Frogurt Cave Adventure by sararyCow

[raw]
made by sararyCow for LD35 (JAM)
Frogurt has to learn to shift to new shapes and learn new new abilities in order to explore the whole cave. Madkaduki is doing shady things inside, can you stop it?

Ratings

Coolness 62% 3
Overall(Jam) 2.47 1134
Audio(Jam) 2.90 512
Fun(Jam) 2.19 1102
Graphics(Jam) 2.94 773
Humor(Jam) 1.84 771
Innovation(Jam) 2.28 1032
Mood(Jam) 2.32 976
Theme(Jam) 2.97 807

Feedback

Raphael_
19. Apr 2016 · 10:16 UTC
Pretty nice, and I didn't encounter any major flaws.
Please check out my game as well.
MightyToastStudio
19. Apr 2016 · 10:35 UTC
I don't know how much time you have to make this game, but it needs a bit of testing. I think that you should make the box collision of the enemies smaller, I get stucked here http://i.imgur.com/tCa3VgW.png I couldn't get over the tiny platform of the right because the enemy hit me from above while I'm jumping.
I fall out of the level and the game doesn't ended, so I needed to close the game and run it again.
The sound effects are a bit to loud.
I didn't know if the fireball should defeat the enemies or only push them, so I ended jumping over them.
I liked the sprites and the frog transformation ability, and the music is cool. I hope you keep working in the next LD entry :)
APantaloni
19. Apr 2016 · 23:08 UTC
Not bad, it lacks some polish and the controls could be improved I think.
AnaGF
22. Apr 2016 · 00:03 UTC
Cute game. A bit buggy, needs some polish, but it is a good base. Graphics are nice, by the way
nickavv
22. Apr 2016 · 02:46 UTC
As others have said, needs some polish. The camera was a little too close, it was hard to get a bearing on where to go in the level, and the controls were rough. Eventually, after getting the dashing form I glitched through the level and was unable to continue playing. I like the graphics and the music a lot though
rodobodolfo
22. Apr 2016 · 02:48 UTC
the gameplay has some bugs, collision and platforming dont feel smooth. I loved the graphics!
mayank.technical
22. Apr 2016 · 09:04 UTC
Its an interesting game. need some tweaks and graphics could be much better,But its fun playing it!
RanikoGames
22. Apr 2016 · 09:07 UTC
I'm agree with the feedback: the game is cool but needs more work. I like the graphics and level design, but the game needs a bit of polish.

Keep working! :)
pixel_maniacs
22. Apr 2016 · 10:03 UTC
I love your graphics. Nice game. Very good job!
fafastudio
22. Apr 2016 · 10:13 UTC
Nice little game i enjoyed the graphics and the sound but it have a little bit too much bugs (i tried the web version) need polish , otherwise it's all good
solkar
22. Apr 2016 · 11:54 UTC
Jumping I passed through the ground and that broke the game. It's not very clear to me what I should do in the game. Maybe a smaller map would help. That'd probably help the graphics as well.
SantiHisteria
22. Apr 2016 · 14:33 UTC
Funny and nice game! Great work!
KairosXIII
23. Apr 2016 · 00:09 UTC
Audio is a bit loud and enemies just won't die. If I tap space bar too many times, my character stops shooting all together. Love the pixel art.
MatMortatti
23. Apr 2016 · 00:16 UTC
Hello!

The audio was good, and the player/enemy design was pretty cool.

However, there are inconsistencies between the style of environment, it didn't really fit the characters.
Also, level design has some room for improvement. Remember that it is as important as the characters, if not more.
MatMortatti
23. Apr 2016 · 00:18 UTC
Hello!

The audio was good, and the player/enemy design was pretty cool.

However, there are inconsistencies between the style of environment, it didn't really fit the characters.
Also, level design has some room for improvement. Remember that it is as important as the characters, if not more.

AND... some feedback, as I was teleported when enemies hit me, but it wasn't explained if I died or it was a bug.
F4KETHIS
23. Apr 2016 · 01:00 UTC
I really liked the character artwork, and the bg music was great. I couldn't really tell which direction I was supposed to be going in though, I just sort of flailed around and then got lost and stuck.
DSSiege11
23. Apr 2016 · 09:33 UTC
A good idea but as someone else already said a bit buggy and unpolished.

The first time I played I pressed space to breath fire and then I was stuck, couldn't move or breath more fire anymore... Also, is it possible to kiss the enemies? It seems like that was not possible.

It would be a good idea to work on the game some more, it's a good start and the idea with the different abilities is cool so keep it up!
randomhuman
23. Apr 2016 · 17:21 UTC
There's a few frustrating problems - for example it's hard to punch enemies as the mouse without also getting hit yourself - and the graphics are rough - but, it is a really good concept, and fun to play. I got to the boss and punched him, but then I got sucked into him and up to the top of his head, and couldn't do anything.
Jeasonfire
24. Apr 2016 · 14:50 UTC
Nice graphics and music, but the mechanics could use a bit of polish. The hitboxes felt a bit off, and the view was a bit narrow. Still, good job and keep on developing!
Freank
25. Apr 2016 · 13:28 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Geckoo1337
01. May 2016 · 15:54 UTC
A good platformer game which could be improved by a better control. Aesthetic is cute. Well done ++
jofra
05. May 2016 · 13:06 UTC
Nice graphics! but the gameplay it is a bit lacking :S