Speak Softly and Carry a Big Stick by shyupuff

[raw]
made by shyupuff for LD29 (COMPO)
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EVER WANT TO RUN AROUND AND HIT MARSHMALLOWS WITH A STICK? WHAT? NO? HAHA THAT'S A GOOD ONE. YOU KNOW YOU DO.
Speak Softly and Carry a Big Stick
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Controls
WASD or Arrow Keys -> move & jump
space -> attack
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Made with:
Unity, C#, Photoshop, sfxr, cfxr, the internets.

Ratings

Coolness 47% 1409
Overall 2.37 1188
Audio 1.78 970
Fun 2.22 1135
Graphics 3.57 314
Humor 3.14 196
Innovation 2.07 1178
Mood 2.53 952
Theme 1.96 1213

Feedback

manabreak
28. Apr 2014 · 04:47 UTC
I don't know what to say :D The controls were a bit iffy. The game is... absurd, is that the right word? Let's go with absurd. I liked the doodle-y graphics, though. :)
deathray
28. Apr 2014 · 04:47 UTC
Controls don't seem to work for me.
aeveis
28. Apr 2014 · 04:50 UTC
funny, like the art!
cr2crstudios
28. Apr 2014 · 05:32 UTC
Strange concept (hunting marshmallows, man!) but cute and entertaining. :)
Jonochrome
28. Apr 2014 · 05:35 UTC
The collision detection feels pretty broken. But the art style is charming, and I chuckle at the idea of murderously slaying marshmallows.
Slader16
28. Apr 2014 · 05:43 UTC
I thought it was a pretty decent game, I really liked the art style!
BallpointPress
28. Apr 2014 · 05:43 UTC
Great look to the art. If you keep working on the game you should be able to kill graham crackers and also chocolate and then make some smores.
DrPrettyPatty
28. Apr 2014 · 05:47 UTC
The art is great! Like others said the collisions could use some work but I like the idea, especially the oddness of it all :)
jtpup0
28. Apr 2014 · 05:50 UTC
I got my ass kicked by a marshmallow today, anyway I don't see the relevance to the theme but sometimes we don't have to in order to witness a masterpiece. Great job.
furriKira
28. Apr 2014 · 06:10 UTC
Well, it took time to muderously kill a marshmellow. Got 3.
terraco
28. Apr 2014 · 06:59 UTC
Not horrible
Brian Corr
28. Apr 2014 · 07:13 UTC
As others have said, this game has slightly funky collisions and a great look.

Seriously, it looks great. I'd prefere if the lines were a constant thickness, so that the character didnt' stand out from the background.

I really like the marshmallows' behaviour, the way they jump around and they can get cornered. It made things tactically interesting.

Great effort, good compo entry. You should be proud!
orangepascal
28. Apr 2014 · 09:43 UTC
love the graphics! :) simple but effective. Scored 8 !
Almost
28. Apr 2014 · 20:52 UTC
It's hard to tell if I'm constantly missing my attack or if the enemy has more than one point of health. I think the damage area is smaller than the attack looks.
DarkMeatGames
29. Apr 2014 · 21:30 UTC
Loved the art style. Combat was a bit frustrating, but I'd love to see a more polished game with this aesthetic. Nice work!
snooze82
30. Apr 2014 · 15:47 UTC
WE NEED MOAR WEAPONS :D
Figglewatts
02. May 2014 · 22:56 UTC
Art is a good style, game could have been fleshed out more though.
Maniulo
12. May 2014 · 18:38 UTC
My record is 2 murdered marshmallows. The only way to actually slain them was to get them cornered.