any kind of responsibility as a player to what was going on on the screen.
A few comments:
Is there a way to weight the player's mouse more? It's horribly frustrating when you have a big flock following you and then another mouse walks by and the flock starts following it.
The controls are a bit counter-intuitive. As the other mice can move in all directions, I expected that I could also move in any direction. Therefore I expected the left and right arrows to turn my mouse, but instead they moved it on the x axis.
I don't hear any sound while playing the game. Did I miss something?
1. Sorry that the goal of the game (aka getting the mice to go to the left side of the screen) isn't intuitive! The next thing I would have worked on if time didn't run out was a visual clue that you want to move the mice to the left side. I know it makes the game rather confusing at first.
2. It is fairly difficult for the player to the influence the other mice! You actually are no more influential than any other mouse on the screen. I was very split during development on whether I thought this was a good or bad thing. I considered making the player have more influence than other mice or possibly a cool down button that could grab other mice's attention. Ultimately I left it out because I was running out of time due to the art and I was kinda enjoying the extra difficulty.
3. I'm sorry the controls are not so good. I admittedly rushed them, along with the player's collision with the rocks (right now you immediately stop moving if you touch a rock). I definitely want to improve them.
4. There is indeed sound, but its turned off by default. Click the music icon in the top right if you want to turn it on.
5. You can full screen the game if you hit the F key
Thanks everyone for the feedback I loving hear it :)