{"author_link":"\/author\/skiddings\/","author_name":"skiddings","author_uid":"15697","comments":[{"author_name":"TheLastBanana","author_uid":"2656","time":"Apr 29, 2014 @ 2:59am","epoch":1398740040,"text":"The physics and lighting were cool. Not much to do, unfortunately, but a neat tech demo."},{"author_name":"Genecyll","author_uid":"24719","time":"May 2, 2014 @ 12:55pm","epoch":1399035000,"text":"Nice sandbox game. I think it has many possibilities if you would continue!"},{"author_name":"pichifino","author_uid":"36836","time":"May 11, 2014 @ 3:21pm","epoch":1399821360,"text":"Good Job"},{"author_name":"BuddaKaeks","author_uid":"32926","time":"May 11, 2014 @ 3:40pm","epoch":1399822500,"text":"Good game!\r<br\/>\r<br\/>Only thing to mention: the shadows of the particels are too dark!"},{"author_name":"GameGrape Corporation","author_uid":"35285","time":"May 18, 2014 @ 4:17pm","epoch":1400429520,"text":"Awesome! :D!"}],"images":["ld29\/15697-8f4f7ae2ef8eaaa02b6c907bc77aa3ae.jpg","ld29\/15697-69a387fc21b0497e8667e64308c96919.jpg","ld29\/15697-f30cff1ba5fc4f599d8198c46f6d0b65.jpg","ld29\/15697-050ca81983d5d658d3729befff73eaf5.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/63942996\/LD29\/AlienDepthsGame.rar","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/63942996\/LD29\/AlienDepthsFullSource.rar","text":"Source"}],"metadata":{"g_key":"19831","g_author":"15697","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"19860","g_title":"Alien Depths","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/15697-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/15697-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/15697-shot2.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/15697-shot3.PNG-eq-900-500.jpg"],"text":"Alien Depths\r\n\r\nAbout:\r\n\r\nYou pilot a mining ship on an alien planet, you've come here to make your fortune mining for precious metals and the legendary unobtainium.\r\nBut is there danger in the alien depths?\r\n(SPOILERS: no, I didn't get the chance to add any).\r\n\r\nI didn't manage to add any goals or objectives.. so more of a sandbox than a game.\r\n\r\n\r\n'Inspired' by the fantastic Super Motherload: http:\/\/supermotherload.com\/\r\n\r\nSeems to have frame rate issues at the moment, so sorry about that. I'm sure it can be optimized away.\r\nYou can fly around and mine and collect ores, but you can't drop them off.\r\n\r\n\r\nControls:\r\nEnter on menus\r\nWASD to fly.\r\nLeft mouse to fire your laser.\r\nRight click to suck up ore.\r\nEscape to go back to the menu\r\n\r\n\r\nDebrief:\r\nSo much to do, so little time.\r\nI spent ages at the start messing about trying to get the shadows and physics to play nice. Lots of silly mistakes wasted a lot of time, but in the end I've gotten the physics and shadows in to a state I'm very happy with. This took up pretty much all of Saturday and Sunday.\r\nSo the game part was mostly made on Monday!\r\n\r\nI'm pretty happy with what's there. I was adding stuff at quite a pace right up to the deadline.\r\nWith a bit more time I would have been able to add ore drop off and scoring.\r\nShip upgrades would have followed.\r\nWith a lot more time I would have added aliens to fight, cave systems, some serious optimization.\r\n\r\nRight now the map is randomly generated, but I would have liked to be able to design the level so it would be full of nasty surprises.\r\n\r\nTools and libraries:\r\nMonogame\r\nWith:\r\n\tFarseer Physics (and repurposed code from their samples)\r\n\tMicrosofts GameState management sample.\r\n\t2D shadow and lighting engine heavily modified from: http:\/\/www.catalinzima.com\/xna\/samples\/dynamic-2d-shadows\/\r\nArt made in Paint.Net\r\nI've reused a lot of code and a library I've been building up from the previous Jams.\r\n\r\nCredits:\r\nDesign, art and programming by Sam \"Skiddings\" Giddings.\r\nAdditional Art (home base, rocks) by \r\nThingus (rate his compo game here!  - http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&uid=15715)\r\n\r\nRock and dirt textures:\r\nhttp:\/\/seamless-pixels.blogspot.co.uk\/\r\nSky texture:\r\nhttp:\/\/borysses.deviantart.com\/art\/Sky-and-clouds-95483914\r\nMenu's:\r\nMicrosoft (XNA game screen sample).\r\n\r\n\r\nSource code:\r\nI'm so sorry. Horrible jam code.\r\n\r\nI have a slightly funky monogame setup so you might struggle to build it.\r\nIt will require visual studio 2010 and XNA framework.\r\n\r\n\r\n\r\nFIX: fixed the position of the \"Load\" text post jam.\r\nThe original upload can be found here: https:\/\/dl.dropboxusercontent.com\/u\/63942996\/AlienDepths.rar","title":"Alien Depths"}