Rageshifter by Dread_Lord369
You play as a simple sword-wielding citizen, plagued by odd creatures warping into your perfect solitude. As you kill the invaders, your rage builds, and ultimately (by pressing 'SPACE') you somehow shift the matter in your body to become something bigger and better. You become an unstoppable behemoth of a being. That is, of course, until you calm down.
Features:
- Top down hack'n'slash gameplay
- Wave-based enemy system (4 waves total, followed by an endless wave for your survival hunger)
- Rage-fueled shapeshifting
Instructions:
- WASD to move
- Falling off the edge of the island will cause certain death. The same goes for the fog pits across the island as well
- Mouse to look
- Left click to attack
- Fill rage meter (green bar) by killing enemies (tougher enemies fill your rage quicker)
- When rage meter is full, press SPACE to shapeshift into a 'Giant'
- When in rage mode, rage meter will slowly deplete before shifting back to human form
- When in rage mode, you take no damage, and you can one-shot everything
- Enemy spawn rate also increases while in rage mode
- Press ESCAPE at any time to return the the main menu
I hope everyone gets a chance to give this a go, I only had less than 24 out of the 72 hours to actually work on it, and I came into this hoping to have at least a prototype, if not a 'complete' game, so I'm pretty happy with how far it came in that short time.
I ended up using free audio assets and finished off a terrain generator that I was working on previously in order to get a nice terrain to play on. Coder art is the main art of choice here as I didn't have time to do the modeling, etc.
Enjoy everybody!
Changelog:
V1.1:
- Fixed a bug that prevented wave 3 and onwards from actually spawning any enemies.
V1.0:
- Release.
Features:
- Top down hack'n'slash gameplay
- Wave-based enemy system (4 waves total, followed by an endless wave for your survival hunger)
- Rage-fueled shapeshifting
Instructions:
- WASD to move
- Falling off the edge of the island will cause certain death. The same goes for the fog pits across the island as well
- Mouse to look
- Left click to attack
- Fill rage meter (green bar) by killing enemies (tougher enemies fill your rage quicker)
- When rage meter is full, press SPACE to shapeshift into a 'Giant'
- When in rage mode, rage meter will slowly deplete before shifting back to human form
- When in rage mode, you take no damage, and you can one-shot everything
- Enemy spawn rate also increases while in rage mode
- Press ESCAPE at any time to return the the main menu
I hope everyone gets a chance to give this a go, I only had less than 24 out of the 72 hours to actually work on it, and I came into this hoping to have at least a prototype, if not a 'complete' game, so I'm pretty happy with how far it came in that short time.
I ended up using free audio assets and finished off a terrain generator that I was working on previously in order to get a nice terrain to play on. Coder art is the main art of choice here as I didn't have time to do the modeling, etc.
Enjoy everybody!
Changelog:
V1.1:
- Fixed a bug that prevented wave 3 and onwards from actually spawning any enemies.
V1.0:
- Release.
| LDjam Version | https://dread-lord369.itch.io/rageshifter-ldjam35 |
| Updated Version | https://dread-lord369.itch.io/rageshifter |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=54265 |
Ratings
| Coolness | 35% | 1712 |
| Overall(Jam) | 3.28 | 501 |
| Fun(Jam) | 3.67 | 134 |
| Innovation(Jam) | 2.89 | 683 |
| Theme(Jam) | 2.89 | 841 |
However, there are two things about builds:
-For WebGL you need to upload the zip folder to a website that lets you a player, like Gamejolt or Itch.io, otherwise it looks like an downloadable build.
-Unity WebPlayer looks like an download too, you have to upload just the .unity3d file to a web, (like the two I told you before)
I'll definitely fix up the web links after work today.
I'm glad you liked the game (:
I love the dragging light of the sword?bat?bar?
I just can't figure out why using hammer is a better shape than sword?bat?bar? Nevermind.
I enjoyed this a lot.
In regards to rage mode, it's best use is as a panic button when you get swarmed as you become invincible for the duration, and one-shot the enemies, allowing for a nice buff in score generation, as well as a way to clear the horde.
In terms of the shape of the hammer, it was simply a choice based on the fact that you shapeshift into a 'giant', which would use a heftier weapon set. In retrospect, I should have made the hammers a fair bit larger, and maybe swapped the shape out with a mace/club of some kind.
I think I'm gonna push out a few updates in the near future to have a more polished game for my portfolio, in which I will actually be modelling and animating the characters, and attempting to implement the terrain generation into the game itself to allow for a different map each time you play.
Overall its a really great effort and a fun little hacknslash game
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
The sound/killing effects are really nice.