Into the Earth by john111898

[raw]
made by john111898 for LD29 (COMPO)
Into the Earth is a short game with some very simple puzzles playing with the mechanics of the game. Each level goes further beneath the surface of the Earth than the last.

The game was written in Java using only the JRE System Library. I made the sounds using Bfxr and the graphics using Paint.NET.

Controls:
Movement: Arrow Keys or WASD
Restart Level: R

Ratings

Coolness 100% 1
Overall 2.26 1216
Audio 1.86 939
Fun 2.17 1153
Graphics 1.78 1231
Humor 1.85 955
Innovation 2.64 872
Mood 2.15 1145
Theme 2.31 1118

Feedback

SlamBlasta
28. Apr 2014 · 02:32 UTC
I couldn't get past the first tutorial level.
Enzo42
28. Apr 2014 · 02:33 UTC
Good tutorial and good idea
tiffi
28. Apr 2014 · 02:36 UTC
Cool idea and a cool game. Would be great if the text in the tutorial would fit in the screen.
Clinthoney
28. Apr 2014 · 02:40 UTC
Really simple graphics but pretty good.
jancsiba5
28. Apr 2014 · 21:11 UTC
Good idea, but bit buggy, and performance is not the best(I mean fps), but I liked it.
udvaritibor
28. Apr 2014 · 21:17 UTC
Having troubles on MacOS. Maybe it's just me :
admins-MacBook-Pro:Downloads admin$ java -version
java version "1.7.0_45"
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)

admins-MacBook-Pro:Downloads admin$ java Into\ the\ Earth.jar
Error: Could not find or load main class Into the Earth.jar
CoderMusgrove
28. Apr 2014 · 21:25 UTC
Simple and elegant, great job!
SonicRaptor
28. Apr 2014 · 21:33 UTC
as one java programmer to another I must say well done only using the JRE is a huge accomplishment although the collision is a little wonky at times love the game good job
ix
28. Apr 2014 · 21:35 UTC
I found the controls and collision detection to be somewhat dodgy; however, the puzzle ideas are interesting. I think there's something in here that could be developed further.
hexabeast
28. Apr 2014 · 22:34 UTC
It's a little buggy but using only the JRE seems to be hard, so good job!
GreatBigJerk
28. Apr 2014 · 22:46 UTC
Wouldn't start on OSX Mavericks
Galan
28. Apr 2014 · 22:48 UTC
Huh, the left click doesn't seem to work for me. (Linux, OpenJDK)
Joshua_Burr
01. May 2014 · 21:56 UTC
I just see an empty window on OSX
King_Mew
01. May 2014 · 22:02 UTC
It's pretty good, though the controls were a bit hard to get used to.
Empyrealhell
01. May 2014 · 22:07 UTC
It ran very slow for me, and the controls were unresponsive. It looked interesting, but it was too frustrating to use to get anywhere.
CiderPunk
02. May 2014 · 00:08 UTC
Nice ideas but the control issues hampered my enjoyment somewhat
kunzbe
02. May 2014 · 20:05 UTC
The game mechanics idea is nice, but technically you can learn a lot more.
In lvl 4 I was really happy about the object pusher '^^
Konrad Zegis
03. May 2014 · 19:45 UTC
Hmm... colisions seems little buggy. They're many places where I can't perform jump.
Also it seems like it doesn't matter if I jump from ground level, or while standing on box, I always reach the same point. It was very iritating to pass that box-creating button from 1st lvl.

Also it's running very, very slow :(
ZQMony
04. May 2014 · 21:31 UTC
You accelerate very slow.
HybridMind
04. May 2014 · 23:23 UTC
The controls and collisions in this game make it almost unplayable for me. I really tried but just basic movement is really bad and frustrating. Sorry. I would work on improving the movement input and the issues with picking up/dropping off boxes as they get stuck in everything and then the player sticks to the boxes.
koe415
04. May 2014 · 23:57 UTC
So this game has potential but a few issues were too frustrating to get past. First the player character's movement was all sorts of off. Going from stationary to moving left or right took way longer than it should've. Jumping causing the player's left or right movement to stop felt off. Putting boxes near the first level's counter became difficult after the 4th. I feel like a little more polish and I would have enjoyed this a lot more.
waveformmodulations
08. May 2014 · 02:57 UTC
The tutorial level was challenging. Controlling movements were clunky, though I like the game title.
FGM
08. May 2014 · 03:35 UTC
Interesting idea. Controls are really awkward. Movement generally should not be dependent on the OS keyboard button hold, which is what keyPressed() relies on. Better is to use flags.