{"author_link":"\/author\/parappayo\/","author_name":"Parappa","author_uid":"20543","comments":[{"author_name":"IcyLava","author_uid":"36159","time":"Apr 28, 2014 @ 6:38pm","epoch":1398709980,"text":"It's pretty fun. The controls were easy to figure out, and yes this was a bit easy, I didn't lose any dwarfs (if you're allowed to lose some) and I haven't even played any games of that sort. Nice choice of music, seems to fit in. Good job :)"},{"author_name":"lamphj","author_uid":"35721","time":"Apr 28, 2014 @ 6:43pm","epoch":1398710280,"text":"Really fun game - it took a while to understand how the attacks worked but I enjoyed it. Cool graphics and concept!"},{"author_name":"friken","author_uid":"35030","time":"Apr 28, 2014 @ 9:35pm","epoch":1398720600,"text":"nice work"},{"author_name":"CoderMusgrove","author_uid":"29691","time":"Apr 28, 2014 @ 9:36pm","epoch":1398720660,"text":"I really loved this. It even reminds me of an old game that I once played. Great job on this!"},{"author_name":"Eirikir","author_uid":"25043","time":"Apr 28, 2014 @ 9:44pm","epoch":1398721140,"text":"I loved it. Really, i haven't enjoyed a small game in some time. \r<br\/>The art is nice and the best of all you need to use the map in your advantage. You can't charge blindly"},{"author_name":"DragonXVI","author_uid":"35553","time":"Apr 28, 2014 @ 9:44pm","epoch":1398721140,"text":"Managed it with not a Dwarf lost! Excellent work makin' an actual turn based strategy with 3 maps in such a time. A little more visual feedback and UI polish'd be awesome! Awesome music too! :D"},{"author_name":"tehryanx","author_uid":"34623","time":"Apr 28, 2014 @ 9:59pm","epoch":1398722040,"text":"I really liked this. pretty polished for ld :)"},{"author_name":"Split82","author_uid":"15279","time":"Apr 28, 2014 @ 10:07pm","epoch":1398722520,"text":"Excelent graphics and music."},{"author_name":"FuzzyWuzzie","author_uid":"22923","time":"Apr 29, 2014 @ 6:46pm","epoch":1398796860,"text":"This is pretty great but I feel like it's missing a key component - being able to skip your own turn to let the enemy come to you. In order to progress I had to constantly move my dwarfs where I didn't want them to be :("},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"Apr 30, 2014 @ 10:47am","epoch":1398854520,"text":"Graphics and music are really nice. A lot of times I had to move my guys away from enemies to complete my turn. I'd keep working on this. Lots of potential."},{"author_name":"mrexcessive","author_uid":"20788","time":"Apr 30, 2014 @ 6:23pm","epoch":1398881880,"text":"Hi.  That's a fun game, reminiscent of old zombie dungeons. A slightly more animated enemy turn would be cool.  Many more levels and wizards please!"},{"author_name":"Joshua_Burr","author_uid":"37414","time":"Apr 30, 2014 @ 7:34pm","epoch":1398886140,"text":"I really enjoyed this. Could do with being able to skip your move."},{"author_name":"SirJson","author_uid":"18639","time":"Apr 30, 2014 @ 7:35pm","epoch":1398886200,"text":"+1 for Dwarfs!"},{"author_name":"Ragzouken","author_uid":"13822","time":"Apr 30, 2014 @ 8:28pm","epoch":1398889380,"text":"nicely put together :)"},{"author_name":"Cawrtz","author_uid":"29641","time":"May 2, 2014 @ 5:11pm","epoch":1399050360,"text":"Very good entry.\r<br\/>Music is excellent, art is really cool, the game is easy to play. Maybe it lacks some animations, and it's a bit repetitive.\r<br\/>Overall, I liked it, good job !"