Shady has to eat by anvoz
I didn't focus much on game development but always try my best to participate in LD.
Here is my second entry, using Phaser and Adobe Illustrator.
Jump: up - Move: left, right
Hunger: -1 HP/second - Sunburn: -25 HP/second
Eat: +5 HP/human, +1 score/human
Here is my second entry, using Phaser and Adobe Illustrator.
Jump: up - Move: left, right
Hunger: -1 HP/second - Sunburn: -25 HP/second
Eat: +5 HP/human, +1 score/human
| Web | http://anvoz.github.io/shady-has-to-eat/ |
| Source | https://github.com/anvoz/shady-has-to-eat |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30146 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.76 | 953 |
| Audio | 1.31 | 1058 |
| Fun | 2.68 | 849 |
| Graphics | 2.95 | 693 |
| Humor | 2.47 | 523 |
| Innovation | 3.09 | 535 |
| Mood | 2.61 | 892 |
| Theme | 3.29 | 537 |
I would agree about the scenario : "exit through the left hole, follow a cloud, enter in a right hole, and repeat" it's kind of breaking the gameplay but anyway i had fun !
Fits the theme properly.
For gameplay's sake I would consider having clouds at different height going at different speeds and in different directions. Also making the shadow less transparent so to make it clearer where it is. An animation of shady burning when exposed to sun.
If bottom layer of the dark-zone was patrolled by people with flashlights it would also up the gaming experience I think.
Maybe even a dark/light cycle on the above world where night implies safe roaming but fewer people or so?
Nice start, but some more work on the game-aspect so it's not only about running around in a circle.