Frustration by parDal
Be resilient.
Ratings
| Coolness | 28% | 1895 |
| Overall | 2.60 | 1077 |
| Audio | 3.13 | 324 |
| Fun | 2.20 | 1143 |
| Graphics | 2.67 | 868 |
| Humor | 1.88 | 942 |
| Innovation | 2.05 | 1186 |
| Mood | 2.79 | 736 |
| Theme | 2.38 | 1094 |
| Coolness | 28% | 1895 |
| Overall | 2.60 | 1077 |
| Audio | 3.13 | 324 |
| Fun | 2.20 | 1143 |
| Graphics | 2.67 | 868 |
| Humor | 1.88 | 942 |
| Innovation | 2.05 | 1186 |
| Mood | 2.79 | 736 |
| Theme | 2.38 | 1094 |
But I liked the music and the camera handling!
So, I'm planning doing a revised version of the game, removing the bugs, adding a little more content and polishing some aspects. Feel free to report any redundant parts, errors in general and suggest anything that you think that might add something.
Also,
@TwoScoop, could you say what type of computer you used to play?
@arrogant.gamer, Could you elaborate more? I couldn't understand where you found difficulty.
@Suese and @lonewookie, I thought of a solution, I'm already working on it, thanks for noticing/commenting (it's going to the revised version)
I liked the art style actually too.
I felt strange when playing, are you in my head?! Hehe, you nicely anticipated all the reflex we have in playing the plateform, and make that game a good frustration :-)
(going right, oops close, going left, oops falling, going left oops dead end, going back...)
I which you would have gone more deeper in that feeling!
The music match perfectly that purpose. Graphics are simple but well polished.
PS: *spoiler* there is no way to get up when reaching the end after the plateforms, right?