Chacket Valleyparker: DRILL BUNNY by stvr
Hi there! We are DREAM SHOW ADVENTURES and we made Chacket Valleyparker: DRILL BUNNY for this Ludum Dare. Chacket knows nothing but drillin'. That's all he cares about. You are Chacket. Don't let your drill overheat!
Directions:
Space to start. Use left and right arrows to move Chacket. Press Space to boost, as long as you have boost available. Grab carrots for an awesome powerup! Grab gems to amass wealth. Rocks and lava will slow you down and make your drill overheat. Avoid them!
About:
The engine is Phaser, and the game is written entirely in JavaScript and playable in-browser. All code was by Steve Richey (aka STVR), all art was by Andrew Agulto (aka Ninspriterx) except for the apples which Steve's kids drew. Sound was done with BFXR. Our music guy dropped out so we used some of Andrew's old (great) unused music.
We'd really love to add more to this sometime. Let us know what you liked or did not like! Or if you have ideas/requests/bugs!
Known issues:
- Fonts may not load correctly for everyone.
- Sounds may not load in Internet Explorer.
Post-jam changes:
- Made a small change to fix font loading issues.
- Made some changes to the way sounds and images are loaded to reduce load times and fix sounds for IE and Safari.
- Added mobile support. Try it on your phone!
Some things we didn't get to:
- Upgrade store
- Worms
- Moles
Okay, thanks for playing!
Credits:
Code: Steve Richey aka STVR (www.steverichey.com)
Art: Andrew Agulto aka Ninspriterx (http://ninspriterx.tumblr.com/)
Check us out at www.dreamshowadventures.com!
Directions:
Space to start. Use left and right arrows to move Chacket. Press Space to boost, as long as you have boost available. Grab carrots for an awesome powerup! Grab gems to amass wealth. Rocks and lava will slow you down and make your drill overheat. Avoid them!
About:
The engine is Phaser, and the game is written entirely in JavaScript and playable in-browser. All code was by Steve Richey (aka STVR), all art was by Andrew Agulto (aka Ninspriterx) except for the apples which Steve's kids drew. Sound was done with BFXR. Our music guy dropped out so we used some of Andrew's old (great) unused music.
We'd really love to add more to this sometime. Let us know what you liked or did not like! Or if you have ideas/requests/bugs!
Known issues:
- Fonts may not load correctly for everyone.
- Sounds may not load in Internet Explorer.
Post-jam changes:
- Made a small change to fix font loading issues.
- Made some changes to the way sounds and images are loaded to reduce load times and fix sounds for IE and Safari.
- Added mobile support. Try it on your phone!
Some things we didn't get to:
- Upgrade store
- Worms
- Moles
Okay, thanks for playing!
Credits:
Code: Steve Richey aka STVR (www.steverichey.com)
Art: Andrew Agulto aka Ninspriterx (http://ninspriterx.tumblr.com/)
Check us out at www.dreamshowadventures.com!
| Web | http://dreamshowadventures.github.io/LudumDare29/ |
| Source | https://github.com/DreamShowAdventures/LudumDare29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=26473 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.76 | 68 |
| Audio(Jam) | 4.01 | 39 |
| Fun(Jam) | 3.72 | 57 |
| Graphics(Jam) | 4.16 | 107 |
| Humor(Jam) | 3.20 | 149 |
| Innovation(Jam) | 2.81 | 453 |
| Mood(Jam) | 3.56 | 158 |
| Theme(Jam) | 3.78 | 81 |
Coins sometimes spawn on top of the boulders, although that doesn't matter that much since there's plenty of others left :P
I love the music btw!
The gameplay is good but a bit unchallenging.
With some more enemies it would be even more fun I think.
But considering the time constraints, you've put together a cool prototype of what could be an addictive game eventually :)
Nice game though, especially liked the visuals and music. The difficulty curve could use some work, as I didn't actually notice the game getting harder even after playing for a while.
There is some weird translations to spanish in the title screen though. Where in english reads "drill bunny" to me it shows "conejito de perforación" which sounds really weird, like google translated :P A better translation would be "conejito perforador" or in case the meaning was imperative it'd be "perfora conejito" like in drill bunny, drill.
Also instead of "press space" I get "presione inicio" which is even weirder because that's a different key altogether (inicio means start) and had me pressing random keys for a bit to find which one was I supposed to press. There it should say "pulsa espacio" ;)
However, I think the game was a little too easy for much to long. I killed myself 7000m down because difficulty was increasing too slowly for it to feel challenging.
I think you forgot to put the nice music on repeat by the way, because about 5-6000m down it stopped.
If the drill could take damage it was very little happening to the meter. Drilling through the rocks I only heated up.
So to sum up. I think the game needs to escalate in difficulty faster but other than that, it was a really nice little game.
I reached 15227m on my first run - I played so long that the music ended before I died.