{"author_link":"\/author\/mekuri\/","author_name":"Mekuri","author_uid":"20130","comments":[{"author_name":"Shivur","author_uid":"36762","time":"Apr 28, 2014 @ 2:30am","epoch":1398651900,"text":"It's a little hard too control at the start because the camera turn too quickly. But with a little practice the game become enjoyable and relaxing."},{"author_name":"Afal","author_uid":"27397","time":"Apr 28, 2014 @ 6:08pm","epoch":1398708180,"text":"I had way too much fun running around the fountain swinging at slimes"},{"author_name":"Halbernacht","author_uid":"35057","time":"Apr 28, 2014 @ 9:46pm","epoch":1398721260,"text":"There's something weirdly amusing about seeing a giant moshpit of cuties and slimes wailing on each other."},{"author_name":"thinkster","author_uid":"30204","time":"Apr 28, 2014 @ 9:47pm","epoch":1398721320,"text":"Was fun running around and swinging the sword. When attacking the enemies some sort of feedback that you were hurting them would have been nice. I'm impressed by what you did in 48 hours!"},{"author_name":"pansapiens","author_uid":"198","time":"Apr 29, 2014 @ 6:47am","epoch":1398753720,"text":"Overall, plays quite well. I especially like the helper guys wandering around, since it gives a real atmosphere of a living village that must be protected. I think you could trim back the opening story until it is better refined - it didn't seem to add much for so many words. Bad blobs from the ocean are attacking, keep whacking them till you win. I would have liked some visual feedback to tell me when I'd hit a monster (particles, flash blob colour or a hit animation) since it was hard to know when my slashes were connecting. From a design perspective, what could work well here is having an object(s) (shrine, elderly leader, vege patch ?) that needs to be protected, but is distant from the fountain."},{"author_name":"Mekuri","author_uid":"20130","time":"Apr 29, 2014 @ 7:23am","epoch":1398755880,"text":"Thanks a lot for the feedback guys :-)\r<br\/>@Shivur: I did crank up the sensitivity a lot towards the end since I felt it was too slow. I might have cranked it up too much :-)\r<br\/>@Afal: I'm glad you had fun :-)\r<br\/>@Thinkster: I'm glad you think I got a lot done, that is also the reason I had to cut things out and things got a little hasty somewhere.\r<br\/>@pansapiens: For the reasons above I didn't get around to fixing the effect when monsters get hit- There is actually an animation for it, that you might see on rare ocasions, but the move or attack animation kinda ruins it, and I didn't have the time to sort it out.\r<br\/>About the story, I did want to tell a deeper story, but again, time got the best of me, so I hastily tried to make a short story, while attempting to be a bit humorous about it :P But I really like your ideas :D"},{"author_name":"Simon@LD","author_uid":"33672","time":"Apr 29, 2014 @ 11:21am","epoch":1398770160,"text":"Really impressive for only 48 hours! Now will you excuse me... i have some more blobs to kill ;)"},{"author_name":"ArcturusDeluxe","author_uid":"26098","time":"Apr 29, 2014 @ 4:10pm","epoch":1398787500,"text":"Pretty fun game.  I liked the NPC helpers, and teaming up with them to kill the blobs felt good.  The controls felt a bit clunky, but I understand you can't do everything within the time limit.  The basic idea is good though and I'd like to see it expanded upon.  Nice music too!"},{"author_name":"GamerTaters","author_uid":"35352","time":"Apr 29, 2014 @ 6:14pm","epoch":1398794940,"text":"It was fun at first but then got a little repetitive. There was not really a goal to go towards. Just facing a wave of blobs. :p. like the cute art as well as the music it fits the theme."},{"author_name":"Brian Corr","author_uid":"15518","time":"Apr 29, 2014 @ 6:17pm","epoch":1398795120,"text":"Hi!\r<br\/>\r<br\/>I encountered a pretty nasty bug: the enviromnent didn't seem to load. Still, the alliies and enemies spawned, so I could basically play to get a feel for things. This is well done. Things look good (from screenshots and what i COULD see) and the controls are pretty nice.\r<br\/>\r<br\/>I think that the sword feels 'far' from me, a little unnatural in that sense. Maybe you could make it bigger and bring it in and the mechanics of the swing would be more intuitive. The AI seems fine and the music, atmosphere and story are neat, especially for 48h.\r<br\/>\r<br\/>Well done!"},{"author_name":"Dominator_101","author_uid":"21741","time":"Apr 29, 2014 @ 7:15pm","epoch":1398798600,"text":"I may or may not have accidentally or intentionally murdered a few of my buddies...\r<br\/>\r<br\/>:P"},{"author_name":"Marcellus","author_uid":"26515","time":"Apr 29, 2014 @ 8:49pm","epoch":1398804240,"text":"Art and music are nice, I would have liked a bit of feedback when I hit a blob."},{"author_name":"garygreen","author_uid":"13914","time":"Apr 29, 2014 @ 8:57pm","epoch":1398804720,"text":"I really liked the graphics and music in this and it was fun to wander around hacking at the blobs too. :-) I'd like to see you develop his game idea."},{"author_name":"Oddly Shaped Pixels","author_uid":"33840","time":"Apr 29, 2014 @ 10:06pm","epoch":1398808860,"text":"Really well polished for 48h! It was fun slashing some blobs. Maybe (just a suggestion) you could put the camera a bit higher cause the character's body takes sometimes 75% of the screen height"},{"author_name":"cageinabird","author_uid":"12377","time":"Apr 30, 2014 @ 7:42am","epoch":1398843420,"text":"There's a lot here for 48 hours! I liked the music and the AI buddies most. I did notice an animation glitch when you run and attack at the same time, but I know what Unity's animation system can be like. :)"},{"author_name":"timtipgames","author_uid":"15341","time":"May 1, 2014 @ 1:14pm","epoch":1398949740,"text":"Enjoyed playing it. It get's a bit repetitive after a while though :) Good job on character controller, didn't experience any problems."