Mole Empire by PriorBlue
In Mole Empire you are playing a mole, who can fight other creatures (most of the time other moles ^^) and can become stronger by finding power ups and loot.
There is also an ingame editor!
And you can add new items and enemies via ".ini"-files.
I worked alone on this game, my sleeping time was around 6h or so :D.
The only borrowed things in the game is the Font (alagard.ttf) and a little LUA library to convert tables into strings (TSerial.lua).
Technical features: I implemented a tile-shader engine, which can show up to 4096x4096 tiles in realtime (zoom don't effect performance). I also combined this shader with an 2d light raytracer to cast pixel shadows.
I don't have a compiled Version for Mac/Linux yet, but you can run the ".love"-files in these systems with the love2d interpreter: https://love2d.org/
Have fun!
There is also an ingame editor!
And you can add new items and enemies via ".ini"-files.
I worked alone on this game, my sleeping time was around 6h or so :D.
The only borrowed things in the game is the Font (alagard.ttf) and a little LUA library to convert tables into strings (TSerial.lua).
Technical features: I implemented a tile-shader engine, which can show up to 4096x4096 tiles in realtime (zoom don't effect performance). I also combined this shader with an 2d light raytracer to cast pixel shadows.
I don't have a compiled Version for Mac/Linux yet, but you can run the ".love"-files in these systems with the love2d interpreter: https://love2d.org/
Have fun!
| Windows(32bit) | http://onepixelahead.de/mole_empire_0.1.0_32bit.zip |
| Windows(64bit) | http://onepixelahead.de/mole_empire_0.1.0.zip |
| LOVE2D 0.9.1 (Win, Mac, Linux, Source) | http://onepixelahead.de/mole_empire_0.1.0.love |
| Source (GitHub) | https://github.com/PriorBlue/LD29-Mole-Empire |
| Latest Version 0.3.0 (Game Jolt) | http://gamejolt.com/games/rpg/mole-empire/26159/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35550 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.54 | 235 |
| Audio | 3.19 | 285 |
| Fun | 3.30 | 330 |
| Graphics | 3.91 | 139 |
| Humor | 2.45 | 542 |
| Innovation | 2.74 | 783 |
| Mood | 3.47 | 215 |
| Theme | 3.49 | 354 |
The shadows look really neat.
I did have a visual issue with the game though, unfortunately. Looks like a case of "shadow acne" as I've heard it referred to, where the shadow mapping results in lots of lines.
Cool game, sound and overall atmosphere.
I confess I didn't enjoy the combat. The first spider killed me right away, I don't know if there's any strategy involved. If there's some sort of strategy, I did not find it.
I also get a lot of graphical glitches on OSX.
The mole hitbox is a bit weird, that's all the negative I can say about this game. Well done.
The game seems to freeze for me on the "You are Death" message.
"You are death" he he.
"You are death" he he.
Nice game! The light/shadow-casting didn't work well on my machine, but I love what you did! Great job!
Impressive performance for a Love game, I didn't know you could do such cpu intensive calculation with it. I played a lot with the editor too, it was way better than what I use for making map. Nicely done!
~/Games/LD/LD29/MoleEmpire$ love mole_empire_0.1.0.love
[string "conf.lua"]:6: attempt to index field 'window' (a nil value)
Error: [string "main.lua"]:12: attempt to call field 'setDefaultFilter' (a nil value)
stack traceback:
[string "main.lua"]:12: in function 'load'
[string "boot.lua"]:310: in function <[string "boot.lua"]:308>
[C]: in function 'xpcall'