Gems of the Deep by FyberOptic

[raw]
made by FyberOptic for LD29 (COMPO)
My first Ludum Dare! I worked on it right to the timer, but unfortunately there's still things it needs!

Your objective is to basically collect as many gems as possible while avoiding the bats. The cave system is dynamically generated every time you start.

Controls are simple. A and D to walk, space to jump and jetpack, mouse click to shoot.

There's still some debug keys added. Press backspace for visual debug mode, + and - on the keypad to zoom, N for no-clipping, and hold TAB for earthquakes (unfinished feature).

This was written in Java, and uses the LWJGL and Slick-Util libraries. SFXR was used for making the audio.

Ratings

Coolness 100% 1
Overall 3.20 532
Audio 2.57 659
Fun 2.98 587
Graphics 3.25 496
Humor 2.00 849
Innovation 2.52 962
Mood 2.67 836
Theme 3.40 432

Feedback

madjackmcmad
28. Apr 2014 · 03:03 UTC
Great job with the multi-level parallax, works wonders for underground locales.
ix
28. Apr 2014 · 03:06 UTC
Great tuning on the jetpack!
Mental Atrophy
28. Apr 2014 · 03:06 UTC
Hey, we nearly made the same game. The zoom really helped with finding the gems.
valgriz
28. Apr 2014 · 03:16 UTC
Your game came out very nice!
I like the generated world as well as the dynamic background.
deadarius
28. Apr 2014 · 03:28 UTC
The best I have seen so far, well done:)
renatopp
28. Apr 2014 · 04:08 UTC
Good job on the procedural generation and the multilevel parallax. Also Loved your artwork. Just missed the challenges.
DrPrettyPatty
28. Apr 2014 · 04:40 UTC
Very nice graphics and sound! The controls were perfect too!
PriorBlue
28. Apr 2014 · 05:06 UTC
Nice and fun little game, with a goal and more enemies, it would be more interesting in the end.
terraco
28. Apr 2014 · 05:29 UTC
Great work. That jet pack was a god send!
Techblogogy
28. Apr 2014 · 05:52 UTC
Good! What else can I say
Dreii
28. Apr 2014 · 06:13 UTC
Hah, my game was very much like this in the begining! I realy DIG it...heph heph heph, really nice though seriously really like the paralax, I wasnt able to get it into mine :)
Pheonise
28. Apr 2014 · 06:42 UTC
Really neat game! Visuals were consistent, audio matched well, and the parallax really made for an interesting scene.
Good job!
monsterkillu
28. Apr 2014 · 06:48 UTC
Great game and nice audio-visual Feeling..Smooth controls. I wish there was some form of levelling up/refuelling stations/upgrades/more enemies/treasures etc :)
angelk
28. Apr 2014 · 07:06 UTC
Parallax looks great, and I really love that the bullets can destroy parts of the level. Seems like the random level generation works well. I did notice there was no game over condition when I got swarmed by bats :)
rincewind_cz
28. Apr 2014 · 07:43 UTC
It took me some time to figure that I have jetpack. Pity that it's unfinished and lacking some objective. Next time.. ;-)
theholychicken
28. Apr 2014 · 07:45 UTC
Very awesome for a first Ludum Dare!
The parallax works brilliantly to avoid feeling claustrophobic.
CodeHat
28. Apr 2014 · 08:31 UTC
Nice game with great gameplay.
Jools64
28. Apr 2014 · 11:23 UTC
This game is neat, really cool looking parallax effect. The cave generation seemed to work really well and I liked the extra zoom feature.

It would have been nice if you could have added more enemies, guns, etc, but it's understandable with the time frame given that the content is pretty limited. Also when I ran out of hearts I didn't die. I'm not sure if that's a glitch or it just wasn't implemented.

All the same, fantastic effort for your first LD! Well done!
Pietro Ferrantelli
28. Apr 2014 · 15:21 UTC
Great job ! Gameplay is awesome :)
ninjacharlie
28. Apr 2014 · 20:20 UTC
Nice job!

