Beneath Me by Fasox

[raw]
made by Fasox for LD29 (COMPO)
Game made with Unity.
Everyone had a time where others tell awful words.
Everyone have a monster inside, that keep telling us "Stop those people, STOP THEM".
But there are other kind of people too.
We cant just keep them all out.
We just have to filter the right words...

PD: There are 3 different finals.

Ratings

Coolness 52% 3
Overall 2.59 1079
Audio 2.31 778
Fun 2.17 1153
Graphics 1.88 1215
Humor 1.75 1001
Innovation 2.93 648
Mood 2.90 639
Theme 3.10 700

Feedback

Jonochrome
28. Apr 2014 · 05:43 UTC
Really cool, relatable interpretation of the theme presented with gameplay that suits the concept well.
amymist
28. Apr 2014 · 06:19 UTC
I feel like I would have liked this better if I could control it with my mouse. Maybe it's just my computer, but little variations in how laggy the game was could end with me missing like three of the the things.
OhFiddleDiddle
28. Apr 2014 · 06:49 UTC
Our games actually have very similar concepts, although executed in a very different way.
It's nice to see that kind of thing.
Well done.
gikdew
28. Apr 2014 · 07:16 UTC
The title looks like porn. But the gameplay is awesome!
Gins
28. Apr 2014 · 18:33 UTC
Creative idea. It's sometimes quite hard if not impossible to catch all the words though :(
SevenKingdomsSurvivors
01. May 2014 · 03:50 UTC
The filter was a little hard to control. Its an interesting take on the theme, but im not sure how much game there is here.
kmakai
01. May 2014 · 03:55 UTC
This was a really interesting concept, and I think it's executed pretty well. Mechanically it's nice to see a different take on the "block incoming things" genre, with varying strengths you need to prioritize and some reflex/recognition in there too. I think the one thing that I might have done differently (not to say it was bad or wrong, just not exactly to my taste,) was the failure result. I feel like the outcome took away some of the weight for me, and felt a little melodramatic though. That's really my only criticism though. Great job!
🎤 Fasox
01. May 2014 · 07:46 UTC
Thanks all of you for the critics.
i didn't thought about the mouse control, maybe fit well, simply it didnt come up in my mind when i was designing the game.
And for the "lose screen", i agree with you, is melodramatic, I am a little melodramatic :P. The atmosphere could be other and leave a message about it instead of "kill them all" .
01F0
03. May 2014 · 18:41 UTC
Great idea, poetic and emotional! Not many games has that. It was very well executed.
Snoother
03. May 2014 · 21:31 UTC
Beautiful premise. And the gameplay mechanic does a really good job at depicting the overwhelmingness of verbal abuse. Also kind of frightening knowing what the character will do if you don't succeed -- an admittedly melodramatic point showing that hate breeds hate. Well done.
BlazingFanfish
04. May 2014 · 07:57 UTC
Amazing. It caught the theme very well. Love how you make this into an interesting game. Good job! :)
VictoryGarden
06. May 2014 · 04:50 UTC
You know, I was actually pretty unimpressed with the game until the last level, which spoke to me. I think it seemed a bit... cheap, in the bad ending, though. The mood seemed to contradict itself between very simple gameplay, a very simple message, and this kill 'em all statement that kind of alienated me from the protagonist (who I'd been identifying with just a moment before).

On the other hand, this contrast between melodrama and understatement may have been the point... I'm not sure. In any case, I really felt that such a violent reaction should have been... beneath him (hoho).
joe40001
08. May 2014 · 03:21 UTC
Very innovative, but I have to say, Fasox, if this is how people around you talk to you, you need to start hanging around nicer people. :P
SimianLogic
17. May 2014 · 23:13 UTC
Controls are too sensitive. Wasn't clear if I had to have the negative words pass through the whole barrier thing or if I could just "slice" them.