The Fields by ryangatts
The Fields is about a colony of bunnies (one at a time) trying to make their way across the mine-laden no-mans-land of a WWI battlefield.
Make your way across each field and try to sidestep or jump over any landmines in your way. Dig to learn how close you are to a landmine: red is one block away, yellow is two.
Themed after the costly and muddled nature of the war effort in WWI, The Fields is game about managing risk with limited information. You will very rarely know exactly where every landmine is, only that there is one nearby. Some levels are easier to complete by sacrificing a bunny to learn more about which bombs are where so that the path is clearer and safer for the next one in line.
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Instructions:
Move = WASD / Arrow Keys
Dig = Space
Long Jump = L-Shift / R-Ctrl + Move
Make your way across each field and try to sidestep or jump over any landmines in your way. Dig to learn how close you are to a landmine: red is one block away, yellow is two.
Themed after the costly and muddled nature of the war effort in WWI, The Fields is game about managing risk with limited information. You will very rarely know exactly where every landmine is, only that there is one nearby. Some levels are easier to complete by sacrificing a bunny to learn more about which bombs are where so that the path is clearer and safer for the next one in line.
--------------------------
Instructions:
Move = WASD / Arrow Keys
Dig = Space
Long Jump = L-Shift / R-Ctrl + Move
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.77 | 65 |
| Audio(Jam) | 3.75 | 95 |
| Fun(Jam) | 3.26 | 216 |
| Graphics(Jam) | 4.63 | 14 |
| Humor(Jam) | 3.24 | 140 |
| Innovation(Jam) | 3.49 | 162 |
| Mood(Jam) | 4.13 | 34 |
| Theme(Jam) | 4.02 | 25 |
+6 for rabbit anus.
This is a great work !
And really cool graphics !
Fantastic sound and art design, I really love it's theme in general!
Other than that, really cool idea! Super gorgeous graphics too, top notch!
Nice job.
I did really like your game though. If you had more time, I can imagine you actually producing an in game tutorial or such.
Also, technique I found that only failed me once was:
red -> long jump
green -> short jump
And FYI, I had to get someone who wasn't partially colorblind to help me play this game. Perhaps you can use colors that stand out more. This means red and green are out when put together, or just change the shades of the color.
For your game, you could do something like dark green and bright red.
Good job :)
Very impressive game, though.