Layers by caranha
This is Layers - a QiX clone.
Your goal is to remove the top layer by cutting it away, and revealing what is below. However, while you are cutting, you're also vulnerable to enemies.
What is under the surface of each level? Some levels might be insightful, others just quirky.
Controls:
Touch screen/Mouse: Touch to move, swipe to cut;
Keyboard: Arrows to move, shift-arrow to cut;
If you have any ideas for extra levels, let me know! New levels are pretty easy to add. Have fun with the game!
==================
UPDATE (Post-compo version)
* Video tutorial and timelapse: https://www.youtube.com/watch?v=uVTHqqheHAs
* v1.0.1 adds a tutorial level and solves a bad bug on android.
Your goal is to remove the top layer by cutting it away, and revealing what is below. However, while you are cutting, you're also vulnerable to enemies.
What is under the surface of each level? Some levels might be insightful, others just quirky.
Controls:
Touch screen/Mouse: Touch to move, swipe to cut;
Keyboard: Arrows to move, shift-arrow to cut;
If you have any ideas for extra levels, let me know! New levels are pretty easy to add. Have fun with the game!
==================
UPDATE (Post-compo version)
* Video tutorial and timelapse: https://www.youtube.com/watch?v=uVTHqqheHAs
* v1.0.1 adds a tutorial level and solves a bad bug on android.
| Windows, Mac, Linux | https://github.com/caranha/LD29/releases/download/v1.0/Layers.jar |
| Android | https://github.com/caranha/LD29/releases/download/v1.0/Layers.apk |
| Source | https://github.com/caranha/LD29 |
| Post-Compo version | https://github.com/caranha/LD29/releases/ |
| Google Play Store (Post-Compo) | https://play.google.com/store/apps/details?id=org.castelodelego.ld29.android |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=7847 |
Ratings
| Coolness | 67% | 3 |
| Overall | 3.37 | 370 |
| Audio | 3.09 | 347 |
| Fun | 3.44 | 236 |
| Graphics | 3.17 | 551 |
| Humor | 2.79 | 338 |
| Innovation | 2.91 | 660 |
| Mood | 3.26 | 324 |
| Theme | 3.58 | 286 |
Difficulty curve is quite steep, but overall, a lot of fun
this happened to me: https://dl.dropboxusercontent.com/u/19849504/Games/LD29/Bugs/caranha.png
Anny: Do you have any error message that you can send me?
Thank you all for the comments!
At first I was a bit unimpressed by the straigt up QiX game mechanic clone, but then I figured out how you worked the theme into the game - super clever and surprising, I love it! The last levels with the code of the game and the credits were especially nice. And the gameplay works, so nothing to complain there.
The art on the title screen looks a bit rough, but on the ingame pictures it works charmingly well - and the effect when your scissor die and respawn is very cool!
All in all, great work as always.
PS: While the autotracker music fits the game acceptably, you might want to give Abundant Music (a midi generator) and GXSCC (a midi to sort-of-chiptunes renderer: http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GXSCCB236/AcceptE.htm) a try. It's just so much better than autotracker!
The menu screen was the very last thing I added to the game. To be honest, I was quite worried because the entire concept of this game is based on drawing, and I suck at it :-) Also even my name is miswritten in the menu screen! xD
As for the music, Abundant Music has just WAY TOO MANY OPTIONS. In the time that I generate 10 autotracker songs and pick the best one, I can't even generate one or two abundant music tracks - maybe if they had a downloadable version... I will check out GXSCC!
-zzforrest
And this is basically ready to go for Android, you could pop admob in, do a tiny bit of tweaking and pop this on the Play Store in a couple of weeks time. It's a really good idea, and I haven't seen anything similar since Jezzball, so that was like 20 years ago - the simplest ideas are usually the best ones, this could do well.
I would make the red lines fluorescent so you can see them better when the background's red. Other than that, no complaints, really cool entry, and fits the theme well. Nice one.
As for the music. Yeah, another thing I'm not very good at! XD
@KevinWorkman: When you say the controls were clunky, do you mean the choice of controls, or do you mean the response? (I can see both being clunky, but want to pick your brain)
@AlexRose: Never played Jezzball :-) Thanks for the "red fuorescent lines" idea, I'll see what I can do for the next version! As for ads, I think my game is annoying enough as it is XD