Avenge Them! by BoTreats

[raw]
made by BoTreats for LD29 (COMPO)
Dawn the armour of the knights to find your family's murderer! You will surely die trying, so make the correct choice! WASD to move, Space to execute!

All content made with Unity, Visual Studio, GIMP, sfxr, and MilkyTracker.

Ratings

Coolness 57% 3
Overall 2.97 754
Audio 3.32 223
Fun 2.87 691
Graphics 2.97 676
Humor 2.81 326
Innovation 2.97 613
Mood 3.56 166
Theme 2.48 1051

Feedback

Andrew Shouldice
28. Apr 2014 · 23:54 UTC
I respect that senselessly murdering an innocent is not explicitly identified as as a failure.
BoneDaddy
29. Apr 2014 · 00:09 UTC
You gotta get both endings to get the full effect of this game. Clearly you're a man who understands honour. I liked the smoke puff effects a lot.
Zeta
29. Apr 2014 · 13:07 UTC
That death screen though :P Well made!
Andrew Adams
29. Apr 2014 · 13:09 UTC
Short but effective.
Clinthoney
29. Apr 2014 · 13:12 UTC
Loved the work in the graphics. But however I was unsure what I was supose to be doing (Because I did not read the note) Which most average players will skip if possible or just not read it at all.
Cake&Code
29. Apr 2014 · 14:35 UTC
I think the core concept is very cool, but the game is yearning for variety! After the first kill it would be nice to see perhaps some of the other patrons realize you are there to kill and try to stop you, or to add some kind of scenario where there is a time limit or something.

It would also be nice if the movement had been smoothed out so that holding a directional button would animate without the start-stop effect. I hope you keep on working to polish this up! :D
kbm
29. Apr 2014 · 14:36 UTC
Short, simple, nice idea. I liked it! :) Well done!
ComicSans
29. Apr 2014 · 14:44 UTC
The smoke and audio really work with the dark theme.
xandy
29. Apr 2014 · 15:21 UTC
very good atmosphere with the smoke and music! finding the knight was a bit too easy. maybe only hints instead of an image?
elliottd
30. Apr 2014 · 00:37 UTC
that shit is dope as fuck
rylgh
30. Apr 2014 · 09:03 UTC
^
XenosNS
30. Apr 2014 · 12:35 UTC
Love the idea of sneaking in and finding the knight.
I wonder how often they trip on those codpiece cape things.
Dominator_101
01. May 2014 · 21:16 UTC
Had really nice smoke effects. Was kind of easy and short, but good!
mrexcessive
03. May 2014 · 11:35 UTC
Hi. Great idea. Think maybe the first level is a bit big, but found him in the end. Love the atmosphere, very nice layered smoke and music.
mark.goetz
07. May 2014 · 03:57 UTC
I really like how you use the smoke and music to get your mood across. And it seems like the antagonist is randomly generated each time? I'm in agreement with there needing to be some visual polish - the main character's walk animation, the blockiness of the dialog font, the death effects, etc. - as well as polishing of the concept - where are you, why is it that the other knights would come kill you, etc. There's actually an Adult Swim game called Westerado that has this basic gameplay mechanic, and it would be really cool to take your medieval spin on it and flesh it out a bit. Nice work!