Sea's Bounty by jayemjee

[raw]
made by jayemjee for LD29 (JAM)
Help Brynn gather treasure and protect herself from the dangers of the deep!

My first real attempt at making a game in Unity. It's still missing a lot, but I hope you enjoy!

Code by jayemjee.
Artwork by Kildaver.

Ratings

Coolness 46% 1460
Overall(Jam) 2.67 648
Fun(Jam) 2.43 622
Graphics(Jam) 2.93 539
Humor(Jam) 2.00 577
Innovation(Jam) 2.27 677
Mood(Jam) 2.44 652
Theme(Jam) 3.10 401

Feedback

BoneDaddy
29. Apr 2014 · 00:48 UTC
Nice I beat it! I feel really fat when I'm carrying too much treasure LOL! This game also reminds me of an old Mario party game. Nice mermaid
uprightpath
29. Apr 2014 · 01:00 UTC
The premise is okay for a sort of puzzle/platformy sort of game. The explanation of using your attack could be better.
lukepilgrim
29. Apr 2014 · 12:11 UTC
nice little game :)
Zeta
29. Apr 2014 · 12:13 UTC
Not a bad attempt! I really like how the perspective of the platforms change, really nice feature :)
Marcus_siactro
29. Apr 2014 · 12:42 UTC
Nice game. Would love to see it a bit more fleshed out :)
sirdorius
29. Apr 2014 · 13:15 UTC
Nice model for the siren! a bit spartan, I think you should at least add something to let your players know if something happened hitting something, but at least it works perfectly!
littleball
29. Apr 2014 · 19:26 UTC
Well done for going down the 3d route. Shame there wasn't any audio
Mekuri
29. Apr 2014 · 22:03 UTC
Good job for a first try :-) - The game was pretty basic, but decent graphics! - Sounds could really add some life to the game- Especially the "death/coin" explosion when you die, would be way cooler if there were sound involved.
javifugitivo
30. Apr 2014 · 16:54 UTC
Good try. With more polishing and time to develop, I'm sure that the game would be still better ;-)
TomboFry
30. Apr 2014 · 18:39 UTC
I actually quite like the concept of slowing down as you have more treasure, especially with a time limit.
Secret_Tunnel
30. Apr 2014 · 21:29 UTC
Good on you for making your first Unity game! Nice start. Having the treasure weigh you down is a cool idea, and the 3D models look pretty good too.
pumpkin
30. Apr 2014 · 21:29 UTC
Strange but cute. A little fuzzy, however.
Cirrial
30. Apr 2014 · 21:31 UTC
Interesting idea with the encumberment mechanic. The attack direction seems sort of difficult to manipulate desirably - to aim at an enemy, you have to be moving at them, and this just makes it likelier you'll hit them. Great first attempt, though, keep up the good work!
TheExGenesis
30. Apr 2014 · 21:35 UTC
The slowing down, if not controlled from a design perspective, can make the players want to stop playing, be careful. Either way, it took a bit of guts for going with the 2.5D route instead of full 2 D for a first game, I liked the model! Just some constructive criticism:

- The animation wasn't fluid at all, I could tell when it ended/restarted.

- A more fleshed out environment(rather than pure white maze) and audio would make the feel way more alive.

Anyway, you finished it, it works as you intended and that's a pretty big accomplishment on its own.
mattrified
30. Apr 2014 · 21:35 UTC
Not bad. I lost the first couple of times though because I didn't know where to return to, but the mechanic and idea are solid.
Slader16
01. May 2014 · 00:50 UTC
I like the art, I wish there was some audio :/
matthias_zarzecki
04. May 2014 · 08:02 UTC
Aww, this is lovely :D

Gameplay feels good too