Any ship can be a MINESWEEPER... Once. by tehryanx
Controls: Left and Right to move, Down to fire
Run out the clock and aim carefully. If a charge reaches the bottom without killing anyone you lose points :P
EDIT: if you find the charges sink waaaay too slow: That's a bug, and it only happens on some machines. :( Sorry.
Run out the clock and aim carefully. If a charge reaches the bottom without killing anyone you lose points :P
EDIT: if you find the charges sink waaaay too slow: That's a bug, and it only happens on some machines. :( Sorry.
Ratings
| Coolness | 84% | 2 |
| Overall | 3.27 | 459 |
| Audio | 3.70 | 78 |
| Fun | 3.16 | 427 |
| Graphics | 3.57 | 314 |
| Humor | 3.49 | 101 |
| Innovation | 2.75 | 778 |
| Mood | 3.05 | 499 |
| Theme | 3.52 | 332 |
And the In the Navy cover just made it for me.
I also like the explosion sound effect, it was all pretty cool. :D
Error: main.lua:26: attempt to index field 'window' (a nil value)
stack traceback:
main.lua:26: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
Feel free to contact me @tinyworlds if you need further information.
The sound and visual effects are awesome! Also, that probably wasn't intended, but after I first lost, the "In the Navy" song carried over to the game. And that was PERFECT. I don't care if it was accidential, you get five humor stars for this. (Is that you singing?)
All in all, pretty cool if somewhat hard game. Good job!