The Eggventure of Mad Mr Gregg! by mollymus

[raw]
made by mollymus for LD29 (JAM)
For best experience, please download the jar, the sound does not work perfect in web! For second best, use chrome with the web version.

Beneath the surface of our hero, anger thrives. Someone stole all the golden eggs! Help him get them back, and clense him of anger!

Complete all the levels in this platformer, made from scratch with the awesome framework libgdx.

Controls:
Run with A and D. Jump with W. Swap between two forms/worlds with space, and reset a level with R. Utilize your different abilities in these worlds as efficiently as possible to complete each level.

You jump higher while in happy/light world, but run faster while in angry/dark world. You will also interact differently with the environment, depending on which mode you are currently in.
While angry, orange blocks will scatter upon horizontal impact and reapers will end you.
While happy, red blocks will trap you and bring you with them into the abyss.
Green blocks will fall when touched.
Blue blocks are solid, and will not break. Ever.


Note: We suggest trying 2handed play. Left hand on W,A,D and right hand on space!
Note2: The music does not transition between the two modes when using the web version. For proper sound-experience, please use the jar!:)

Ratings

Coolness 86% 2
Overall(Jam) 3.38 258
Audio(Jam) 3.09 365
Fun(Jam) 3.09 313
Graphics(Jam) 3.58 291
Humor(Jam) 2.39 444
Innovation(Jam) 3.21 283
Mood(Jam) 3.10 344
Theme(Jam) 3.06 416

Feedback

CupcakeMedia
28. Apr 2014 · 22:00 UTC
Nice music, but the controls are somewhat less responsive than I'd like. Maybe the scale of the character is just too "snug" for the scale of the levels, fits just too tightly to the space.
White Rabbit Games
28. Apr 2014 · 22:11 UTC
Pretty good, but a little hard I think
gingerbeast
28. Apr 2014 · 22:22 UTC
I enjoyed it a lot, I found it quite hard having the space bar to change modes and "w" for jump. For me it would have been much easier with "e" to switch worlds and space to jump :)
jomacel
28. Apr 2014 · 22:22 UTC
Its a good idea and fun to play. It took me a while to learn all the differences of colors
MetanoKid
28. Apr 2014 · 22:28 UTC
Enjoyed its music and its graphics, although I can think of a game with similar mechanics. However, I'd rather like the camera moving to show more left-side when moving left.
Pretty nice implementation of its mechanics and nice level design. It's a different interpretation of the theme, so I'll upvote on theme.
DrMelon
28. Apr 2014 · 22:29 UTC
Agreeing with some previous statements about the controls: space to jump and E to switch would be good. Other than that, this is really good!
Tomski
28. Apr 2014 · 22:40 UTC
Liked the transition between characters
Cosine
28. Apr 2014 · 23:03 UTC
Really liked the game. The speed up was really slow, but it was still really fun to play! I was like, one more try. Ok, one more. Ok, I really should move on. WHY DID I PRESS SPACE AGAIN?
adamwoolridge
28. Apr 2014 · 23:21 UTC
Agree with the control issues. Nice visual style!
twelveplusplus
28. Apr 2014 · 23:25 UTC
this was very enjoyable. reminds me of giana sisters twisted dreams. good job.
bakpakin
28. Apr 2014 · 23:27 UTC
Love the art. The art looks really good and fits the mood. The controls are sluggish; the character doesn't accelerate fast enough.
foolmoron
28. Apr 2014 · 23:30 UTC
Controls weren't the best, but I loved the platforming tricks you could do by skillfully switching between light/dark. That kept me playing all the way to the end.
manabreak
29. Apr 2014 · 07:05 UTC
Great interpretation of the theme, plus, I liked the way you had to change between the two forms to complete. Some parts were really difficult though, requiring really fast swapping, but still, it was nice to play it. Good job!
john_conder9
29. Apr 2014 · 07:21 UTC
The graphics are gorgeous, the audio is pretty good. The mechanic is one of my favorite in games, although I tend to prefer it in slower paced games. This is an interesting sort of race to the finish type game with a complicated path to memorize - which is cool, but it's very hard.

The entire jumping mechanic is just strange too, you stop on a dime in mid air but have acceleration? I don't really understand it. Adds to the challenge, but not in a good way IMO. And I hate to harp on controls, but space is jump in my head and I just had a tough time unlearning that. Would have much preferred something like E for swap worlds and space for jump.

Overall, pretty good entry. It's fun, feels fairly polished, looks great, has a really good mood and feel to it, sounds good. Lots of gameplay if you like this genre. Good entry, great work!
AmmoreChicks
29. Apr 2014 · 11:59 UTC
Great graphics, you should work a little more on the gameplay but it's a good game!
littleball
29. Apr 2014 · 12:00 UTC
Hard, but good. Well done
pancakecity
29. Apr 2014 · 18:18 UTC
I found the puzzles rather challenging, nice!
DarknessFades
29. Apr 2014 · 18:26 UTC
Took some time but I;ve finally beat it, hard but beatable - just how I like it
Thorig
30. Apr 2014 · 10:31 UTC
The music is a bit happy for a devil like person. Nice game.
orangepascal
30. Apr 2014 · 17:00 UTC
controls need a bit of tweaking I think to make it less frustrating, but I do like the game element of switching evil/normal
rincewind_cz
01. May 2014 · 09:14 UTC
It's too slow, but this gives it special feeling. I also like the music and it's transition during the world changes. But I can't see the theme connection here.
ccglp
01. May 2014 · 15:38 UTC
Art, music and the dual gameplay makes this game rock solid I enjoy it!
LandoSystems
01. May 2014 · 20:08 UTC
Cool concept, nice graphics and theme interpretation. Jumping could be a little frustrating though.

Also the web version said my browser (chrome) doesn't support webgl after it gets past the LibGDX loading screen, which is a damn lie... not sure what happened with that since my game is using LibGDX also and the web version runs fine.
Chronoberry
03. May 2014 · 21:39 UTC
Sweet art! It's a bit hard to tell which blocks are usable when in devil mode. Nice interpretation of the theme.
Shigor
08. May 2014 · 08:57 UTC
Control issues, as stated by previous guys, are dragging it a bit down, otherwise nice inventive platformer.
kristof
08. May 2014 · 11:40 UTC
Cool jump & run. Feels responsive and looks and sounds good. The choice of keys to control the character on the other hand is not so good in my opinion. I kept pressing space to jump. That was a bit frustrating. But that is a minor complaint.
D2FXRayG
08. May 2014 · 15:26 UTC
Platforming wasn't too tight but I like how the music changes as the switch wolrds.
KevinWorkman
10. May 2014 · 14:19 UTC
This is an interesting concept, but the platforming is a little bit too clunky and a little bit too difficult, which makes the game more frustrating than fun. With just a little bit of polishing though, this could be a really fun game!