I did not get in all the features I would have liked, but I'm still very happy with the results. I will be pursuing this game further after the compo. I'd like to get the draw calls down and maybe come up with a similar mobile version. I have included the source code (Unity project). Please enjoy my game and I'm open to recommendations on improvement.
Pretty cool! The "press Q and E" instructions were off the bottom of my screen the first time I played, all I could do was click blocks and make them go away! Once I figured it out I had fun.
It took a minute to understand, but the concept is good and fun. My only two complaints would be that the controls feel a little bit slippery and enemies don't die when they walk on lava.
I think the isometric camera angle works really good in this game.
I loved your style, but I had a hard time understanding which blocks I could remove. As best as I can tell, it's the blocks that are rotated to be at the top of the screen. If you could make the game screen a little smaller too - I missed some of the instructions because the Unity Window was larger than my browser window.
I had a problem playing the web version. The textmeshes are not displaying properly and the browser slows down. Sorry but I couldn't get it running on chrome.
I find the controls slightly unresponsive, I think the friction on the player is too high. Which is frustrating because it is difficult to avoid the bombs. It would be more fun if the player could move quicker from a standstill.
Really really cool game. I wish the controls were a bit smoother but I just learned myself that it's easier said than done. :D Love the aesthetics. Beautiful design!
##BUG FIX UPDATE ##################
Fixed
- resolution issues with the web / build versions being too large. The game now runs in 640 squared (not 1024 squared)
- instructions should now be visible in all builds
- removed latency issues with player controls and tightened player movement.
Very cool art style and blocks variety! Although not a lot of things to do. Try making levels finite and set some sort of goal or challenge or achievements.
There is some strange delay in movement. I think it's due to the fact that you compare keyboard axis input to 1 instead of zero.
Good work after all!
Not sure what I'm doing but the instructions at the beginning really threw me off. The controls felt a bit sluggish as well. I enjoyed the aesthetics a lot, they were simple, although with the exception to lava, didn't really play into the game.
Loved the style and gameplay, had me replaying for a while! Only problem I had was enemies being pushed around by sand blocks right below them, and killing me while I expected they'd stay in their location for a bit.
Nice graphics, a really cool idea, and I like the way in which the controls were presented. The controls themselves felt a bit finicky (had to press space a few times before the game started, movement didn't always happen) but I liked this game a lot.
Really cool idea and a lot of fun to play, but the movement could definitely use work. I ended up accidentally scooting into lava way too many times. This could be a really fun, multiple quick sessions kinda game.
A really cool game! :D Took me a few minutes to get used to the controls, but as soon as I'd gotten those figured out, I really enjoyed it :) The fail messages are brilliant too xD
Controls were a bit floaty and rotation didn't feel very useful or essential. Very nice entry overall, really liked the graphics and it was fun to play :)
Cool game with a great graphical style. It was pretty hard at first but I kept getting better. But oh how I wanted a jump button. xD A bit lacking on the audio but that's completely understandable. :)
Really cool game. Loved the Bomberman vibe I got from playing it. A little frustrating when the tall blocks pop up out of the ground, obscuring your movements in behind them. Other than that small issue, I had fun messing around with this one. Nice look and presentation too. Great idea for the menu system. Solid work.
That is a very cool concept, I liked it! The controls were a bit "Sticky", which made it difficult to play, but if you can solve that, this would be a great game. Also some calming music would go nicely with this game.
Love the concept and the art but not the execution. Controls are frustrating and the game lacks rythm. A bit of polishing and you'll have a great fun game!
Incredibly cool core gameplay idea you have there, you should definitely develop it further. Very stiff controls and the worst sound ever does not hinder what is an excellent entry, congratulations :)
Pretty rad game! Nice concept, and I had fun playing. The controls felt a bit stiff, and it took me a while to figure out how to start playing the game. Everytime I pressed "Space", nothing would happen. I soon figured it was because I was selecting the wrong block, but I wasn't really sure how I knew. Otherwise, I think it's lovely and looks great!
It took a minute to understand, but the concept is good and fun. My only two complaints would be that the controls feel a little bit slippery and enemies don't die when they walk on lava.
I think the isometric camera angle works really good in this game.
It seems like it would have been fun if not for the incredibly slippery controls.
Both gameplay wise and when it comes to pixels!
Fixed
- resolution issues with the web / build versions being too large. The game now runs in 640 squared (not 1024 squared)
- instructions should now be visible in all builds
- removed latency issues with player controls and tightened player movement.
There is some strange delay in movement. I think it's due to the fact that you compare keyboard axis input to 1 instead of zero.
Good work after all!
I found the global style of the game (cubes, art, gameplay) very lovely. I have the feeling that this could be something really great.
It working pretty slow for me. And sometimes glitchy. But if you polish this game, it will be cool!
Thanks for the game!
If you put down bombs as fast as possible, you can consistently dig yourself into a hole.
Regardless: what a beautiful, beautiful game. I'm impressed. Brilliant idea, and execution. This has promise. Well done!