Dynamole by Zanzlanz
Hey!
5th time doing the compo in a row! It was fun and I'm happy with the results!
Source:
- The entire game was made in one frame. The .TXT contains all of that code. Take a look if you're interested!
Music:
- http://zanzlanz.bandcamp.com/album/dynamole
Timelapse:
https://www.youtube.com/watch?v=XzNg7RZjWYE :D
Important! I added the last achievement after the compo. Didn't think it was necessary to upload a second version just for that, so please keep that in mind if it makes or breaks the game. I also fixed a game-breaking bug.
Hope you enjoy! :D
5th time doing the compo in a row! It was fun and I'm happy with the results!
Source:
- The entire game was made in one frame. The .TXT contains all of that code. Take a look if you're interested!
Music:
- http://zanzlanz.bandcamp.com/album/dynamole
Timelapse:
https://www.youtube.com/watch?v=XzNg7RZjWYE :D
Important! I added the last achievement after the compo. Didn't think it was necessary to upload a second version just for that, so please keep that in mind if it makes or breaks the game. I also fixed a game-breaking bug.
Hope you enjoy! :D
| Web | http://zanzlanz.com/g/Dynamole |
| Newgrounds (Medals!) | http://www.newgrounds.com/portal/view/638322 |
| Source (.TXT) | http://zanzlanz.com/dump/2014/DynamoleSource.txt |
| Music | http://zanzlanz.bandcamp.com/album/dynamole |
| Timelapse | https://www.youtube.com/watch?v=XzNg7RZjWYE |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=11407 |
Ratings
| Coolness | 50% | 3 |
| Overall | 3.94 | 50 |
| Audio | 3.79 | 58 |
| Fun | 4.14 | 16 |
| Graphics | 3.62 | 276 |
| Humor | 3.67 | 68 |
| Innovation | 3.29 | 402 |
| Mood | 3.53 | 179 |
| Theme | 3.97 | 52 |
Some of the worms seem absurdly difficult to grab and the control scheme makes jumping a bit tedious considering the tight movements required, but overall an exciting experience. The achievements are so tempting.
Look forward to the next one.
+ sticks to the theme
+ difficult and challenging
- jumping could be tweaked a bit
I was hoping for a tip on how "jumping can be tweaked a bit." I'm not much of a game player, which probably explains why I don't notice what's wrong with it. @madflame991 ;)
Thanks!
Graphics is nice! And that music (Which is not really a surprise)! It's a crazy great game! Good job! :)
Seriously though, this game is a blast! (Yes, pun.) Outrunning an exploding cave is a deliciously exhilarating experience, and the worm collectables (and by extension, the achievements) gave this game great replay value & depth (and also let you showcase the level design), making the game so much more than just an "escape" game. And of course, wall-jumping is great fun, so thanks for making that a central part of the game.
The controls get the job done, but it would have been helpful if jump height could be controlled by how long the jump key is held down. I also have a pet-peeve against randomized hazards like the lava balls, but that's a personal preference so I won't complain too much about that.
And needless to say, your soundtracks never disappoint, and this game's is no exception! And keeping everything shaking all the time & seeing everything explode really got me pumped, and fit the music perfectly. Overall, great stuff!
@MrJohnson22, thanks so much!! :D Your comment is really nice!
The lava balls are actually timed to be exactly the same timing (although they are still a bit unfair nonetheless). I agree I could have made them better!
Also, great job at 29 worms, haha! That's no easy task! :)