Transfiguration of the Eternal Monster of Crypts by Mihael Medan

[raw]
made by Mihael Medan for LD29 (COMPO)
Was too tired to make more levels.. My first Ludum Dare entry, I'm quite surprised with the achieved, providing I got wasted yesterday. O:)

Ratings

Coolness 42% 1651
Overall 3.27 459
Audio 3.00 394
Fun 3.28 350
Graphics 3.62 276
Humor 2.20 729
Innovation 2.42 1015
Mood 3.33 282
Theme 2.65 980

Feedback

gikdew
28. Apr 2014 · 07:14 UTC
Nice graphics I love the lighting!
Flam
28. Apr 2014 · 07:24 UTC
Cool game. I loved the audio! Would definitely played more if there was more levels. :D
sirikan
28. Apr 2014 · 07:25 UTC
Fun game :).
lief
28. Apr 2014 · 07:27 UTC
I liked the minimalistic pixel style.. nice skull torches.
More levels! that was fun!

The enemies were cool :)
PaperBlurt
28. Apr 2014 · 07:41 UTC
This is real good.
Like the graphics, and the eerie mood.

Good going!
DragonXVI
28. Apr 2014 · 08:30 UTC
Nice little game with a good learning curve. Even a little final boss (Nice touch at the end too!), overall? Pretty cool! :D
spotco
28. Apr 2014 · 09:46 UTC
Pretty enjoyable! (By the end, was starting to do jump-attack combos...I can see a whole other game based around that)

Also, any game that uses auto-tracker.py is alright in my book :)
Norse Games
29. Apr 2014 · 11:14 UTC
Nice game, liked the lighting and the graphics, but I didn't really see how it tied in with the theme. But otherwise, it was fun, and the fighting mechanisms were really cool. Overall, good job for your first LD, and congratulations for actually completing it.
pyrogames
03. May 2014 · 00:14 UTC
I like the simple graphics scheme, but the jumping feels floaty or something. I don't know... it just doesn't feel right.
VictoryGarden
03. May 2014 · 22:02 UTC
Wow, this was nice! The graphics with their white outlines have a distinctive look, the lighting is great, and the level design is really nice, too! I had trouble a few times and had to think it through and plan things out, which is always a good sign.

Two minor tuneups I'd recommend: the SFX were a little aggravating, especially the "weapon-swinging" sound in combination with the enemy death noises--you can especially hear this on the last level, when you're constantly swinging your weapon and stuff is constantly dying. Also, the jumping's a little bit fluffy. It's workable, don't get me wrong--pretty good, but the ratio of time up to time down didn't quite do it for me, and would have helped the mood/feel of the game a little.

Thanks for the game! I enjoyed beating it--a good experience overall.
Waterman7
04. May 2014 · 21:31 UTC
Good job! I liked the enemy design and overall aesthetics a lot.