},{"author_name":"oobie","author_uid":"33944","time":"May 2, 2014 @ 4:36am","epoch":1399005060,"text":"Cool. How did the theme tie in with this exactly? Or am I just dumb"},{"author_name":"Mekuri","author_uid":"20130","time":"May 2, 2014 @ 8:31am","epoch":1399019160,"text":"The theme reference was that the baddies came from beneath the surface of the water. It would've been more obvious if I had had enough time to implement the second mob, which would've come from beneath the ground."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"May 3, 2014 @ 5:12am","epoch":1399093620,"text":"Cool looking game! I included it in part 10 of my Ludum Dare compilation video series, if you'd like to check it out :) http:\/\/youtu.be\/vjBlRj2wHy8"},{"author_name":"MintArcade","author_uid":"35966","time":"May 3, 2014 @ 8:26am","epoch":1399105260,"text":"Great fun! Played a lot. Like AI behaviors."},{"author_name":"Druid","author_uid":"31662","time":"May 4, 2014 @ 11:31am","epoch":1399202760,"text":"I really enjoyed this game. Because reminded me Yarooze andventure game on PSX https:\/\/www.youtube.com\/watch?v=2M0_xyr3uxk :D"},{"author_name":"GameGrape Corporation","author_uid":"35285","time":"May 18, 2014 @ 4:31pm","epoch":1400430360,"text":"Very cool! What did you use to make this? Unity3d, LWJGL? OpenGL, Direct3D? Thanks! :D Great Job!  -Mallot1 GameGrape Corporation: www.codingrevolution.blogspot.com"}],"images":["ld29\/20130-b6ca21899a14a494bdab8b3388fa5943.jpg","ld29\/20130-760cbafe9c450b8f89b3d94578310e3e.jpg","ld29\/20130-6ffdf5fce969017a64bc524966e915ca.jpg","ld29\/20130-21f82f58aec837e3901f2a3b90468959.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/60993355\/Cuteopia\/Cuteopia.html","text":"Web (Unity)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/60993355\/Cuteopia\/Cuteopia.rar","text":"Windows (rar)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/60993355\/Cuteopia\/Cuteopia_Linux.rar","text":"Linux (Untested)"},{"url":"http:\/\/youtu.be\/_Hfoc5KGxmc","text":"Video (Youtube)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/60993355\/Cuteopia\/Scripts.rar","text":"Source"}],"metadata":{"g_key":"19789","g_author":"20130","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19818","g_title":"Cuteopia","g_status":"UCHK1","g_place":"693","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/20130-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/20130-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/20130-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/20130-shot3.png-eq-900-500.jpg"],"text":"Phew- This was in the final hour for sure!\r\n\r\nI realized just as I was about to submit, that I forgot to scale text with screen size. This may cause problems reading the text ingame, so All the \"Menu Screen\" text will be posted below.\r\nThe monsters in the game come from the ocean this \"Beneath The Surface\". - I did plan to another monster that would come through the ground, but I did not have time to animated it, so I decided to leave it out.\r\n\r\nThis was my first time delving into AI, so the AI is extremely simple. Furthermore, this being the compo, I decided to create my own character controller. It might not be the best, but it's the first I've created fully by myself.\r\n\r\nMusic was done with a combination of cgMusic and Synthfont, and with a little help from Audacity.\r\nThe sound effects, few as they may be, was made by myself, by making sounds into the mic. Quite fun :P\r\n\r\nBelow are the ingame information in case the text is all messed up.\r\nThank you for reading and playing my game! :-)\r\n\r\nEdit:\r\nFixed a \"bug\" that made you unable to go to fullscreen without skipping the instructions menu- Changed \"any key\" to \"space bar\" to fix this.\r\n\r\n------------------------------------------------------\r\nThe Story!!! (Long version)\r\nThis is Cuteopia- Or some of it anyways. You have been chosen\r\nas the \"Cutie in Shining Armor\"... Or well. It's not really that\r\nshiny, but you look different than the others!\r\nCuteopia are being attacked by the devious \"Baddies\"... Well not\r\nthat devious, the AI programming is really lacking! But they can\r\nkill you, and your fellow Cuteopians.\r\nThese nasties come from \"Beneath the Surface\" of the ocean.\r\nThere's also stories about some other baddies from under the ground,\r\nbut they didn't really make it into this version of the ga... the world!\r\nSo anyways- You have this shiny sword that is really awesome... Well it\r\nwill be soon enough. It needs time to charge up, but the good thing is\r\nit gets better over time, so it'll get easier.\r\nOh right- You win, when your Sword is fully charged! That simple!\r\nOne last thing! You heal at the fountain in the middle. Pretty cool huh?\r\n\r\nGood luck!\r\n\r\nThe SHORT Version\r\n- You can kill stuff.\r\n- Kill stuff that comes from water, with sword.\r\n- Sword charges up over time- Like 5 - 10 mins or so.\r\n- You win when Sword is charged up!\r\n- Stand close to fountain in town to heal!\r\n- Look on the other side of the screen for control information!\r\n\r\nControls\r\n- Mouse to look around. \r\n- Moving forward moves you in the direction the camera is facing.\r\n- WASD or Arrow keys to move\".\r\n- Hold Shift to Run.\r\n- LMB to swing your (soon to be) mighty sword.\r\n- Your patience to bear with the unpolished controls (and AI).","title":"Cuteopia"}