The bad things:
- The bats were a little hard to shoot
- There wasn't much progression (it would be better if there was some objective i.e. Escape the caves with as many gems as possible, or something like that).
- Walking was a little slow

The good:
- JETPACKS ARE AWESOME
- DESTRUCTIBLE TERRAIN IS AWESOME
- It was pretty polished
- The parallax was cool

I had a lot of fun with this one. Kudos to you, especially since this is your first LD :)
Griz
28. Apr 2014 · 20:32 UTC
Pretty funny if you play it with a mouse macro on. Great job for your first entry!
Figglewatts
28. Apr 2014 · 21:18 UTC
The parallax was really nice, and the controls were pretty slick. Nice work! Solid game.
DragonXVI
28. Apr 2014 · 22:02 UTC
Nifty little game, and who doesn't love jetpacks? Good base for something, worth keeping at to see where it goes!
RyanNielson
28. Apr 2014 · 22:24 UTC
Great little game, quite simple, but the aesthetic really makes it stand out. The parallax effect is wonderful, good work!
BoneDaddy
29. Apr 2014 · 00:51 UTC
That screenshot looks so good, but unfortunately I cannot play it. It won't work on my PC (Windows 7). Nothing happens when I click run... :(
🎤 FyberOptic
29. Apr 2014 · 01:09 UTC
@BoneDaddy It could mean that you don't have Java installed on your system. Even the EXE version of the game will need it. I hope that's all it is, at least!


And I really appreciate everyone's positive and constructive comments! It's definitely made my first LD experience feel worthwhile.
archaeometrician
29. Apr 2014 · 03:25 UTC
Nice work I love it :)
UnixXNova
29. Apr 2014 · 06:08 UTC
Love shooting enemies while using jet pack great game could have had a bit more story
nicolashognon
29. Apr 2014 · 11:39 UTC
the game does not start on my imac (osx 10.6.8)
conormn
29. Apr 2014 · 12:17 UTC
Really like the style you have for this. The parallaxing is great! Also works great on my mac OS 10.9.2. Thanks for making :)
Doubstract
29. Apr 2014 · 12:49 UTC
It's so simple, but i love it! Jetpack is amazing here!
howieV (binarygirl)
29. Apr 2014 · 15:10 UTC
nice jetpack and parallax..good job :)
aaronjbaptiste
29. Apr 2014 · 21:32 UTC
Awesome bro! Really liked the jet pack, none of this limited fuel business! Visuals are stunning too. Perhaps missing a little more depth in gameplay, but you done a terrific job in the time.
Oddly Shaped Pixels
01. May 2014 · 12:04 UTC
Parallax scrolling!!! Yeah! Really impressive work for 48 hrs, it's so fun to just wander with the jetpack and destroy all the tiles. Would be better with some kind of objective or real difficulty!
anbreizh
01. May 2014 · 19:40 UTC
Nice little game, too bad it's unfinished (no goal, no way to die)
Nanolotl
04. May 2014 · 03:37 UTC
Really liked the destructible terrain and the parallax background.
Bats seemed to stop showing up after a while though.
Myyyvothrr
04. May 2014 · 11:16 UTC
Nice game, I especially liked the depth of the cave and the destructible tiles!
pinkmonkeyhead
04. May 2014 · 18:30 UTC
amazing mechanics!
csanyk
05. May 2014 · 21:15 UTC
The bats flying through rock that I can't shoot through is really unfair.
thaaks
13. May 2014 · 19:04 UTC
I liked the parallax scrolling and the player, rock and bat graphics.
The controls are not intuitive, WASD would have been easier for me.
I think the level is too big and I didn't know if there is another one, where to find all the gems and how many are remaining to collect.
The jetpack was fun and I think if you finetune the game a bit it will be a lot of fun!