Deep Dome by pansapiens

[raw]
made by pansapiens for LD29 (COMPO)
Fly through the rings fast !

Goal: Complete three laps passing through the rings sequentially, while avoiding enemy fire.

Controls - mostly like an FPS:
Move: WASD + QE (do a barrel roll !)
Look: Mouse
Right mouse button or space bar = BOOST !
Fire: Left click or Ctrl

System requirements: Higher than I'd like. If the web version lags on your hardware in fullscreen mode, you can try running the downloadable version fullscreen at 640x480 - this is playable on a mid-2009 MacBook Pro / GeForce 9400M.

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Tools: Unity Pro, Blender, GIMP, Caustic (Android), BSFXR, Terrain Composer.

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Twitch stream of me modelling the dome (kept dropping so I quit trying to stream): http://www.twitch.tv/omgwtfgames/b/523202731

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Post-submission bugs I found and know about:
UI on title screen doesn't re-adjust / overlaps when switching to fullscreen in webplayer.
Ship can die while floating around after 3 lap race has been finished.

Ratings

Coolness 77% 2
Overall 3.28 453
Audio 2.91 457
Fun 3.09 489
Graphics 3.90 147
Humor 1.78 990
Innovation 2.82 734
Mood 2.92 619
Theme 1.93 1218

Feedback

Geckoo1337
28. Apr 2014 · 00:37 UTC
Hum - it's a good game which needed some efficiency, but it seems to me you MUST choose between a race game or a battle game. In fact these games are interesting but in this strange cocktail I have a doubt - it's so confusing. Thank you for this cool experience. Soon I will see the shaders which you have used ++
orangepascal
28. Apr 2014 · 07:53 UTC
That's a lot of controls required to fly/fight :) would have preferred a more simple control scheme/solution. Also lags a lot on my Mac
BigRat
28. Apr 2014 · 09:57 UTC
Yes if it's a Humor .Ok i will rate 3 stars.But Really what's about gameplay .Gameplay is not working with the design .Next time try to solve the connection between gameplay and design ,so they both looks beautiful .But it's fun for 48 hour game
kbm
28. Apr 2014 · 10:57 UTC
Wow, I am impressed, the graphics are awesome and have a very retro-early-nintendo64-feel to it. Really liked it!
Hyoga-3D
28. Apr 2014 · 15:38 UTC
Very nice, I got very impressed with the effect on the terrain.
matthias_zarzecki
28. Apr 2014 · 20:18 UTC
Neat setup - Love the color-effects!
Split82
28. Apr 2014 · 20:48 UTC
Very nice graphic effects. Good job.
DarkMeatGames
29. Apr 2014 · 20:59 UTC
Nice visual style and interesting game mechanic. Was confused about what I should be doing, and sometimes felt like I was 'unfairly ambushed/killed' Really cool!
blockbot
30. Apr 2014 · 00:40 UTC
The lofi graphics are bomb. This is pretty sick, I could totally see some multiplayer madness with this game.
Boodog
30. Apr 2014 · 01:27 UTC
Awesome job! It is awesome!
noom
30. Apr 2014 · 03:21 UTC
Loved the filter / gprahics style, was great. Also the gameplay was a lot of fun, I loved the combination of flying / racing / shooting and having WASD to fly while aiming with the mouse was great. My type of game! (made me think of starfox on the n64)
Doubstract
30. Apr 2014 · 04:34 UTC
Incredible!
lightsoda
30. Apr 2014 · 06:32 UTC
The graphics are probably the most impressive, with the colors as you get close to stuff, seeing enemies through the level geometry etc.

Controls were good, gameplay was alright though not very engaging.
jrap
30. Apr 2014 · 07:09 UTC
The masterpiece superman 64's developers were trying to create.
raulincze
30. Apr 2014 · 10:03 UTC
This was really fun! I'm digging the art style a lot and the controls are very smooth. Good job!
I wish I could've compared my time with other players (maybe something like a leader-board).
Blokatt
30. Apr 2014 · 12:25 UTC
Very well done.
DaanVanYperen
30. Apr 2014 · 17:49 UTC
Having issues running this in Chrome, can't get out of the main screen.
Jacques_le_lezard
30. Apr 2014 · 17:53 UTC
Nice lighting effects! (but yes you should improve the gameplay ;)
Mekuri
30. Apr 2014 · 18:47 UTC
You sure made a lot in 48 hours :-) When I missed a ring I got really confused though :P The graphics were great, and some decent sound effects!
Simon@LD
30. Apr 2014 · 19:50 UTC
Really interesting graphical effects! Especially the color aberrations of the ground i liked. Incredible for only 48 hours of work! I don't really see how this fits the theme though...
mjrevel
30. Apr 2014 · 23:00 UTC
Enjoyed playing your game, controls were pretty easy, loved the graininess and colorful textures when you got up close. Only problem I had was when racing large packs of enemies would be going the opposite direction... rationally I should move because there's to many but my instinct for top speed pushed me forward and ultimately to my death.
rvmook
02. May 2014 · 06:10 UTC
Very impressed by the 3D, unfortunately I only got halfway through lap 3 a couple of times but never made it to the end. Battling the enemies in flight was kind of hard, maybe the mouse could be more sensitive for faster aiming. But that would mess up the flying I guess, hmmm. Anyway, I enjoyed the game but it needs some more balance
primaerfunktion
02. May 2014 · 16:53 UTC
This game looks crazy dude. Loved playing it. Will defnetly come back later again.
GamerTaters
03. May 2014 · 05:25 UTC
Interesting game. I enjoyed the visuals like the nice colour effect when you get close to the ground. Not sure how I feel about being able to collide with the rings though. Found it very frustrating when I would bounce off of the rings awkwardly after building up a lot of speed. Overall, cool game! I really liked the visual style.
poxpoxpox
03. May 2014 · 08:06 UTC
Really nice game! Great music!
Christina Antoinette Neofotistou
03. May 2014 · 15:00 UTC
fantastic graphics <3 Impressive!
Waterman7
04. May 2014 · 11:08 UTC
Neat visuals. Love the colors bleeding into the grayscale landscape.
Gameplay was kinda confusing at times, for example I didn't really get how the laps worked. How many rings count as one lap? And what if I skipped one of the sequence? Do I have to go back and get it, or can I just keep going?
Also, the shooting part felt out of place. I rarely used it as it distracted me from getting all the rings, and it didn't feel as polished as the racing.
Apart from that, I quite enjoyed it. Good work!
MintArcade
04. May 2014 · 14:14 UTC
I like the idea. Nice, well polished graphics considering time constrain. Good job.
Andrew Adams
09. May 2014 · 19:31 UTC
Intense action.
TobiasW
09. May 2014 · 20:19 UTC
And interesting combination of genres, but it doesn't work too well for me - on my first try I got 1 1/2 laps by just racing, and on my second try I tried shooting, but got killed pretty quickly. The art and sound on the other hand are pretty good!
🎤 pansapiens
19. May 2014 · 11:39 UTC
Thanks everyone for checking out my entry - we mostly agree :) I posted a postmortem (general responses to comments at the bottom): http://www.ludumdare.com/compo/2014/05/19/deep-dome-postmortem/