Iron Descent by Cactose

[raw]
made by Cactose for LD29 (COMPO)
A game where you descend deep below Mars to fight aliens and save your mining team.

Ratings

Coolness 48% 1359
Overall 2.41 1172
Audio 2.00 899
Fun 2.50 976
Graphics 1.92 1208
Innovation 2.00 1201
Mood 2.32 1079
Theme 2.60 1002

Feedback

GreenyUk
28. Apr 2014 · 02:46 UTC
Very basic and lacking production value, but basic mechanics are there :) Nice effort.
madjackmcmad
28. Apr 2014 · 02:48 UTC
I've always liked spread weapons. I felt like I was machinegunning lemons out of my eyes! Good work.
SlamBlasta
28. Apr 2014 · 02:51 UTC
An interesting game. It played more like a Shoot-Em-Up because I could basically fall through the levels without touching the ground. It was fun, but also very basic.
saiato
28. Apr 2014 · 02:57 UTC
The controls are really rough feeling, but I like it when the bullet hell areas are introduced.
blockbot
28. Apr 2014 · 03:23 UTC
I am into the concept, but the controls are too floaty for me. This is definitely worth refining though!
telaviv
28. Apr 2014 · 03:24 UTC
So fun in theory! Moving and shooting while falling seems like a lot my kind of game. Sadly the shooting wasn't working and I think the enemies couldn't shoot me either.
Nition
28. Apr 2014 · 03:43 UTC
Good basic mechanics, but fairly simple and generic. I feel like the fall speed is a bit slower than it should be - I know this is MARS GRAVITY, but it makes it a bit difficult to outmanoeuvre the enemy bullets while falling.
rincewind_cz
28. Apr 2014 · 08:12 UTC
I know that it's Mars, but still -- it's too slow. Also shooting through obstacles? Why not.. :-)
Nnnnneeeedddd
29. Apr 2014 · 18:21 UTC
This was really addictive. Good job
bebopbraunbaer
29. Apr 2014 · 19:11 UTC
good work (- : , gets hard quite fast : D
Oddly Shaped Pixels
30. Apr 2014 · 08:34 UTC
Really good start, maybe the difficulty should be more progressive.
Dont take it bad but it reminds me of the game VLambeer uses as en example in the "Art of screenshake" speech. Now you just need to Vlambeerized it and you'll have a great game!
BoneDaddy
03. May 2014 · 21:23 UTC
The game froze on me in the third level. I was shooting the cannons a bunch. And then again in the fifth level (I think).

The intro was pretty cool, really set the mood well. The background in the first level was also cool. The game is rather simple, but fun enough once you get the hang of it. Also liked the use of slow gravity.
kristof
08. May 2014 · 07:01 UTC
Nice start. I think the most important part of a platformer is how the movement feels. Unfortunately the movement of your character feels very slow and unpredictable. Still, I had some fun.