Cave Runner - A multi monitor game by DazKins

[raw]
made by DazKins for LD29 (JAM)
Cave Runner is a single player co op game designed to run on two monitors (the game can still be played on one monitor however). Control one character in each screen, open doors, trigger levers for each other to get to the end of the level.

RESTART BUTTON IS R (forgot to put this in the instructions menu)

So after the first few tests, it seems that this game doesn't run all to well if one of your monitors doesn't have a 16:9 aspect ratio. If you plan to run the game on one monitor you should be able to play it fine. It's a real shame that it didn't port to well to other systems but I guess it was an ambitious idea anyway!

Ratings

Coolness 40% 1692
Overall(Jam) 3.26 344
Fun(Jam) 3.05 337
Graphics(Jam) 2.82 578
Innovation(Jam) 3.62 117
Mood(Jam) 2.81 517
Theme(Jam) 3.00 444

Feedback

schn眉t
28. Apr 2014 路 08:18 UTC
I tried it, but it didn't run. I opened the jar, but all I got was a white screen where nothing happened.
Damn. Sounded interesting, though.
馃帳 DazKins
29. Apr 2014 路 15:02 UTC
Sorry, this is fixed now
Gravity Games
29. Apr 2014 路 15:20 UTC
It was a nice concept, but clearly needed more play testing. The character select was non-functional, and I was always the default player on both screens. On top of that, I fell into the hole under the moving platform and couldn't get out. The controls generally felt clunky and unresponsive, and control is very important in a platformer.
馃帳 DazKins
29. Apr 2014 路 15:22 UTC
Yes, this game was very rushed at the end so many bugs like the character selection did pop up and controls were horrible I admit. Thanks for the feedback!
thx4nothing
29. Apr 2014 路 15:23 UTC
I like the idea of the two screens. If there would be some sound it would be better.
馃帳 DazKins
29. Apr 2014 路 15:25 UTC
There was sound, that bugged in the export unforunately :(. Thanks for the feedback!
metjm
29. Apr 2014 路 15:28 UTC
Woah what a cool idea! And it works great. I would give you way more than 5 on innovation if i could.
Cirrial
29. Apr 2014 路 15:30 UTC
Displays terribly on my different resolution monitors, well enough to be played up to a point where I then can't see because part of the window is below the display. Could really do with a restart button, seeing as there's a fair few unwinnable scenarios you can get into (right off the bat, falling into the pit with the moving platform on player 1's screen. I like the general idea of single-player co-op here, though.

Also, it doesn't seem like the character select actually works?
馃帳 DazKins
29. Apr 2014 路 15:33 UTC
Yes again character selection was bugged, and there is a restart button it is R. My fault, I forgot to add this to the instructions menu, my bad. Thanks for the feedback!
Stepperz
29. Apr 2014 路 16:21 UTC
Downloaded, it ran but i cannot see screen 2 at all. It appears on the task bar along with screen 1 but i can't view it :(
馃帳 DazKins
29. Apr 2014 路 16:23 UTC
Damn, its a real shame that the 2 monitors didn't work out for everyone :(. It is optimised for 16:9 aspect ratios. I guess we should have done a bit more research before hand to test this. It is quite hard to debug all the display issues when there are only 2 PCs to test the game on! Thanks for the feedback!
UltimateWalrus
29. Apr 2014 路 16:36 UTC
Haha this is cute :] I like the way you approached split-screen. I got stuck in the wall from the jump pad, and the moving platform slipped out from under me. But I appreciate the simplicity, you can go right in and instantly understand what's going on.
Thorig
29. Apr 2014 路 18:46 UTC
The main menu was a bit unclear. The shadow was not really enough to show what was selected. Still a nice game.
馃帳 DazKins
29. Apr 2014 路 18:48 UTC
Ok, will note that down for next time. Thanks for the feedback!
Jools64
29. Apr 2014 路 19:04 UTC
This is a really cool idea but the implementation is a little sketchy. I managed to immediately get my self stuck in the ceiling at the start by engaging the jump pad while standing under the wall. I also found falling in holes to be a bit odd considering you do not die, you are able to just keep moving.

Everything else was great though. The level design seemed quite clever and the graphics were nice. Good work!
馃帳 DazKins
29. Apr 2014 路 19:08 UTC
I'm glad you enjoyed the level design (I didn't!). There were MANY physics bugs that were unfortunately never fixed due to the ambition and complexity of the project being on 2 screens. Thanks for the feedback!
Diamond Crow
30. Apr 2014 路 10:20 UTC
Nice idea, feels like it works just as well in single player. Unfortunate with all the bugs.
Idkfawin32
05. May 2014 路 15:40 UTC
This was excellent, god such a great idea
fermenter
08. May 2014 路 19:39 UTC
Loving that it's two player on two screens, and I love when you step on the little switch and catapult your friend up. Puzzles could be better, and I'm pretty sure, but not 100% because I couldn't remember if there were more controls, but I'm pretty sure I got stuck in a pit that I couldn't get out of.