Mike Rand in Fantasy Land by BrainSlugs83
Fair warning, this game isn't complete.
This is a metrovania style game that I put together to make a jab at a couple of my co-workers. (Namely, Mike Rand who "works in Fantasy Land". I wanted to add in a couple of others, make one a quest fairy, and the other a boss, but I didn't have time for any of that. -- Also, sound effects would have been nice...).
Anyway, It may not be complete, but it's the most complete Ludum Dare entry I've done so far, and it's even playable for a few minutes.
It's got several screens of bad guys, a half complete dungeon level, a quest item that unlocks a power up for you (enabling some some back tracking), and a couple of hidden messages to discover. See if you can find them all! :-)
The game should explain the controls pretty well, but just in case:
Arrow Keys / Game Pad Left Stick .......... Move Rand (up to enter doors)
Keyboard Z / Space Bar / Game Pad A .... Jump
Keyboard X / Game Pad X ..................... Attack
F11 ................................................... Disable Debug Information (Whoops)
Notes:
Most of the graphics are mine, some are not. The tileset and the bad guy were a CC0/public domain license, so I borrowed them (though, I animated the bad guy manually in Spriter). -- And the main player sprite I spent a couple days on prior to the jam.
This is a metrovania style game that I put together to make a jab at a couple of my co-workers. (Namely, Mike Rand who "works in Fantasy Land". I wanted to add in a couple of others, make one a quest fairy, and the other a boss, but I didn't have time for any of that. -- Also, sound effects would have been nice...).
Anyway, It may not be complete, but it's the most complete Ludum Dare entry I've done so far, and it's even playable for a few minutes.
It's got several screens of bad guys, a half complete dungeon level, a quest item that unlocks a power up for you (enabling some some back tracking), and a couple of hidden messages to discover. See if you can find them all! :-)
The game should explain the controls pretty well, but just in case:
Arrow Keys / Game Pad Left Stick .......... Move Rand (up to enter doors)
Keyboard Z / Space Bar / Game Pad A .... Jump
Keyboard X / Game Pad X ..................... Attack
F11 ................................................... Disable Debug Information (Whoops)
Notes:
Most of the graphics are mine, some are not. The tileset and the bad guy were a CC0/public domain license, so I borrowed them (though, I animated the bad guy manually in Spriter). -- And the main player sprite I spent a couple days on prior to the jam.
| Windows (zipped Mono Game) (Direct Download) | https://docs.google.com/uc?id=0B8gtMPGkJelEcE1GUkU0Q1FrcFk&export=download |
| Windows (zipped Mono Game) (Google Drive Link) | https://drive.google.com/open?id=0B8gtMPGkJelEcE1GUkU0Q1FrcFk |
| Indie Expo | http://www.indiexpo.net/en/games/mike-rand-in-fantasy-land |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=22701 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.86 | 898 |
| Fun(Jam) | 2.97 | 667 |
| Humor(Jam) | 2.91 | 316 |
| Innovation(Jam) | 2.06 | 1093 |
| Mood(Jam) | 2.64 | 857 |
(According to the rules page, the theme just there to help you with the "Blank Sheet of Paper" problem. I didn't have that problem, so I didn't use the theme.)
Unfortunately he boss was not ready, nice entry.
The jump feels a bit jerky -- I can't tell whether that's because of the camera movement at the top of the jump or just the physics of the jump itself. Also making the attack radius larger might make the game more exciting, in that players would be better able to run around and attack, rather than slowly inching toward enemies.
The art that you made is great, especially that game cover!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I liked exploring the world, especially with how you could go indoors and outdoors. The jumping physics was a bit hard to master, but it was fun when I got a good double-jump and killed a baddie before landing on him. If there was an option to crouch and attack (à la Zelda II). Otherwise, it was fun exploring. Good Metroidvania mechanics!
--EDIT--
Thanks for rating my game! Sorry that you didn't enjoy it every much, and I just wanted to clear things up. We *just* imported the game into Gamemaker Studio, when we finished, and we didn't know that there were other options than the installer. The keybinding menu was just slapped in there, so I can understand it being bad. Not sure what you meant by the interface being 'painful,' and the enemy count was insane because we had been developing the game with a glitch limiting enemy spawns, and then we fixed that glitch after the jam ended, but we couldn't change the rates because that would be against the rules.