},{"author_name":"GhostID","author_uid":"10885","time":"May 2, 2014 @ 9:28pm","epoch":1399065780,"text":"I really enjoyed the concept, and the graphics were nice, but the game should have had more animation. Like seeing the players walk to their destinations. I'm a sucker for strategy game so I like it :). Having sound effects would have been nice but the music fit nicely. Overall, this is a great entry and fun game! :)"},{"author_name":"Teesquared","author_uid":"35091","time":"May 10, 2014 @ 8:17pm","epoch":1399752720,"text":"Great theme and mood. Very complete game. Enemies weren't much of a challenge (no units lost first time through). Confused me some on the movement and attacks. Felt like I got an extra attack once in a while. You made great use of available tech and resources."},{"author_name":"neekobus","author_uid":"14085","time":"May 17, 2014 @ 5:50pm","epoch":1400348700,"text":"Can't play on Chrome nor Firefox (OSX) (never stop to load, white screen)."},{"author_name":"neekobus","author_uid":"14085","time":"May 17, 2014 @ 5:55pm","epoch":1400349000,"text":"Uh. That's ok now, it was juste very long.\r<br\/>Nice graphics. Of course it miss lots of things : better animations, animated moves, players and oppents stats...\r<br\/>But it's a good start !"},{"author_name":"wademcgillis","author_uid":"3444","time":"May 17, 2014 @ 7:12pm","epoch":1400353620,"text":"I couldn't figure out how to attack 100% of the time."}],"images":["ld29\/20543-af3348b408f789d447e038050065dfb1.jpg"],"links":[{"url":"http:\/\/bushidoburrito.com\/games\/ld29\/","text":"Web"},{"url":"https:\/\/code.google.com\/p\/fritz-jam\/source\/browse\/#svn%2Ftrunk%2FLD29","text":"Source"}],"metadata":{"g_key":"19838","g_author":"20543","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"19867","g_title":"Lair Raid 2: Battle in the Deep Dark","g_status":"UCHK1","g_place":"283","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/20543-shot0.jpg-eq-900-500.jpg"],"text":"I've always wanted to make a Tactical RPG game in the style of Fire Emblem, Disgaea, Final Fantasy Tactics, Tactics Ogre, Langrisser, Vandal Hearts, etc. and I found a good subterranean style tile set, so I decided to just go for it.  I wanted to make something that reminds me of Sega Saturn import games from the mid-90s.\r\n\r\nAs is often the case with my solo projects, the controls and stuff are not well explained, and I kind of force the player to figure stuff out on their own.  You can press ? or Esc in-game for a controls primer pop-up.  I'm worried that the game is too easy but usually people tell me my games are too hard.\r\n\r\nSince you've read this far, I'll give you a power gamer tip: you can move your dwarf units next to an enemy to \"charge\" attack, and then click them again and click the adjacent enemy for a \"melee\" attack.  Do both attacks in the same turn for lots of damage.\r\n\r\nThanks for playing!  Leave me a comment and I will try to rate your game.\r\n\r\n\r\nAll art assets used under Creative Commons license terms\r\n\r\n\r\nDungeon Tiles by Buch:\r\n\r\nhttp:\/\/opengameart.org\/content\/dungeon-tileset\r\nhttp:\/\/blog-buch.rhcloud.com\r\n\r\n\r\nMusical Score by Steven O'Brien:\r\n\r\nhttps:\/\/soundcloud.com\/stevenobrien\/solemn-choral-piece-no-2-2010\r\nhttps:\/\/soundcloud.com\/stevenobrien\/epic-theme-no-4\r\nhttps:\/\/soundcloud.com\/stevenobrien\/epic-orchestral-piece\r\nhttps:\/\/soundcloud.com\/stevenobrien\/majestic-epic-orchestral-piece\r\n\r\nFont is Comic Neue:\r\n\r\nhttp:\/\/comicneue.com\/\r\n\r\n\r\nOgmo Editor by Matt Thorson used to create level data,\r\n\r\nhttp:\/\/www.ogmoeditor.com\/\r\n\r\n\r\nLicensed version of TexturePacker used to create texture atlas files,\r\n\r\nhttp:\/\/www.codeandweb.com\/texturepacker\r\n\r\n\r\nFlashDevelop used as an IDE,\r\n\r\nhttp:\/\/www.flashdevelop.org\/\r\n\r\n\r\nStarling library used for Flash graphics,\r\n\r\nhttp:\/\/gamua.com\/starling\/\r\n\r\n\r\nWinLame was used to re-encode mp3s to save swf space,\r\n\r\nhttp:\/\/winlame.sourceforge.net\/\r\n\r\n\r\nWyvern-Tail is a Flash game library and framework by Jason Estey,\r\n\r\nhttps:\/\/code.google.com\/p\/wyvern-tail\/\r\n","title":"Lair Raid 2: Battle in the Deep Dark"}